Feature pack from new player perspective

Feature pack from new player perspective

in Guild Wars 2 Discussion

Posted by: Mistra.4087

Mistra.4087

Hello I would like to discuss about the recent feature pack from my perspective as a somewhat new player.

I’ll start with a little background info. I purchased this game quickly after building my own PC in mid October of last year. I created a mesmer and got to level 14 before giving up. I didn’t stop playing because I disliked the game, I just stopped playing because having just built a gaming PC I had many more games to play. fast forward to February where I decide to pick the game back up again. I start playing more frequently and even decide to purchase a few gems for some neat items. I had gotten my mesmer to level 60 and was really starting to get a grasp for some of the core dungeon mechanics and how the game played out. After reaching my mesmer to level 69 I had gotten bored with it and decided to branch out and try leveling other classes. I decided to pick up elementalist and leveled it to 42 before deciding to stop again. With the latest feature pack I decided to give it another go, this time making a necromancer since being a bit bored with mesmer and elementalist and just not finding the one class I yet wanted to call my “main”. So far I have leveled the necromancer to level 30 and have found it incredibly boring. The new trait system makes my character feel very weak, and adds little to no diversity to the class until you hit level 36. In the previous trait system, I would have already unlocked my first trait to start giving me a small edge in open world. 1 trait isn’t a whole lot, but it feels good. Now going back to when my mesmer first hit 60, I felt a good sense of accomplishment and character development. By then my mesmer had already enough traits to add diversity to my playstyle and add new fun perks to kill mobs in the open world. Now with my necromancer being level 30, I don’t feel anything really. I unlocked a passive and that’s it. very underwhelming, and it makes the first 30 levels of the game feel relatively THE SAME seeing as how you unlock all your weapon skills and the majority of your traits by then. I don’t need to level any further than 30 to know that I already do not like this system and that I will not continue to play. You no longer feel a sense of character development, because not only are trait points gapped out too far, but even once you unlock the slot you’re going to have to complete some map before you can even use the trait you want. What’s worse is that some of these objectives require you to be a much higher level. I am not posting to rage or make people feel sorry for me, I am posting my opinion simply because I care. I care because I really like this game, even though I was still a noob and never experienced the end game and having a level 80 character, it was still a very good MMO that I enjoyed playing casually. I just can’t justify playing anymore making alts because the new trait system was done extremely poorly. I look forward to and hope they make some heavy changes to the current system, or better yet just fully revert it but until then I think there are plenty of other video games that can have my attention right now.

Feature pack from new player perspective

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

here let me help you.

Hello I would like to discuss about the recent feature pack from my perspective as a somewhat new player.

I’ll start with a little background info. I purchased this game quickly after building my own PC in mid October of last year. I created a mesmer and got to level 14 before giving up.

I didn’t stop playing because I disliked the game, I just stopped playing because having just built a gaming PC I had many more games to play.

fast forward to February where I decide to pick the game back up again. I start playing more frequently and even decide to purchase a few gems for some neat items.

I had gotten my mesmer to level 60 and was really starting to get a grasp for some of the core dungeon mechanics and how the game played out. After reaching my mesmer to level 69 I had gotten bored with it and decided to branch out and try leveling other classes. I decided to pick up elementalist and leveled it to 42 before deciding to stop again.

With the latest feature pack I decided to give it another go, this time making a necromancer since being a bit bored with mesmer and elementalist and just not finding the one class I yet wanted to call my “main”.

So far I have leveled the necromancer to level 30 and have found it incredibly boring. The new trait system makes my character feel very weak, and adds little to no diversity to the class until you hit level 36.

In the previous trait system, I would have already unlocked my first trait to start giving me a small edge in open world. 1 trait isn’t a whole lot, but it feels good.

Now going back to when my mesmer first hit 60, I felt a good sense of accomplishment and character development. By then my mesmer had already enough traits to add diversity to my playstyle and add new fun perks to kill mobs in the open world.

Now with my necromancer being level 30, I don’t feel anything really. I unlocked a passive and that’s it. very underwhelming, and it makes the first 30 levels of the game feel relatively THE SAME seeing as how you unlock all your weapon skills and the majority of your traits by then.

I don’t need to level any further than 30 to know that I already do not like this system and that I will not continue to play. You no longer feel a sense of character development, because not only are trait points gapped out too far, but even once you unlock the slot you’re going to have to complete some map before you can even use the trait you want. What’s worse is that some of these objectives require you to be a much higher level.

I am not posting to rage or make people feel sorry for me, I am posting my opinion simply because I care. I care because I really like this game, even though I was still a noob and never experienced the end game and having a level 80 character, it was still a very good MMO that I enjoyed playing casually.

I just can’t justify playing anymore making alts because the new trait system was done extremely poorly.

I look forward to and hope they make some heavy changes to the current system, or better yet just fully revert it but until then I think there are plenty of other video games that can have my attention right now.

Feature pack from new player perspective

in Guild Wars 2 Discussion

Posted by: Vol.7601

Vol.7601

And on the opposite spectrum, as a player who has been here since release and has 4000 hours in game, a hardcore player, part of the 1% and gladly (until now) invested $1000 in GW2…

the megaserver update is the worst update Anet has come up with. It’s so bad that I’m fed up and quitting the game today. They have completely alienated their playerbase and refuse to acknowledge the shortcoming of the megaserver system that has so few benefits that do not shine any brighter than all these drawbacks.

Anet also lied to us in a matter of weeks with this little blurb from the blogpost:
“Notably, the Temples of Orr will not be synchronized at this time since they heavily influence the content ecosystem that they exist in.”

Today the megaservers got extended to Cursed Shore after being rolled out to Straits and Malchors. Why Anet, did you change this? Oh that’s right, because you do not like farmers making gold, which you can do quite comfortable in Orr.

I’m very, very disappointed that Anet decided to take this direction of the game. You guys were doing so well. And you screwed it up.

Feature pack from new player perspective

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Posted by: Nerelith.7360

Nerelith.7360

And on the opposite spectrum, as a player who has been here since release and has 4000 hours in game, a hardcore player, part of the 1% and gladly (until now) invested $1000 in GW2…

the megaserver update is the worst update Anet has come up with. It’s so bad that I’m fed up and quitting the game today. They have completely alienated their playerbase and refuse to acknowledge the shortcoming of the megaserver system that has so few benefits that do not shine any brighter than all these drawbacks.

Anet also lied to us in a matter of weeks with this little blurb from the blogpost:
“Notably, the Temples of Orr will not be synchronized at this time since they heavily influence the content ecosystem that they exist in.”

Today the megaservers got extended to Cursed Shore after being rolled out to Straits and Malchors. Why Anet, did you change this? Oh that’s right, because you do not like farmers making gold, which you can do quite comfortable in Orr.

I’m very, very disappointed that Anet decided to take this direction of the game. You guys were doing so well. And you screwed it up.

Everyone has an opinion. I started Playing with Pre-order. I got a few betas in.. then pre-release.

While the old system was a good one, I am actually excited about this one. I have done Karka Queen with 2 alts for GM traits. I also did Lyssa. I got the sunken ship chest, so only need Grenth, and the Arah trait.

But what i find interesting is… My new Low level characters that I started since Patch.

My Thief is level 24. I expected that NOT having 14 trait points would suck. My experience is, that when I had traits in place, since I hated paying for respeccs, Having a build i was working on, I got the utility skills I needed, and the main and offhand weapon I needed, and that was that til level 80.

I pretty much added a trait point each level to flesh out the build but I did Not experiment.

Now…since I am 24 and have zero traits, i am actually swiching weapons more, using different skills. More experimentation.

Even on My 80’s since swapping traits is free…I am experimenting more than before.

Since this was the whole point I have to say " great Job Anet. " Not every person hates this Patch,…some do…some don’t.. Everyone has an opinion.

In mine while this does nerf me in some ways, it more than makes up for it with the amount of experimenting I am doing. I prefer the new system.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Feature pack from new player perspective

in Guild Wars 2 Discussion

Posted by: Moderator.6840

Moderator.6840

Hello,

Since we are receiving a lot of feedback about this topic, we are gathering it in dedicated threads. You are very welcome to repost your question, comments and concerns in this discussion.

Thank you for your understanding.