Fear as a Control Effect instead of Condition

Fear as a Control Effect instead of Condition

in Guild Wars 2 Discussion

Posted by: NornBearPig.9814

NornBearPig.9814

Fear is unlike other conditions because it functions more like a hard CC – making the target nearly helpless for a certain amount of time. However, it also retains the benefits of conditions: increases with condition duration/stacking as well as traits and equipment, and does damage over time (if traited), but is susceptible to allied condition removal.

Being as strong as it is (like any hard cc), should Fear duration more difficult to manipulate like other control effects? Maybe Fear could fill more of a utility role with a larger variety of builds instead of ‘Fear burst’ as we have now?
Should a hard CC even be stackable like a condition?
And if Fear was turned into a control effect what mechanic could replace the dot from Terror?

Fear as a Control Effect instead of Condition

in Guild Wars 2 Discussion

Posted by: ProxyDamage.9826

ProxyDamage.9826

Fear is also doubly removable, as it can be dealt with like a control effect (stability/stun breaks) or a condition (condition removal).

Fear is fine. Don’t fix what isn’t broken.

Fear as a Control Effect instead of Condition

in Guild Wars 2 Discussion

Posted by: JETWING.2759

JETWING.2759

Bad idea.

This could crash condition based traits and skills.

Fear as a Control Effect instead of Condition

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

this would destroy gw2 along with the east side of california and maybe some of the polar ice caps.

pls no.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING