Feature pack: why the change of heart?

Feature pack: why the change of heart?

in Guild Wars 2 Discussion

Posted by: Zylonite.5913

Zylonite.5913

This coming patch raises so many questions on why the change of heart after all this time and why now?

The feature pack brings a lot of new changes to the game and most importantly the account bounding of skins and items, mixing PvP and PvE, server merges. Each one of these changes goes against the initial design and what was planned for GW2 in the long term….

Account bound:

As a new player, I always felt that the game was designed to be character focused and each character has its own progress and rewards. We have seen it with fractals, Story dungeon modes, WVW XP and ranks, ascended and legendary items, etc…So why all the sudden change the original core design of the game and move towards an account focused rather than character per character progression.

Mixing PvP and PvE:

Also having played all modes of the game (PvP, PvE, WvW), it was kind of obvious that the devs wanted to keep each community into separate game modes. For example a PvP player never had to enter the PvE land, and a PvE player never had to enter the PvP land. A WvW player could play WvW only and level to 80 and buy ascended stuff with badges, etc…So why change than and all the sudden decide to enforce players to play all modes of the game?

MegaServer:

This is one of the biggest changes imo, and affects a lot of things. Why decide to merge servers after selling server transfers since the start of the game? Wasn’t the game designed to have each unique server as its own community and you had to actually guest to other servers if you needed to do an event or meet a friend or what not? This one can go on forever….

Closing with this quote…

“If you chase two rabbits, both will escape.”- Unknown author

Betrayed by the gods of ANet

(edited by Zylonite.5913)

Feature pack: why the change of heart?

in Guild Wars 2 Discussion

Posted by: Ostra.3927

Ostra.3927

Ill bite.

Account bound:
because the ORIGINAL ideas from the devs was to make a lot of things account bound, not character bound. Lots of things changed once a 3rd party group that worked on their market system got in the mix and forced them to change the orignal plans. They are just going back to what they said they first wanted.

Mix of PvE and PvP
This is mostly tied to the account bound stuff. When moving skins to account bound they still had specific skins that PvP players only got and vice versa. As for getting things in WvW… yeah never has been that way. They view WvW as a side activity for PvE players so its lumped into the PVE catagory. They still have seperate game modes for PvP and PvE when you realize this.

Megaserver:
A challenge to ESO and other upcoming MMOs. It is slowly becoming what majority of MMO players want and saves them having to call it “merging servers”

Please get your priorities straight Anet.
Stat increase = gear grind.
Gear grind = no money from me ever again.

Feature pack: why the change of heart?

in Guild Wars 2 Discussion

Posted by: Thomas Kaira.7863

Thomas Kaira.7863

Account Bound: having everything soulbound to a single character made it too grindy to get all your alts into gear that could stand out and also made getting that unique look prohibitively expensive. Not to mention we now have a massive number of miscellaneous skins rewarded from Living Story metas cluttering up our banks. By changing all skins and dyes to being account bound it will be much easier to customize the appearance of your characters and make it easier to find a look that you like.

Same thing for ascended and legendary gear. It takes a huge amount of effort to get those on even one character, so by having them be account bound it removes a lot of grind from the game. Sure, GW2 may be about character progression, but it is also very much against grinding, and that is what this change is meant to address.

Mixing PvP and PvE: They are not forcing anything, they are simply allowing items that are usually exclusively earned in PvE to be awarded in PvP as well. So if a PvP player wants to get dungeon tokens, he can now. This does not impact the PvE player in any way. And if a PvE player wants to PvP, he doesn’t need to deal with having to change gear every time (though this does bring gear stats into question).

Megaserver: This is their solution to small servers. Granted this one has received a very large amount of criticism, both from people who feel that sense of server community is being ripped away from them and from the groups who will be negatively affected by the changes being made to the game to accommodate the new server algorithms. At this point I’m not really sure why they went with this approach other than it being a fairly clever means of not having to worry about servers being merged.

(edited by Thomas Kaira.7863)

Feature pack: why the change of heart?

in Guild Wars 2 Discussion

Posted by: anzenketh.3759

anzenketh.3759

Account bound:
They are adding new systems in the future that will provide the character progression.

Mixing PvP and PvE:
PvP did not take off like they hoped it would. They are trying to get more players to play it by getting rid of a big reason why some do not play it. They are not forcing you to play it however. Unless you are going for one of the PvP exclusive skins.

They did not change the core of PvP however. Stats are are still standardized and you still are automatically at level 80.

MegaServer:
People really did not buy server transfers for PvE they bought them for WvW. They need to get rid of the ghosttown feel in a lot of the maps. This was the best way to do it.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto