(edited by Ayakaru.6583)
Farm toxicity and fix suggestion!!
If anyone has other suggestions or see flaws in this design (other than farmer-hate) please do share
I have one, go to another sever.
Boo-hoo some guy on the internet told me to cease my biological functions.
I have one, go to another sever.
Boo-hoo some guy on the internet told me to cease my biological functions.
This is precisely the reason this will be fixed. Do you think you’re helping farmers by saying stuff like this? No. You’re only proving the OP’s point better than anything he could have said or done. So I guess we should thank you.
On topic: It’s not a bad idea OP, I don’t really see a problem with it. Anet has been moving in that direction anyway, with having no drops in personal stories and getting your rewards at the end.
It have been already suggested, though, but: make event succeeding much more rewarding, for example, move event respawn from fail to completion.
It is indeed a very big design flaw.
Something will be done, I’m almost certain of it. We civilised people just need to stay calm and not argue with them. They know what they’re doing is wrong, and they know it’s inevitable that it won’t last long.
It’s a shame some people have to speak like DancingMad or the person whispering in the OP’s pictures, but don’t worry – there are far, far more nice people than there are horrible people in Guild Wars 2.
Huh, the casual army that whines about farmers in hope that with farming gone they might sometime catch up with the rest, except this will never happen is assembling as always.
Time to leave this forums for another 3-4 months.
Ohhhh almost forgot, someone flamed me at tpvp some hours ago, better remove that too, i can’t take that toxicity!
(edited by DancingMad.8504)
[suggestion] suggested for ALL event chains, and ALL events that spawn champs when scaled, and defense events, and multiphase world boss events.
since it’s an event chain… consisting of say, 5 consecutive events.
a) champs spawned from the event drop no loot.
b) succeeding event 1 grants 1-3 champ bags from a “bonus” chest, based on bronze, silver, or gold.
c) succeeding event 2 grants 1-3 champ bags based on bronze, silver, gold
d) etc for every event
e) final event in the chain rewards 1-3 champ bags, PLUS an additional “event bag” per event completed in the chain.
f) the event bags would be like Teq boss bags, for example, and would contain a set number of items, but would have a chance at ascended loot boxes, and zone specific rewards, and possibly even minis or new collections items as well.
g) failing any event in the chain automatically causes a 5-10 minute delay before the first event respawns.
[EDIT] to explain g) in a better light (including all the suggestion points). say there are 4 events in the chain, and each event in the chain basically takes 5 minutes to complete. the event chain would take 20 minutes to complete. so, if the first event fails, there would be a 10 minutes wait before the event would start again. this is to prevent people from fail-farming the first event. what is better? completing all four events in 20 minutes and obtaining 4 event rewards plus the meta event chain reward? or fail farming only the first event every 10-15 minutes for only a single event reward? [/EDIT]
so for example:
someone completes all 5 events in the chain at gold status. s/he would recieve:
a) 15 champ bags (3 for each gold medal)
b) 5 event bags (as a bonus reward for completing the final event, after also completing all 5 evetns.
someone completing the first 3 events at gold status, and failing the fourth event recieves:
a) 9 champ bags
b) no event bags
someone completing the last 3 events at bronze medal would receive:
a) 3 champ bags ( 1 for each bronze medal)
b) 3 event bags (for completing the final event, plus 2 other events in the chain)
additionally
h) all defense events should
~be treated as event chains, and follow the above event chain loot rules.
~every three waves would count as a single event in the chain for loot purposes. (if there was 12 waves, that would count as 4 events, the final wave granting the event bags)
i) all multi-phase world boss events would be treated as event chains
~each attack phase would count as an event
~each defense phase would count as an event
~if an attack phase and a defense phase occur simultaneously (for example, defending the artillery in Jormag fight at the same time as breaking the wall) they would count as separate events, and both events would need to succeed to reach the next phase.
~pre-events count as events in the event chain for world bosses, and participation in the pre-events would earn additional event bags upon completion of the final event.
(edited by Forgotten Legend.9281)
I have one, go to another sever.
Boo-hoo some guy on the internet told me to cease my biological functions.
how? if you tell me how I would gladly cycle through the servers and find one where these venomous players aren’t. Until then, your command serves no other purpose than further proving my point.
Right now you get thrown into a random toxicated map. and you have to leave it at least 15 minutes before returning in order to be thrown into a different one.
Huh, the casual army that whines about farmers in hope that with farming gone they might sometime catch up with the rest, except this will never happen is assembling as always.
Time to leave this forums for another 3-4 months.
Ohhhh almost forgot, someone flamed me at tpvp some hours ago, better remove that too, i can’t take that toxicity!
I have played guild wars since prophecies was released, so don’t throw me your casual gamer crap. I play a game because I want to accomplish something. Farming by breaking the game’s design doesn’t much like farming or accomplishing anything. Don’t know how your brain works but what they’re doing is quite similar to people who in the real world benefit from loopholes in the law for their criminal behavior.
Actually Megaserver’s kind of destroy that entire concept of moving servers.
how? if you tell me how I would gladly cycle through the servers and find one where these venomous players aren’t.
In Europe i just try to guest to a server with another language .. and check via /ip on
which instance i am.
However most zones seldom have more than 2 instances beside when there is maybe
a world event.
However im seldom in Cursed Shore or Malchors Leap and can only speak for Straits of Devastation.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
Personally I can’t stand prolonged guard staff spam so I have zero interest in open-world farm. However, that thought process of “I don’t like how that player is making gold, but Anet won’t do anything about it so I’ll take matters into my own hands” is exactly what drives people to grief dungeon sellers. Nobody except Anet has the right to tell people how to play the game. A fix will come if it comes but until then you’re just as guilty of generating toxicity if you go out of your way to hassle those farmers.
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
Personally I can’t stand prolonged guard staff spam so I have zero interest in open-world farm. However, that thought process of “I don’t like how that player is making gold, but Anet won’t do anything about it so I’ll take matters into my own hands” is exactly what drives people to grief dungeon sellers. Nobody except Anet has the right to tell people how to play the game. A fix will come if it comes but until then you’re just as guilty of generating toxicity if you go out of your way to hassle those farmers.
I second that. Everyone chooses how he wants to play. Of course something has to be due to Living Story, but it also shouldn’t be a simple ‘champions won’t drop anything’. In that case, it would be infuriating to many. Maybe either completion or fail gives an opportunity to play the story, or respawn rate is much lower at succeed than at failure.
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
Personally I can’t stand prolonged guard staff spam so I have zero interest in open-world farm. However, that thought process of “I don’t like how that player is making gold, but Anet won’t do anything about it so I’ll take matters into my own hands” is exactly what drives people to grief dungeon sellers. Nobody except Anet has the right to tell people how to play the game. A fix will come if it comes but until then you’re just as guilty of generating toxicity if you go out of your way to hassle those farmers.
you —--X——> the point
You ask why I was there if I didn’t want to farm? simple, because I want to play the game, I was helping someone who couldn’t get through this bit for his story because of the farmers.
I have no qualm with farming itself, I do that in Orr and elsewhere myself. But to farm by blocking progress for other people is the problem. This event is part of the storyline and some people can’t progress their story.
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
Personally I can’t stand prolonged guard staff spam so I have zero interest in open-world farm. However, that thought process of “I don’t like how that player is making gold, but Anet won’t do anything about it so I’ll take matters into my own hands” is exactly what drives people to grief dungeon sellers. Nobody except Anet has the right to tell people how to play the game. A fix will come if it comes but until then you’re just as guilty of generating toxicity if you go out of your way to hassle those farmers.
I second that. Everyone chooses how he wants to play. Of course something has to be due to Living Story, but it also shouldn’t be a simple ‘champions won’t drop anything’. In that case, it would be infuriating to many. Maybe either completion or fail gives an opportunity to play the story, or respawn rate is much lower at succeed than at failure.
