(edited by Kury.8210)
Favorite Playstyles
For PvE:
In your face classes and builds. This includes thieves, warriors, and kind of guardians. I enjoy having to know boss attacks and when to dodge. I also love hitting really high numbers which is why teef is my favorite.
Complex classes with hard roles. This includes engineers, elementalists, and guardians. The first two are my favorite classes in the game (besides teef) since they have hard rotations, (even staff ele has rotations when you need utility) and they deal a ton of damage. They also have a lot of things to be mindful of, knowing what utility to bring and when to use what. Guardians I am ambivalent of because in dungeons they are boring as heck but in fractals they are extremely fun to play because of how much work they do.
Playstyles i dont like: condi, healer, tank. I used to like condi, but i now enjoy seeing my damage upfront in one large number. Also condi fields are a nightmare for stacking might….. Healer’s and tank’s bore me, i like challenges where i am in a disadvantage, and even though there isn’t that much opportunity for this in group settings in gw2 i feel like glass is as close as you can get.
For PvP:
I really only like mesmer at the moment. It’s complex, it’s hard and you are almost always at a disadvantage. It requires map knowledge, enemy knowledge, and the ability to land a difficult burst. I am extremely rusty but i learn a little bit every match and the kiting aspect is just amazing.
The only other playstyle i am partial to is s/d thief. It also requires a ton of knowledge and even though it has a lot of fail safes, it is not nearly as easy as meta d/p. Crit strikes is a close second but s/d animations are so sick.
Every other class i have tried and just don’t enjoy in pvp. Sometimes i go s/f ele and warrior but that’s it.
I mainly PvP and I only run a Dagger Dagger Thief build. Nearly full Berserker’s gear. I enjoy this because If I make even one mistake, I will die for it. If I miss a backstab, misstime my revealed debuff. Anything. I like the “Avoid getting hit” rather than “Tank every hit”.
All-in-all? PSO specialist ranger.
High range, and high accuracy to proc special abilities (paralyze, confuse, freeze, etc… With my favourite, of course, being the ability to fourth HP)
Seeing as the class structure in this game (unfortunately) doesn’t support something like that, I was more keen on having an evasion-heavy, max-range squishy type of class… A class that plinks away at health while using evades, knockbacks, etc. to stay at 1500+ range. Something like what I envisioned a rifle thief as before release.
Out of what we got? Longbow ranger. At least I have good range. :-/
I generally don’t like melee.
I’ll faff about with it for a bit (Trying to proc instant death via S-Beats blades in PSO, for example), but even in that game (where I opposed it least), I always found range more enjoyable. Until MMOs start to play like Devil May Cry or Zelda (controller and all), I doubt I’ll ever be big on melee.
A shame fun things could not simply be fun.
(edited by Dark Saviour.9410)
Of all time, prolly Bounty Hunter, like as in SWG pre-cu/pre-nge. There’s nothing like hunting Jedii players. Anything assassin like; stealth, high dps with lowish armor, range and melee, tracking/probing, dirty tricks, good payouts, tears.
(edited by Daywolf.2630)