Faster attacking, weaker enemies?

Faster attacking, weaker enemies?

in Guild Wars 2 Discussion

Posted by: DFAnton.5304

DFAnton.5304

I’d like to get people’s opinions on this. At the moment, enemies attack very, very slowly. Slow enough that, depending on how you time it, you can go through an entire block skill and never be hit. Similarly, Retaliation is nearly useless in most circumstances.

I understand the advantage that slow, hard attacks provides: It makes dodges more important. At the same time, though, it also makes the flow of combat feel a little clunky and, as I said, really lowers the usefulness of most skills that are dependent on enemy action (retaliation, confusion, block, etc.).

Thoughts?

Faster attacking, weaker enemies?

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

I think its definitely coming, they want Confusion to be a thing in pve and are introducing Slow. I agree it would be a good addition and make the game more interesting – as long as they kept the powerful attacks at an interuptable speed.

Faster attacking, weaker enemies?

in Guild Wars 2 Discussion

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Maybe on new enemies/content but I doubt they’ll go over old enemies/content to redo it.

Speaking from a PVE-only point of view…