"Features Patch" Wishlist. Add yours!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

1. Player Housing.
We have Home instances, but these aren’t really our homes. Even our race’s city our home is in, isn’t our “real home”. Lion’s Arch is (was?), and I’d really like to have some reasons to go Home, to my small house somewhere deep in the Grove. Player Hosing is something players used to ask for a lot, and I remember every second pre-relase GW2 interviews asking about it. The answer always was: “it won’t be aviable at relase, but we’ll add it sometime later”. Would I ask too much if I’d say that time should be around… now? Decorations, FREE waypoint unique for each race (not a floating asura cube, instead a throne for the norn, a steamy-smokey door somewhere on the wall for the charr, a waterfall for sylvari, some teleport machine for the asura, and… something for humans), being able to customize it (“I’ll just place my bed here, that picture on that wall, oh and a foutain in the middle, candles there…”). I want a special little place out of this huge world that is mine and noone else’s, something I can modify and it will stay like that because I said so. A home can provide all this.

2. Weapon / Class extension, possibly new weapons.
The best thing about GW2’s skill system is the variable, swich on fly system. If you hold a sword in your hand, that’s a sword and you do things with it only a sword can do. If you hold a mace, you get skills that make you feel like you are holding a mace, not a sword or anything else. This, compared to other MMO’s flat and unchangeable, locked skill systems, is pure genius and has a lot of potential. Something ArenaNet did not explored or exploited at all since relase. Honestly, I actually really expected them allow even more class customization and skill builds by adding new pieces to the puzzle, and allowing players to build their dream character. There are a lot weapons in the game that cannot be used by certain classes or in certain hand and if you are not a warrior, after all this time you propably feel you reached your limits and feel being “locked”. Character evolution, was and still should be the most important thing in this game, but since the Living World kicked in, this ascect of the game seems to be completely ignored. Maybe ANet fears to expand classes, since they’d need to start over with the trait system? If they are trying to avoid this challange (as they seem to), they slowly kill the fun part of the game, which already feels reduced to “zerg everything PvE every two weeks and check dulfy for hidden stuff, or WvW / PvP”. PvE used to be a LOT different in the old days, and it can be fun again (plus adds a lot more varions to WvW / PvP) with new weapons. Why can’t a thief use an offhand sword if they can use it in main hand? Or a rifle / longbow at all? There is no variable and viable ranged thief build. Melee rangers with maces and main hand daggers, agile rangers with pistols, where are you? – An alternative would be to add a secondary skillset for each existing weapon+hand. Traits wouldn’t require an overhaul, and it would offer new way of playing (condition heavy daggers, healing staffs, single target swords… etc.).

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

3. More armor skins, especially cultural!
A LOT more! I’m not talking about weird design that isn’t really fitting anyone, like skins in the trading post. I’m talking about everyday armor here. On low level (below 80) there is about 5-6 armor sets to choose from, for the entire leveling curve which can take 100 hours if you play PvE exploring / map completition, like most of the casual PvE focused players do, before they “evolve” into grind machines of Living World zergs (no offense to anyone, this is suppsed to be a not so hidden message about what I think PvE sadly became).
Dungeon armors became boring, we have plus one for each armor class (Nika’s for medium, etc.), the rest is backpieces or single items that doesn’t fit any armor set. I’m risking to speak in the name of a… let’s say 70+ % of the playerbase, when I say I’m bored with this. I want new cultural armor sets, new craftable skins, new weapon sets. And without the ridicolous requirements of literally hundreds of gold and tons of crafting materials spent on it. 2 new cultural sets for each weight, 4-5 more below 80 common drop skins, a second set of armor for every single dungeon set offering the same stats with but with different looks themed to the same dungeon.