The suggestion wasn’t that champions wouldn’t drop anything, but that the above-normal rewards would be held until the event is succeeded. That would stop the intentionally failing.
This morning during coiled watch (see attachment) the usual toxicity.
To kindly put it, they kindly requested that I cease my biological functions.
What did you expect? well, for sure not that they told you to die, but, let’s look at it from the other side (and i in no way take part in this failing event farming):
’this morning, i was playing gw2 with a big group of pals. We were enjoying this event where you can kill mobs like crazy as long as you let the event fail. There were, like, 30 people doing this, having a good time.
Then, suddenly, ONE. I mean, ONE single guy shows up and tries to ruin the fun for all 30 of us. At first we thought he was a noob and sort of kindly told him to let the event fail, but he would insist in that HIS right to play the game how he wanted was superior to OUR right (mine and all the other 30 guys’) to enjoy it how we wanted. We then told him to stop being and @sshole and go play somewhere else, and the guy insisted in ruining the fun for us.
Well, it got pretty bad afterwards, and i’m sure some of my pals told him to GTFO and probably said things about his mother or who knows but, what did the guy expect? had this been real life, he would have had to face a very angry mob and he would have surely got his @ss kicked off. Being this a fairly children friendly game, he got off with just a couple of insults. Less than he deserved, if you ask me. ’
See? i am sure anet needs to make events more rewarding if you succeed rather than if you fail. But anet cannot change people’s attitude. If I realise my behaviour is a problem for a lot of people around me, no matter how right i am, I will try to stop the offense.
You not only kept offending, but insisted in your right to do so, and call the other people toxic. You cannot go around trolling people and complain about their reaction. YOU caused that reaction, after all.
Actually, mobs dropping loot immediately is a good thing. It keeps people happy. It encourages players to join and assist any event, whether or not it might fail, whether or not they can stay until the end. Players are not doubly penalized if they disconnect. Immediate reward for killing mobs is a good thing.
So do we have to lose good things because farmers can abuse them? I certainly hope not. The issues with champion purses go deeper than the Coiled Watch problems.
I honestly do not understand why they make fail/win timers two different timers….. By doing this you create the possibility for these types of things to happen. I love to farm but have been very vocal about how I feel about fail trains (I don’t like them). A-Net thank you so much for reducing the reset timer from 25min to 15min! I am very grateful and did notice that change! But sadly some people don’t understand that their greed is creating such a kitteny atmosphere. Greed is the culprit. PLEASE ANET MAKE FAIL/WIN TIMERS THE SAME! If you fail in any part it should all have the same timer. For those that say “oh but what of the people trying to do full event but die they have to wait also.” What I have to say to that is simple the timer is the same but the phase in the event will still be more advanced then starting the event from phase 1 so THAT is the advantage that you will gain.
I agree with this remove champions from events
This morning during coiled watch (see attachment) the usual toxicity.
To kindly put it, they kindly requested that I cease my biological functions.What did you expect? well, for sure not that they told you to die, but, let’s look at it from the other side (and i in no way take part in this failing event farming):
’this morning, i was playing gw2 with a big group of pals. We were enjoying this event where you can kill mobs like crazy as long as you let the event fail. There were, like, 30 people doing this, having a good time.
Then, suddenly, ONE. I mean, ONE single guy shows up and tries to ruin the fun for all 30 of us. At first we thought he was a noob and sort of kindly told him to let the event fail, but he would insist in that HIS right to play the game how he wanted was superior to OUR right (mine and all the other 30 guys’) to enjoy it how we wanted. We then told him to stop being and @sshole and go play somewhere else, and the guy insisted in ruining the fun for us.
Well, it got pretty bad afterwards, and i’m sure some of my pals told him to GTFO and probably said things about his mother or who knows but, what did the guy expect? had this been real life, he would have had to face a very angry mob and he would have surely got his @ss kicked off. Being this a fairly children friendly game, he got off with just a couple of insults. Less than he deserved, if you ask me. ’
See? i am sure anet needs to make events more rewarding if you succeed rather than if you fail. But anet cannot change people’s attitude. If I realise my behaviour is a problem for a lot of people around me, no matter how right i am, I will try to stop the offense.
