Feature Update vs. Content

Feature Update vs. Content

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Posted by: Ashabhi.1365

Ashabhi.1365

The Feature Pack coming this month is a very good start (in my opinion) down the road to fixing what’s wrong with this game. Kudos, Anet, and keep fighting the good fight!

Having said that, I feel that the players in general need some content as well.

I am not talking about a massive expansion or the start of the next LS season, but rather some additional permanent content.

What I am envisioning:

  • A new zone or area to explore every 3 or 4 months – Not a huge continent, but maybe something on the order of the Isle of Janthir or Far Shiverpeaks, with more Hearts, DE’s and Meta Events for the zones. After the 6th or 7th alt, the same ol’ same ol’ gets boring.
  • A new dungeon every 6 or 7 months
  • Minigames – There are a lot of possibilities such as the shooting gallery in DR, or a real Moa Race that one “becomes the moa” rather than placing a bet and watching from the sidelines
  • Individual Instanced Challenges after one has finished their own PS
  • 1 vs 1 Arenas (I miss duelling)
  • Guild vs. Guild – Give us a reaon to be loyal to one guild above the others

What would y’all like to see in the way of SMALL content additions to the game?

(This is just a suggestion thread involving content only. Please don’t add things like “Balancing the professions” and “Fix the TP” to this thread.)

Level 80 Elementalist

Feature Update vs. Content

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Nicholas the Traveler’s great, great, great, grandson/daughter.

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Posted by: digitalruse.9085

digitalruse.9085

I think the devs are trying to put the horse back in front of the cart with this patch and while it does not address everything (and that said, we haven’t seen the actual notes yet) it does target many of the flash point concerns with regard to horizontal and vertical elements of the game.

Additionally, not only did the LS reveal the difficulties in trying to tell a story, it exposed some weakness in the very foundations of the game. So, I also think this patch is laying a lot of new or fixed groundwork that will help season 2 be more successful; if nothing else than from an implementation and logistical standpoint (See: Megaservers addressing guesting to servers that have good numbers to complete marionette and LA events).

Qwerkk – Asuran Engineer

Feature Update vs. Content

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Posted by: Ashabhi.1365

Ashabhi.1365

I think the devs are trying to put the horse back in front of the cart with this patch and while it does not address everything (and that said, we haven’t seen the actual notes yet) it does target many of the flash point concerns with regard to horizontal and vertical elements of the game.

Additionally, not only did the LS reveal the difficulties in trying to tell a story, it exposed some weakness in the very foundations of the game. So, I also think this patch is laying a lot of new or fixed groundwork that will help season 2 be more successful; if nothing else than from an implementation and logistical standpoint (See: Megaservers addressing guesting to servers that have good numbers to complete marionette and LA events).

I agree wholeheartedly! I think this Feature Pack is going to be interesting to see.

However, I was not really asking about this. We see a lot of threads about Expansions (which may or may not include Cantha and Elona) and whatnot, but not a lot is said about minor content additions that could be rolled out incrementally.

I was asking about small things that could go a long way to alleviate some of the cravings for added permanent content rather than bug fixes, Profession balance and the Feature Pack stuff.

Level 80 Elementalist

Feature Update vs. Content

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Posted by: Azreell.1568

Azreell.1568

I think they are making the right move with this patch.

They are addressing concerns and issues and repairing a lot of the foundation of the game which then allows them to move forward more easily.

Azreell – Mesmer
Loyalty To None

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Posted by: lorazcyk.8927

lorazcyk.8927

Repeatable personal story (not from the beginning, but letting you choose which ones you want to do).

Hard mode personal story (from the beginning).

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Posted by: Ykfox.3825

Ykfox.3825

Minigames wise? I’d like to see the Bar Brawl, Polymock, the shooting gallery, Maybe some sort of Dolyak race where players ride Dolyak’s, and other players can bet on the winner or something.

Content wise? New maps. Please, for the love of god, some new maps. Charr Homelands or North of Divinity’s Reach.

Also, wasn’t http://wiki.guildwars2.com/wiki/Ameranth supposed to be the new version of Nick the Traveler? Or at least move around to different locations? I was looking forward to tracking her down every time she moved, but she’s still…. there.

And I refuse to go to that city. I hates it precious, hates it.

Beyond that, I’d definitely like to see them expand the personal storyline choices we’ve made. Joining the order we joined was supposed to be a Big Deal. Saving the people we saved should have been a Big Deal.

I wish they’d make it so there’s some minor story-missions that expand on work we could be doing for our Order, or our home cities. (Fighting dragon minions as the Vigil? Treasure hunting as the Priory? Spying for the Order? Fighting Centaur for the Seraph?)

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Posted by: cranos.5913

cranos.5913

Considering Anet has been unable to do this up untill now I’m not sure i’d call it “small” but:

- A new dungeon
- new fractals
- new fractals tiers + instabilities

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Things I’d like to see:

  • Normal and Hard Mode dungeons for existing explorable paths, with normal being slightly below current and hard being well above. Why? I see complaints about dungeons being too hard or too easy, with very little “just right.”
  • I like the idea of new zones every few months — even if it’s only 1 zone, not an area with 3-6 zones in it. I recognize that adding an entire area is resource intensive, but incremental growth of the game’s area would at least help.
  • Add some strategic objectives to WvW, something like: must take X, then Y, then Z. Have the objectives rotate from time to time.
  • A new dungeon would be nice now and again.
  • Make the Living story so that each update has a personal, story component and a meta component involving herd play or a dungeon. Meta components would either be permanent (e.g., a new dungeon path) or temporary (e.g., Battle of L.A.) Story component would be temporary, but could then be accessed at any time thereafter via a “Chronicler” NPC who would allow players to relive the story elements — and gain the achievements for doing so. This would allow the LW to progress not only the ongoing evolution of Tyria, but also an ongoing personal story.
  • I don’t do sPvP, and I know it’s in the works, but those poor devils need game modes other than conquest.

That should keep them busy…