Farming

Farming

in Guild Wars 2 Discussion

Posted by: Skugga.5298

Skugga.5298

Farming, I like it, can’t deny it.
But what I don’t like about farming is the mindless trains where all you do is follow a group , press 1 or in case of chest farm press f.

What I would like to see introduced is that single player farming is just as good as the train farming, sometimes I just like to put on some music and go kill myself some karkas, but it’s just not worth it in GW2, you always get the most profit out of trains.
It is also very hard to farm for a specific item if you wish to do so, it has been like this since beta and I hope some day a change will come.

If I need Karka Shells for example then it is easier for me to follow a chest farm train and with the profit buy them from the TP instead of killing karkas and have some what of a semi challenging and fun experience.

I don’t get how the development of this game could go from challenging content to mindless running around and get rewarded for it.

Hoping for a change

Farming

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

The basic idea is that you don’t (have to) farm at all, which explains the lengths ANet has gone to to prevent classing farming situations known from other games. They are constantly at odds though with some player’s desire to keep to habits grown in other games to farm for whatever they’re looking after at the moment.

Personally, I hate farming but find that pretty much everything I need tends to accumulate by itself in this game anyway (including karka shells if you run around Southsun occasionally and kill the odd Karka Queen). ANet actually did a pretty good job with the loot system in that you do get a variety of items if you just play a variety of content, much more so than in other MMOs I played.

Nevertheless ANet does seem to listen to many people, including those that feel a compulsion to farm for specific materials rather than just let it accumulate by itself. As such they’re introducing the map reward system with HoT which gives you the chance to gain specific materials by playing a certain zone (materials available changing on a weekly basis). I’m really looking forward to see how their inital take on the system has involved in BWE3, it does look promising.