You not only kept offending, but insisted in your right to do so, and call the other people toxic. You cannot go around trolling people and complain about their reaction. YOU caused that reaction, after all.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”
I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
I don’t think one can so easily make excuses for bad behavior. If I want to complete a event chain in accordance with how it was designed and I’m being verbally abused to go on and say I shouldn’t even be there isn’t a solution and frankly very much a support of toxic behavior. Here’s a practical real world example, not matter how angry someone makes me I’m not aloud to hit them. In game we can see something similar, no matter how angry someone makes me, I’m not aloud to verbally abuse them.
I agree with this remove champions from events
I think it indicates an underlying issue with difficulty scaling since frankly looking at the size of most of these zergs adding champs doesn’t add to the difficulty. Also it discourages solo or small group play but that’s another topic. Moving champ loot to the end of the event and tying it to event success is one solution, although I’d also prefer ANet look at adding more interesting mechanics that actually introduces some difficulty for the zerg and thus at least makes them somewhat earn the rewards.
I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
I think you’re misunderstanding the point of this thread… a clear issue (which you yourself admit to, that of players not being able to complete event) is pointed out and a possible solution is proposed too, a solution that attempts to keep both parties happy at that. Forgive me if I’m misunderstanding you but so far in this thread you’ve you’ve primarily just justified how one can entitle themselves the right to verbally abuse someone else, and not making a single meaningful contribution as to how the problem could be solved other than everyone whose being inconvenience to just ‘suck it up’ and let the farmers farm.
The problem is not that people are farming the event, the problem is that BOTH SIDES have people who do not care about the other side, and do not show any consideration for them.
Solution to current toxicity and all future toxicity: Anet should have a zero tolerance approach to this, and ban any player displaying toxicity for a week. If they are still displaying toxicity after that week, permanently restrict their chatting options. They could put the trial chat restrictions on them: no map chat, can’t whisper anyone who does not have them added, etc.
This way, only the toxic players are affected, and the toxicity is removed.
(edited by Resubian.5823)
I will take side with the people farming trying to make their legendary. I relate more with them than the new players that would expect everyone to stop farming to read a few lines of text.
All of this has to do with the Orr nerfs. Anet is responsible for the farms because the game gives no meaningful rewards for completing events and there is still no precursor scavenger hunt.
As for their pathetic attitude, it is only a symptom of our profit-based society, which itself is a symptom of a greater problem.
(edited by Xillllix.3485)
I will take side with the people farming trying to make their legendary. I relate more with them than the new players that would expect everyone to stop farming to read a few lines of text.
All of this has to do with the Orr nerfs. Anet is responsible for the farms because the game gives no meaningful rewards for completing events and there is still no precursor scavenger hunt.
Those “new players” have every right to complete their story. If you succeed the event once, it only takes an additional 15 minutes until you can start failing it again. For those 15 minutes, there is a champ train in Frostgorge.
If only Anet would let us create private mini-megaservers, with maybe a 15-25 player limit. I would gladly create one and invite people who need to complete it.
Why does it matter so much how other players play the game? Every time one of these farms comes up most of the toxicity arises when people intentionally antagonize the farmers. Why are you there in the first place if you have no interest in farming? I’m not gonna buy LS as an excuse since “usual toxicity” implies regular attendance.
Personally I can’t stand prolonged guard staff spam so I have zero interest in open-world farm. However, that thought process of “I don’t like how that player is making gold, but Anet won’t do anything about it so I’ll take matters into my own hands” is exactly what drives people to grief dungeon sellers. Nobody except Anet has the right to tell people how to play the game. A fix will come if it comes but until then you’re just as guilty of generating toxicity if you go out of your way to hassle those farmers.
It’s not about the fact that people farm events, it’s about the issue that some of those farmers are behaving like kittens towards players who want to play the game the way it’s intended (as in, players who try to make the event succeed).
Farmers should realise that they’re just exploiting an event and as long as they get away with that, good for them. But as soon as another player wants to actually finish that event, that player has all the right to do so because that’s what the event’s intended for in the first place.
It’s like leeching off your neighbour’s wifi. As long as they let you, good for you. But as soon as they change the password, you have no right to complain whatsoever.
It’s time farmers should realise they have no right to complain. Ever.
I dunno about anyone else, but I enjoy completing events. If someone cries to me about completing an event designed to be completed, I’ll block and report them.
I sincerely hope you reported every one of the people in your screenshot, OP. People don’t have any right to harass and verbally abuse people for not exploiting the system (or at any time at all, to be quite honest)
Again, if there weren’t draconian eastern elements in the rewards system, this kind of thing wouldn’t happen. It really wouldn’t and putting a bandaid on the situation by adding a few extra rewards from personal stories during the leveling process isn’t going to fix the drought of rewards that this game suffers from.
DR hasn’t taken out a single bot.
refocusing all of the rewards on only certain events doesn’t help.
changing the loot tables on chests in the open world to greens and blues
all of these things have led to this kind of behavior, had they left it alone in Nov 2012 it would have been fine by now because people wouldn’t be farming these events like this, they’d be out in the rest of the game getting rewards evenly for their time spent out in the rewards.
Here’s what will happen next. They’ll nerf this again until they add more content, which will again have some new event in which people will farm the event like this. It’s an endless cycle simply because they’ve forgotten why people play games and have limited far too much when it comes to rewards. No other game has this problem with their open world system because they haven’t nerfed loot or rewards like Arenanet has nerfed rewards on GW2.
I believe the best course of action for anet is to make Elites the highest rank of mobs able to spawn during events. This will completely stop players from failing the events for loot. There is plenty of champs out there in open world so there is no reason for farmers to be upset.
I believe the best course of action for anet is to make Elites the highest rank of mobs able to spawn during events. This will completely stop players from failing the events for loot. There is plenty of champs out there in open world so there is no reason for farmers to be upset.
The best course of action would be to actually reward success and not failure. And make Champions scale in difficulty instead of number. Getting tougher, hitting harder, unlocking new abilities instead of just making more and more spawn. Sure another one could eventually show up, but only after all the other scaling buff were applied.
Sadly this would make the game fun so we can be sure they will avoid this at all cost.
I believe the best course of action for anet is to make Elites the highest rank of mobs able to spawn during events. This will completely stop players from failing the events for loot. There is plenty of champs out there in open world so there is no reason for farmers to be upset.
The best course of action would be to actually reward success and not failure. And make Champions scale in difficulty instead of number. Getting tougher, hitting harder, unlocking new abilities instead of just making more and more spawn. Sure another one could eventually show up, but only after all the other scaling buff were applied.
Sadly this would make the game fun so we can be sure they will avoid this at all cost.
Until they actually come out with a real honest to the 6 gods rewards revamp it won’t change anything and their nerfing events over and over won’t solve the problem either.
I believe the best course of action for anet is to make Elites the highest rank of mobs able to spawn during events. This will completely stop players from failing the events for loot. There is plenty of champs out there in open world so there is no reason for farmers to be upset.
The best course of action would be to actually reward success and not failure. And make Champions scale in difficulty instead of number. Getting tougher, hitting harder, unlocking new abilities instead of just making more and more spawn. Sure another one could eventually show up, but only after all the other scaling buff were applied.
Sadly this would make the game fun so we can be sure they will avoid this at all cost.
Unfortunately your idea will most likely bring more farmers than make them leave. With stronger champs they would have to have better loot. which would make it even more desireable.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Of course you are denying that player their right to progress.. who are you to say otherwise… it doesn’t matter if it’s one person or 30.. you don’t own the map or the event. I know that’s a tuff concept to take on board but you don’t… players running events whether for LS or for fun have the right to complete it.. don’t like that concept then you might have to start getting used to it, cos the rumblings of anti-failtrain seem to be growing once more.
