Now that I’ve fully analyzed the feature update, I am providing a feedback critique.
To weigh the features of this updates I will be sorting them into PROS, CONS and NEUTRAL followed by a summary of what I think.
PROS
Making WvW XP account bound – I don’t play WvW but this seems like a good idea.
Conversion of Transmutation Crystals and Transmutation Stones into charges – Finally I am able to put my piles of transmutation stones to use. This is a good move.
Two sigils for two-handed weapons – Excellent. Two-handed weapons are finally on par with one-handers.
Sigil changes – Most of these seem good. This was long overdue.
Reset Traits when you want – Yes, it’s true, people do not like having to go to town (or spend gems) to reset these. It’s good that this part of the game is finally on par with Guild Wars 1.
Account bound legendaries – Also good.
Ferocity and global monster HP adjustments – This has helped lessen the grind. This is a welcome addition. I don’t know if it will lead to the build diversification intended but it’s a step in the right direction.
Account bound dyes – This is a welcome change, though players who paid 200+ gold for abyss dye on all their characters might have a right to be annoyed.
Courtyard – This is a great map. I hope it ends up in the normal rotation at some point.
NEUTRAL
Wardrobe system – All this does is slicken the transmutation system we already had. That’s good, but it doesn’t really provide the player with a “feature”. It’s simply an easier way for people to spend their money. That’s not necessarily a bad thing, but it’s not as great as it sounds – especially when features people loved were removed or changed (the town clothes being made into tonics, for example). Outfits are also a step backward in terms of functionality. All of this will potentially help ease the burden on inventory and bank space, but being unable to mix and match rightfully will kitten people off.
Removing Underwater PVP – Underwater PVP was annoying, it’s true. Removing it entirely is one way to deal with it, I suppose, though ideally it would have simply been worked on and improved.
Rune changes – Some of these were good, some not so much. Increasing attribute gain across the board is good but some of the changes to these left some people scratching their heads.
No repair costs – Good in a way, but also trivializes death even further than it already was.
Getting rid of heart mail – Not sure why this was done. If it isn’t broken, don’t fix it. The new heart dialogue does look nice though.
PVP Reward Tracks – Overall this is a much better system than Glory ever was, but the time-gating ensures that people with busy schedules will be discouraged. The time-limited reward tracks now have the same problem that Living Story had – It forces you to play a certain number of days in order to get your reward, regardless of whether your real life schedule allows for it. This serves no purpose other than to frustrate your players. I cannot imagine why you would do this.
(continued)
(edited by BatsLoveCaves.5768)