4. A Journal of the Living World
The LW Atlas look good, but is far from what I want it to be: a book that tells the story of characters (Braham, Taimi and the rest who played part in the LW) and the events that happend in the past season. The most simple and elegant way of making this, is simply adding a new tab to the [H] Hero tab below the Personal Story Journal, named Living World Journal. Would look the same as the personal story interface, with concept arts (or even playable videos like the Zephyr Model… oh before I forget: I’d like to see more of this kind of video memories, if we never get back LA as a city hub, I’d like to have a “Model” of it), and simply the events written down.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

1. Foefire’s Staff and Staff of the Mist.
I am tired of not having any good Staff skins other than Bifrost.
2. New Elite Skills.
There is only 1 viable Elite for each profession I play.
3. New Weapons for all professions.
Eles with Pistols, Guardians with Longbow. More variety even at the cost of balance. Right now, the game is barely balanced anyway. Add a lot of stuff at once to shake it all up and then balance it all up, instead of adding a little and doing whack-a-mole balancing on each new little thing introduced.
4. Precursor Scavenger Hunt and/or Precursor Crafting.
Farming gold and flipping the TP everyday to keep up with the buy orders of the Precursor you want is not my idea of fun. Buying gems to convert into gold to keep up with it is like admitting defeat. In my opinion, you are a loser when you use cheats to obtain any item in a video game. You are an even bigger loser when you spend real money to cheat and obtain any item in a video game. I would rather wait for Precursor Crafting to get my Legendary, or never get a Legendary at all.
5. Replayable Personal Story.
The whole quest chain could be reset by talking to an npc, and we are allowed to do it again. With this, we also remove one of the issues that causes problems for race/class/order change, because all of that has no more importance as Personal Story is no more written in stone. Nobody even remembers their Personal Story because they played it a year ago and only once.
6. Friend Chat Channel.
The one thing missing in GW2 compared to other MMOs. This was also missing in GW1. We are not always in the same guild or the same map, and a party can only contain up to 5 people to have conversations. But we are always on each others’ friend-lists. With a Friend Channel, I do not have to relay messages from one friend to another anymore. The reason why this is in wishlist and wont be implemented though is because of the way GW2 friendlist currently works: someone you add as a friend has not necessarily added you to their friendlist either, someone who added you to their friendlist is only on your followers list until you add them back.

(edited by Turtle Dragon.9241)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Guardian.5142

Guardian.5142

(+1 for the kitten fine ideas above..)

1. More dungeons and specifically 5-man group content. Preferably, I’d like a new one with each living story chapter as a way to commemorate the completion of each.

2. A separate ‘luxuries market’ for precursors and skins that work on auction house rules including bid timers.

3. Reintroduction of Black Iron Key drops in game (not just completions) and general upgrade of “winnings” to include retired skins and sellable gem store items (at a low rate).

4. UI improvements to allow for better access to polymorphs/consumables (or at very least the ability to hotkey items in our inventory.)

5. New races and a new heavy armor class – The lack of given “roles” in this game should allow for a lot of freedom to make up new and interesting classes that don’t specifically have to “fit” in a group, but just play differently enough to warrant someone rolling the class over what’s already available. And the Largos shouldn’t require much armor update from what the sylvari wear (although backslots/weapons might be a challenge). The Tengu use the Charr model don’t they?

What did ANET do when the sheer mass of the event ZERG was too much for the server to support?
They had to SPAWN MORE OVERFLOWS!

(edited by Guardian.5142)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Rezz.8019

Rezz.8019

Super adventure box.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Auto Loot that works. Put the stuff in my bag, thanks.

If my bags get full, I’ll deal with it.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Sheehan.3857

Sheehan.3857

I’d be pretty happy with some minor features I don’t think an MMO can go without theses days:

  • Inspection option
  • Player to player trading [no mail or trading post involved]
  • Mail that requires a payment to open, similar to trading
  • Alerts when people in your contacts list come online

Then come the bigger features:

  • Player instances including full-fledged homes
  • Guild halls for each guild, for a fee
  • Guild vs Guild battles

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

Realistically (meaning to assume that they’ve been working on this stuff already):
1. Ranger pet perma stow with related damage buff
2. A lot of rune/sigil bugs fixed along with the current changes they’ve stated are happening.
3. Implementation of drop rewards (good ones) for completing dynamic events.
4. The ability to craft precursors (including current ones)*see note below.