IMO You are a class example why ANET absolutely need to take a tougher stance on this issue.. your attitude and self righteous claim to ownership of the event spell BANHAMMER to me and rightly so.
The event is not meant to be failed intentionally, you are exploiting the flaw in the event mechanics for personal gain and you are blocking players progress intentionally.
Megaserver means your server is almost redundant so what difference swapping server going to make and as for changing maps.. good luck finding one.. I was helping a few friends earlier today and knowing the event is going to open up into a frack fight between legitimate players and the failtrain exploiters we went looking for maps to the point we even posted seeking an open map.. no joy, it took many relogs and to no avail because maps were simply packing in to Coil continuously so in the end we had no choice and did it anyway, much to the dissatisfaction of your failtrain, but at the end of the day why should anyone have to feel they are stepping on egg shells around your exploit spots, especially when there are more than enough proper farm trains and respawn areas in game already…. I know, cos I like to farm as well just not exploit!
The sooner ANET decides to take its ToS more seriously, the better Openworld will be and farming can be channelled into the proper places once more.
(edited by Bloodstealer.5978)
I am farming this event yes, but not calling people wanna finish it “put names” .
It should be fixed imo, but i will use it until thn. It is not really exploit, just design failure. (If you find bug and used it get massive profit, thats exploit)
All of this toxicity around there , because of fail game design, i hope anet will improve it at gw3. (or whatever next)
…And make Champions scale in difficulty instead of number. Getting tougher, hitting harder, unlocking new abilities instead of just making more and more spawn. Sure another one could eventually show up, but only after all the other scaling buff were applied.
Sadly this would make the game fun so we can be sure they will avoid this at all cost.
I personally wouldn’t want this.
I think it’s way more fun and ‘epic’ fighting a lot of enemies rather than just one sponge, having to hammer away at one guy for ages just seems really boring.
So many games over the years do this, increase the difficulty and enemies just get stronger and tougher, s’pose I just prefer taking on loads of enemies and then taking on a boss (which I don’t mind being sponge-like).
I hope they fix it soon otherwise I will end up getting ‘griefed’.
I love doing every event/heart on every map. If/when I go to these areas then I will be completing them whether they are getting farmed or not, not to troll people but to complete it as it’s meant to be done. What else can I do? It’s near impossible to get on a different server and even then it’s likely that will also be getting farmed (I will try this first though) I am not willing to try it later as I only play for a few hours and these places likely get farmed all day, every day.
a possible solution is proposed too, a solution that attempts to keep both parties happy at that.
The OP made no suggestion to keep the farmers happy. His suggestion is to make it impossible for the farmers to continue to farm the event as they have been.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why do people playing the game as it was designed have to go else where?
The logic used here is baffling.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why do people playing the game as it was designed have to go else where?
The logic used here is baffling.
Those playing to farm failed events are playing the game as designed. Who was at the event first ? Which group has the greater numbers at the event at the time of conflict ?
Personally I do not like failing. I play to win at all times (though I do not always succeed) but Anet has designed the game to reward failure more than success and has further stated that the fail farmers have a right to play this way.
“I was so excited to start the new season two story. I had paid 200 gems for the last chapter, and really having enjoyed the previous I jumped straight into. Then, my quests redirected me to the shiverpeaks, to stop the Icebrood. Little did I know that my previous experience with sons of svanir was a false one. Because the enemy was not the Svanir, no, it was the playerbase. They were intent on helping the icebrood succeed in their wicked ways for their greed had been rewarded.
As for today, I still falsely hope for a chance to be able to defeat these svanir, and return to the story that I paid for. Until then, I will just uninstall until the greedy cease to be svanir’s allies. I’m sorry, Mordremorth, another hero will have to stop you, for I cannot until this has been passed.”I am not denying your right to finish the quest. As i said, the problem is that your gameplay collides with others’. You can try to move to another server, you can wait for anet to repair this mess, or you can troll all the people trying to make the event fail. You can even go and uninstall the game but i doubt you will, because you must be enjoying this game if you are still playing it, and a minor setback like people farming one event should not be enough if you haven’t quit yet (there have been worse things).
Why do people playing the game as it was designed have to go else where?
The logic used here is baffling.
Those playing to farm failed events are playing the game as designed. Who was at the event first ? Which group has the greater numbers at the event at the time of conflict ?
Personally I do not like failing. I play to win at all times (though I do not always succeed) but Anet has designed the game to reward failure more than success and has further stated that the fail farmers have a right to play this way.
No. No they are not. There isn’t a single event in the game that is designed to be failed. Further, if what you say is true then anet would not continually nerf fail train farms.
Further still, that is the only place in the entire game where players can go do that particular step in their personal story, some of which paid money to do so. There are lots of different places in the game to farm that were put there to appease farmers.
If those places aren’t “good enough” for you then to that I say, stop being so kittenin greedy. You are the reason why it’s so hard to get anything in this game.
(edited by fellyn.5083)
Honestly I think the easiest course of action is what they did in Iron Marches. Success? Failure? It doesn’t matter. You can still proceed with your Living Story.
Sure, it makes little sense in terms of the story itself. I mean, Eir and Braham are impressed that you can destroy the totem. “Oh yeah, really tough, I walked up to it and pressed F. Wheew!” But then again, for the pieces of the crown you can do essentially the same thing — if the event is done, just walk up and press F to sift through rubble. And still you tell Rox that it was no simple stroll to obtain.
I would love to be able to choose the server I’m on. Whether that’s one where the event is intentionally failing, or succeeding, or whatever. I can’t choose that, though, and suggestions to “just change server” are not helpful.
I’d love to see events that reward success and not failure. It makes no sense at all to me that failing an event is in any way better than succeeding.
And I still think it’s easier to change the Living Story parameters to ignore all of that.
At least this won’t be a repeat of the Scarlet events.
When they do nerf it, it will still be completable without the farmers there.
No. No they are not. There isn’t a single event in the game that is designed to be failed.
Yes they are. If they were not designed to be able to be failed then it would not be possible to do so.
Further, if what you say is true then anet would not continually nerf fail train farms.
Not true.
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.
I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.
Note the reference to altering/nerfing due to toxicity, not because failing events is wrong.
Further still, that is the only place in the entire game where players can go do that particular step in their personal story, some of which paid money to do so. There are lots of different places in the game to farm that were put there to appease farmers.
Everyone paid to play the game, including the event in question.
If those places aren’t “good enough” for you then to that I say, stop being so kittenin greedy. You are the reason why it’s so hard to get anything in this game.
I do not farm there. I do not event fail farm at all. As pointed out in the previous post I always play to win.
For what it is worth I would like to see event design altered so that success is more rewarding than failure.
I wonder why Arenanet can’t just create a zone whose sole purpose would be to be farmed by trains?
For example, create a level 80 zone filled only with group events with a scaling of 10 to 100 people (to make sure that nobody accidentally goes there without a big group), with chances to spawn boss-type mobs with great loot if the scaling gets high enough. Then tune it so that it’s more profitable to farm that zone instead of the newbie zones. Make it easy so that farmers never consider farming the low level zones instead.
That way, farmers get to farm, and newbies and casuals don’t get their play experience disrupted by those ridiculous and often toxic farm trains. Sounds like a win-win.
I wonder why Arenanet can’t just create a zone whose sole purpose would be to be farmed by trains?
For example, create a level 80 zone filled only with group events with a scaling of 10 to 100 people (to make sure that nobody accidentally goes there without a big group), with chances to spawn boss-type mobs with great loot if the scaling gets high enough. Then tune it so that it’s more profitable to farm that zone instead of the newbie zones. Make it easy so that farmers never consider farming the low level zones instead.
That way, farmers get to farm, and newbies and casuals don’t get their play experience disrupted by those ridiculous and often toxic farm trains. Sounds like a win-win.
You better watch it.
Otherwise they’ll take your idea and be like “NEW FARMING ZONE, becomes more rewarding as you kill more enemies!” Then you’ll find that the enemies actually don’t drop loot and the bonus chest at the end goes from 2 blues and a green if you do terrible to 3 guaranteed greens if you do really well.
Oh and did I mention the event chain would be 45 mins long?
No, listen people. You don’t understand. Those greens have a .0012% chance to be exotics!
One guy out of a million might get a precursor! Do you realize that could be you?
(Nah, I kid, I kid. Actually people should go back to Dry Top, that map is LEGIT with the drops.)
No. No they are not. There isn’t a single event in the game that is designed to be failed.
Yes they are. If they were not designed to be able to be failed then it would not be possible to do so.
Further, if what you say is true then anet would not continually nerf fail train farms.
Not true.
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.
I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.
Note the reference to altering/nerfing due to toxicity, not because failing events is wrong.
Further still, that is the only place in the entire game where players can go do that particular step in their personal story, some of which paid money to do so. There are lots of different places in the game to farm that were put there to appease farmers.
Everyone paid to play the game, including the event in question.
If those places aren’t “good enough” for you then to that I say, stop being so kittenin greedy. You are the reason why it’s so hard to get anything in this game.
I do not farm there. I do not event fail farm at all. As pointed out in the previous post I always play to win.
For what it is worth I would like to see event design altered so that success is more rewarding than failure.
I knew some one was gonna say that. Predictable.
An event that can fail because you weren’t good enough is not, I repeat, not the same as event that is designed to fail. Which there are none of.
An event that is designed to fail would not be possible to complete, the difference is huge.
As for what Christ said. I take it to mean the cause for toxicity (starting to hate that word) is that players are playing the game in unintended ways which results in confrontations that otherwise wouldn’t take place. So they’re being changed.
Regardless of why it’s being changed, it’s still being changed. And this isn’t the first or even second time it’s happened.
(edited by fellyn.5083)
I wonder why Arenanet can’t just create a zone whose sole purpose would be to be farmed by trains?
For example, create a level 80 zone filled only with group events with a scaling of 10 to 100 people (to make sure that nobody accidentally goes there without a big group), with chances to spawn boss-type mobs with great loot if the scaling gets high enough. Then tune it so that it’s more profitable to farm that zone instead of the newbie zones. Make it easy so that farmers never consider farming the low level zones instead.
That way, farmers get to farm, and newbies and casuals don’t get their play experience disrupted by those ridiculous and often toxic farm trains. Sounds like a win-win.
They have. It’s called Cursed Shore.
But no, it requires the tiniest amount of brain power to move around so it’s not good enough for the fail farmers. Farmers would rather stand in one spot and spam 1 to victory.
(edited by fellyn.5083)
They have. It’s called Cursed Shore.
But no, it requires the tiniest amount of brain power to move around so it’s not good enough for the fail farmers. Farmers would rather stand in one spot and spam 1 to victory.
Yeah that’s why I specified that it should be easy stuff. The idea is not to challenge the farmers, it’s to give them the exact same braindead difficulty they have now, and then conceal that gameplay into one zone specifically designed for it so they don’t disrupt the experience of new players and other players who just want to do dynamic events for fun. Then make it so it’s more profitable to farm in the new zone.
Then you could add bonuses to doing the farm there to make it even more advantageous to farm there instead of in the other maps, such as randomly spawning (easy) bosses with really good drops or spawning better chests.
Honestly, I don’t want to get rid of farm runs. I don’t have a lot of gold, and I utterly hate dungeons in this game so if I want to make gold those farm runs are probably my best option. I just want the game to be rid of the toxicity that those runs create, and sometimes separating players with conflicting goals is the best way to deal with it.
If you want easy farm then the rewards should be reduced to allow for how easy the farm is.
That’s the entire issue. People want an easy farm and they want it to be the most lucrative farm in the game. And that’s not fair to the people who enjoy the events and farm them the way anet wants them to.
Also creating an area where people can stand in one spot and rake in gold to their hearts content is never going to happen. Anet may as well let people use bots to do it for them.