Dreaming
5. Removal of DR
6. New zones
7. Account bound dyes
8. Clipping fixed on at least 10% of the armor that has problems.
9. Balance pass on lodestone drops so they all drop as commonly as Glacial Lodestones
10. Significant increase in T6 drop rates
11. …and so on.

note: It is my firm belief that Anet only intends to provide crafting of the precursors that are for the new legendary weapons they’ve spoken of. Every time they’ve said something about precursor crafting, the wording has been slyly set up to allow for this to happen, thus they can claim they gave us precursor crafting, without giving us the ability to craft the items we wanted

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

5. Previously templorary LW content reintroduced as perma content (later patch)

If I’d say you could visit and have fun playing around with gravity and the laws of physics anytime at the beautiful Labirinth Cliffs, with the Zephyr airship above your head with it’s people singing their song as you run around reverse clockwise, anytime, wouldn’t that make you happy? If I’s say, you can go to Rata Sum and visit a corner where you can find a toy shop of the asura toymaker, with anytime access to the Super Adventure Boxes, wouldn’t that make you happy? If you could enter and explore the pavilon we built up that hole with in Divinity’s Reach, wouldn’t that make you happy? Or just check on the demonic box if the bloody prince is still locked in there, simply as an open world cave, wouldn’t that be fun (I didn’t checked on Scarlet’s lab yet, I hope it’s still there) ?
There are many wasted templorary content that can be visited anytime in the game, however no longer accessible. I’m not asking for the entire event to be a permanent content, but I definitly want these LOCATIONS back, not only for two weeks for a month or so. Permanently. Possibly reworked with new (everyday level and SOLOABLE) challanges to allow players earning some part of the rewards again, like Sovereign weapon skins, Zephyr Sanctum’s red rose etc. . The game isn’t expanding at all with the Living Story, and even content that could be permanent is taken away for no reason.

6. Replayable personal story.
7. An entirely new ending instance for the story, leaving 2 possible ways of ending the personal story. The known group path, or a solo story instance (not repeatable as a dungeon path, only as a personal story quest after reseting the story, check point 6.).

8. More detailed browsing of the Black Lion Trading Company and the Gem Store.
I’m sick of clicking through often 10+ pages of junk aviable in the trading post, just because it lacks the most basic category selections, like light/medium/heavy armor, or unique weapons (Breath of Jormag etc.), or categories that simply don’t work at all, like literally no search reasults when I look for skins under it’s category (consumables, not sure if I’m right about it at this moment). Then I have to type in “skin” as a name, and I have countless “consumable” skins listed. Except if I look for a shortbow skin, I might not be able to find it if I type in shortbow, because sometimes it’s named something else. Sometimes a sword is a blade, a dagger is a shard. I want a trading post that can list everything I want under a specific category, without the need of checking 3rd party websites for item skins and names.
PLUS. Gem Store skin preview reworked: it should show the exact items you’ll get in your inventory, so you can preview them on your character part by part, not only as a whole set. A zoom button (just like it is at the character creation) would also be a nice addition, along with the option to slide the camera up and down when zoomed in, both at preview window and creation.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Dean Calaway.9718

Dean Calaway.9718

1. Aggressive kick for inactive players in “hot” maps.

Before anything, autorun against a wall wouldn’t prevent the inactive stat.
Secondly, a map generating overflows would be flagged as “hot”, in a map like that players would be warned after 10 minutes of inactivity.
Even if they resume playing, the next warning for inactivity would come if they stayed inactive for 5 minutes, then 1.
Annoying? If you’re actively playing you won’t see any messages.
If you are inactive that much in a full map that’s generating overflows maybe you should give your spot to someone that’s actively playing.

2. Main server bebuff.

This is more for psychological effects for the players that acquired a overly exaggerated hate towards overflows, and to ensure more people can access their main server.
Basically after 4 hours of playing on a main server thats generating overflows, a player would get a debuff that would set him lower in the queue
priority vs someone who haven’t been in a main, that debuff could last 24 or 48 hours.

3. Overflow merge.

The system would identify if an overflow is getting it’s population too thin and prompt a message suggesting the players there to be merged with another, basically not leave in the hands of a player to try to find a better alternative.

Victoria Cross [VC] – Desolation [EU]

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

9. Work your way toward a legendary / precursor (prefer both) with active gameplay, without trading post flipping. We already have a good laurel currency for this. Put together the rest of the idea.

10. A REAL EXPANSION. With new areas, new type of enviroments (personally I’d like to see endless deserts and the other mother tree of the sylvari), with a new personal storyline, with voiceovers / cutscenes made original storyline style.

11. Option to save / preset traits, possibly with having 2 presets players can change between on the fly. Customizing them again ofc. still requires you meet a class trainer.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

12. A self written description of our character, adding a new depth to roleplay.
You could write your own story, expanding the stories you lived already in the personal story. Just a simple textbox somewhere added to the character page, unlocking after choosing your order to ensure you don’t write a story for yourself based on your decisions at character creation, then live a different story and be disappointed. Personally I’d love to add description to my characters, what they like, what they don’t like, where and how they live, what are their goals etc. Then just share it with people by linking a personal journal item or something to the chat, so everyone can read it.

13. Beds to sleep in, chairs to sit on. Taverns, home instances, so many places where guild meetings and friendly talking among players could be more fun. Interaction with the world, basicly, has quite a big room for improvement on quality of life / social level.

14. Your character can be charming, charismatic or driven by ferocity. But it literally adds nothing to them, not even opening up / locking down conversations options evekittentuations where it doesn’t really matter anyway. Expand this.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Lalangamena.3694

Lalangamena.3694

1- split skills between pvp and pve (yes all CC, we are looking at you!)
2- fix seriously broken stuff ( like thing that announced but dont work… 6 piece runes and effects etc)
3- remove AOE cap, (for everybody including PVE bosses).
4- allow healing power to crit from precision.
5-make shields generally useful and not niche weapon for trolling.
6- rework defiant. completely.
7- improve AI of veteran mobs to be little less dumb.
8- introduce “active blocking” that will use endurance depletion as timer and will block incoming damage derived from the amount of toughness .
9- healing power will reduce condition damage similar to how toughness reduce physical damage.
10- move to rubbish half of the dredge fractal…

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Particle effects slider. Let me see the game.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Cush.4063

Cush.4063

  • New revamped sPvP finished and introduced
  • New Legendaries
  • New class
  • New race
  • Thief class completely redesigned to not rely on stealth and initiative
  • Stealth either revamped or made so that it is only minorly used for defense to escape instead of offensive
  • New areas
  • New weapons
  • A fix for conditions being too strong and spam able in PvP
  • Major balance patch/Make Eles viable for roaming and given a role in tPvP

(edited by Cush.4063)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Miltek.2104

Miltek.2104

1. More weapons to each class

Add weapons that fit to the class. At example scepter won’t fit at all to engineer or warrior.

Warrior: Main/off hand Pistol ( to be like Rytlock), Torch (warrior has allready tons ow weapons)
Guardian: Longbow (coz of Spirit Bow), off hand mace, off hand sword
Ranger: Hammer (Bunny Thumper), Sword Offhand, Dagger main hand (condi melee weapon)
Engineer: Hammer , Mace main/off hand
Thief: Rifle (sniper weapon), mace offhand (CC weapon from thief game series)
Necro: Axe offhand, 2h sword , Torch off hand (DHUMFIRE!)
Mesmer: Pistol Main hand, Axe Main hand
Elementalist: I don’t realy know what to add to this ^^ Sword mainhand maybe ? Coz rest of the weapons have their Elemental Weapon counterpart.

2. More elite skills, more utility skills

At example engineer has only one useable elite skill :/ We need them more.

3. Reputation system in zones which we have 100%

Doing events in maps where we have 100% competition increases your zone reputation. More reputation gives you:
- Unique PvE utility skills (PvE ONLY!)
- Unique Weapon and Armor skins
- New Tittles

4. Unique Skins for sPvP, sPvP skin progression

5. Unique WvW skins, Commander leveling, WvW player progression

Commander while commanding his group at WvW can lvl up their command level to unlock unique abilites like:
- Changing Commander symbol on the map
- Writing adversivment to his fellow brothers of war in squad and all people around him (like GM massage apears at the middle of the screen)
- Global map drawing, Commander Waypoints which everybuddy on map can see (or in squad, near commander)
- Unique Commander Golem blueprint which only can be one on the map. It isn’t stronger but looks cool and has ray of light from heaven on him which only allies can see.

6. Guild upgrades

I’m talkin here about:
- Upgrade able GUILD HALLS!
- GUILD vs GUILD system.
- Tier II Guild Puzzles
- More Guild Upgrades offering unique skins etc. to old and experienced members.

7 PvE and Dungeons, Fractals changes:
- Remove condition cap and give personal condition cap on it place.
- Add enemies which requaires healing, tank and condition builds. End of zerker meta!
- Add hardcore/veteran dungeon variations with highly increased difficulty level. This dungeons are much harder to do, requaires tight group cooperation and gives… unique skins!
- Mobs has AI! They no more come into wall or corner to use your charge, spin attacks Mobs are now mobile while combat.
- Add new stat: Wildness which gives chance to your conditions to deal more damage. (like cricital chance , but without critical damage). To encourage people to do glass cannon condi builds.

8. Personal Story Act. II

New act of personal story which happends after dead of the Scarlet. You need to track Jormag and Mordremoth to hunt them down!

9 Raids!

Hard 20 man dungeons. (4 parties). In some cases you need to split, but if one of party fail with theirs objective rest 3 are doomed.

10. New zones
- Maguma Jungle
- Far Shiverpeaks
- Blood Legion Homeland
- Ancient Dwarflands
- Crystal Desert, and Elona
- You have been waiting for it: CANTHA

11. Huge maps -> Mounts
- Reduced numbers of waypoints to increase game immersion
- Mounts to travel faster

12. New Mini Games, Activities
- Archery/Target Range
- Bar Brawl
- Polymock
- Smash ’Em Up.

13. Legednary Armor
- Legendary armor comes in 2 variations:
a) Tier 4 Racial Legendary Armor
b) Class specific Legendary Armor

14. Legendary Upgrade System
- You can now upgrade leagendary weapons to give them better look and more sound, particle effects.

Most of these changes and features comes from paid expansion packs , like it was in the first Guild Wars

Cheers:
Miltek

Trust me. I’m engineer

(edited by Miltek.2104)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Immensus.9732

Immensus.9732

1. Player housing
2. Free form targeting combat, like in wildstar
3. Raids, hard raids

Mesmers Shall Rule Tyria!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Lyanna.9875

Lyanna.9875

1. Guild database search in game
Like i suggest in one topic i would like to see a tab in the guild window to let players search for a guild in game. Forum and chat are too chaotic.
2. New race
Kodan, Largos, Quaggan (everyone love them, just admit it :p ), Tengu, and so on… It is not important which one…
3. New Professions
Ritualist, Dervish, Paragon, ecc. As for the race it is not important for me which one.
4. New/Old territories
Probably we will see more of the Maguuma Jungle, but what i really would love to see are Elona and Cantha.
5. Precursor crafting or hunt
6. Player Housing/Guild Hall (both or one or the other)
7. Territories really freed after the PS
Explanation: for those who finished the PS i would like to see a different Orr, without Risen, and where the cleanse it is finally started. Maybe a different “instance” than for the players that didn’t finish the PS.

I think it is all the others are already written in other post

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

A way to organize and plan outfits, save dye schemes, and so forth. Have all acquired skins go in to a bank like the Zenith skins do, able to be withdrawn at any time instead of taking up bank slots.

A roleplay panel that lets you enter rp relevant details/character description that can be toggled on and off; if it’s on anyone else with it switched on can see what you wrote.

Challenging PVE content that fully utilizes support, dps, and control. I don’t think it’s possible to do this without complex, instanced, raid level content. A group of randos is never going to be successful at a fight that intricate, so it makes Anet lean towards high hp punching bag bosses.

More skins in general, ideally as a reward for said challenging pVE content. More Syl cultural that doesn’t look like a mess of crumpled leaves.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

The ability to search the TP for just light, medium, or heavy armor instead of all three at once.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Renny.6571

Renny.6571

Make the aura around the player model & blade for Twilight match Sunrise.. One can dream.

Attachments:

elite specs ruined pvp.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Long List incoming:

1) 4 Sub Classes per Class for advanced Character Progression
2) Housing + Decoration Items (includes old LS Items to become Decorations)
3) Ascended Runes & Sigils with a Redesign of both Systems
4) Polymok, Bar Brawls, Archery, Fishing, Rollerbeetle Races, Dragon Ball
5) New Weapons for the Classes, like Halberds, Claws, Whips, Flails, Quarterstaffs
6) Add existing Weapons for the Classes, like Staffs for Rangers, 2nd Sword for Thieves
7) Mounts/ Reducement of Waypoints
8) Raising all WvW-Skills to 10 Perks and merge some of them.
9) Add Class Specific WvW-Skills, like Infiltration for Thieves
10) Skin Wardrobe
11) Colorable Weapons and Colors becoming again Accountbound
12) Accountbound W-Exp
13) New WvW Skill Line – Medic Mastery
14) New WvW Skill Line – Stronghold Defender
15) New WvW Skill Line – Honor
16) New WvW Skill Line – Trap Mastery and alot more new Traps
17) Merge all 3 Borderland Maps into 1 new Map, that includes EotM Features
18) Rebalance all of the ridiculous high WvW Achievements
19) Tengus as playable Race
20) Redesign of Largos and make them playable (made a posting about this)
21) Adding more new explorable Maps to make Tyria finally 100% explorable
22) Cantha & Elona and new Continents, like Utopia, once Tyria is 100% explorable
23) Naval Battles, Redesign of the Underwater Battles
24) Give Underwater Combat its complete own separate Trait Lines
25) Legendary Armors, Legendary Accessoires, Ascendant Upgrades
26) Making finally Jeweler and Cook 500 too
27) Fishing, Digging, Planting as new gathering tasks
28) Add new Crafting Jobs
29) More new Utility Skills and merging of some existing ones
30) More new Elite Skills and redesign of some existing ones
31) Redesign of the Ranger Class based around Pets & Traps
32) Redesign of the Thief Class based around Venoms and Moveability
33) Replayable Personal Story and Heart Quests
34) Hard Mode (Gambits) for Personal Story and Dungeons / Vanquishing
35) Heroic Fractals (BMP like special Lore Fractals with multiple Stages)
36) New 3rd Soldier Class – the Lancer (perfect for Halberd Introduction)
37) Order Missions and a Reputation System
38) Raid Dungeons, Zelda like Solo Dungeons, more new permanent Dungeons
39) Far more new Emotes, even GW1 had alot more Emotes than GW2!!
40) Far more new Town Clothes, the current selection is pitiful
41) More new permanent Dances for our Classes /Dance, /Dance2, /Dance3 ect.
42) Bestiary Book (in general readable Books, like in GW1)
43) Guild Halls/Towns/Fortresses/Housing/Islands
44) Massive Improvements to the Commander System
45) Precursor Scavenger Hunt and Crafting
46) Skill Skins to collect from special Champion with the Signet of Capture
47) More new Guild Missions, new Types of Guild Missions
48) More Titles added to existing Achievements
49) Rebuilding of the Hall of Monuments (Eye of the South??)
50) Final implementation of Direct X11 Support to make the game less RAM hungry

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Part 2

51) Ingame implemented better Shaders (SweetFX support)
52) Ingame implemented Team Speak Function
53) Ingame implemented official Game Controler (X360) Support
54) Improvement of the Reporting Function (add more Options)
55) Improvement of the LFG-Tool and declare Dungeon Selling as Report Option
56) Improve the Personality System to have alot more influence
57) Add new Personalities
58) New Legendary Weapons added more constantly
59) Build Templates and making our Builds always resetable, like in GW1
60) Craftable own Ships/ Airships/ Drakengard like Air Combat Instances
61) Redesign of the complete Zhaitan Mission Victory or Death
62) Super Adventure Box World 3 + 4
63) New Retroactive Games for the Super Adventure Box
64) New interactive Minigame – Monster Card Collection like Triple Triad
65) These “Soul Cards” could be used as Upgrades, similar like in Ragnarok Online
66) Auto Sell Option for the Inventory (Account Upgrade?)
67) Theatre Mode (to review quickly all Vistas, Cut Scenes, or to hear the OST)
68) Make Black Lion Chest Keys an Ingame Reward in Achievement Chests (1-5)
69) Make Black Lion Tickets more acceessible, other then through chests only
70) Light Classes can use now also Medium Armor Skins
71) Medium Classes can use now also Light Armor Skins
72) Heavy Classes can use now also Medium Armor Skins
73) Complete Removal of Soulbound Items, only Accountbound Items
74) Increase Max Group Size from 5 to 9
75) Add Party Buffs, that incentivize to play the Game in a Party
76) Make again special Weekend Events like in GW1 !!
77) Add again a NPC, that can recreate unique items, like our LS rewards
78) Make Ascended Items salvagable
79) Let us merge Exotics in the Mystic Forge for chance on ascended items.
80) Make Ascended also restatable outside of combats
81) Changeable Sigils for Ascended and Legendaries based on unlocks
82) Make accountbound Gathering Tools count for all characters
83) Add more Options to earn Gems, like as a Black Lion Chest Item (Gem Bag)
84) Add more new WvW Maps
85) Add again GvG into SPvP
86) Add back the Codex Arena
87) Add Dueling
88) Implement a Colosseum where you can battle in like a Tournament
89) Implement the WvW Rank System also in PvE as “Hero Grades” for DE’s
90) Bring back the Underworld, the Realm of Torment, Urgoz Warren, the Deep
91) Bring back an improved version of the Crown Pavillion
92) Imrprove all of the Karma Vendors to sell more interestign stuff
93) Remove all of the Clone Armor Skins and give them own Skins
94) Remove all of the Clone Weapon Skins and give them own Skins
95) Fix finally all Item icons to have own Icons to reduce Scamming
96) Fix a Lighting Bug, that makes huge map parts half transparent on Cam Move
97) Add more new Ranger Pets, like Gryphons, Phoenix, Dolphins ect.
98) Add Minion Skins to give our Minions more unique looks
99) Add Elemental Skins to turn them more into Elemental Beasts or so
100) Add an Account upgrade, that can make our Equipment undestructable.

There, 100 points!!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Ashabhi.1365

Ashabhi.1365

1. Fix the bugs already in the game, especially the ones we’ve known about since day1.

2. Guild tools: a)Mass mail your members and b)see when they were last online would be a good start.

3. While I am not fond of “player housing,” I would love to see guild halls.

3A. I would also like to see something similar to the HoM where one could show of his/her accomplishments.

4. Elona (The way is already there, open it for goodness sake!)

4A. Other zones such as Isle of Janthir, Far Shiverpeaks, and Ring of Fire.

5. Toggles to turn on and off: a)Particle Effects, b) Commander Tags and c)Our own name

6. Elite instances made for parties or 8-10 players

7. More minigames and activities. Maybe beetle racing similar to that found on holidays in GW1, where you actually become the beetle and race each other rather than the moa racing we had where you just watched.

8. More ways to get a precursor, as promised many moons ago

9. Account bound dyes

10. No more town clothes. Let us make them into skins. I would love to see people running around in the pirate outfits, or the cook’s outfit wailing away on baddies.

And, (imho) the most important update/addition/wish: GvG!!!!!

Level 80 Elementalist

(edited by Ashabhi.1365)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: darkfiremew.5937

darkfiremew.5937

1) Another GW2 novel
2) New maps
3) New agony slots to all equip-able items
4) New race
5) New profession (it can be a crafting one )
6) Events that award us skins that can be applied to armour/weapons

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Hopeless.5403

Hopeless.5403

To the OP, housing sounds absurd (imo) and I only hope dev time isn’t spent on this.

In no particular order:

1) Visual effects overhaul I want to see those bosses and champs.
2) More dungeons
3) Added abilities and not utilities (for example. death strike for theives, npc health falls below 10 percent apply a crushing blow of 200 percent weapon damage idk
4) More on the personal story for role players
5) 64bit client version / engine upgrades
6)More armor skins/weapon skins
7) New playable class
8) More titles (all the cool ones are from playing Gw1)
9) Changing of weather in zones / footprints in the snow / npc’s fighting each other
10) AreNanET to give me all ascended gear and legendary weapons hehe

(edited by Hopeless.5403)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Elbegast.6970

Elbegast.6970

UI Customization

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

Many of you misunderstood the point of the entire thread. Patch design is now about storytelling for several updates, then a features patch. Not expansion level content like 10+ new open world areas and new classes, new races and other nonsense.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

Well let’s get what we know we have out of the way.

Balance changes
Sigil/Rune revamp
PvP reward restructuring (RIP Glory)

What I’d like to see;

New class:weapon combinations
Some more trait fiddling, possibly new traits
Build templates

However, high hopes, low expectations.

Nalhadia – Kaineng

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Mystical Digital.1603

Mystical Digital.1603

Totally reiterating player housing, more cultural armors, classes using new weapons (elementalist pistols!), new classes (no trinity, go crazy!), new races (which would of course require a whole new starting area and maybe a new continent)…

This is going to be a weird one… several people in my guild have brought up the idea of Explorer’s Mode… you are basically a ghost, you get no achievements, you get no loot, you can’t affect battles, you can’t unlock anything or even get map complete or anything. also, to enter or exit this mode you have to be in a town/population area with a waypoint. This is for players who sometimes just want to roam and explore without having to worry about combat or events or anything. Heck, I’m at 95% complete and level 80 and I want to sometimes just go out and look around and such without having to worry about all that.

as for a ‘simpler’ fix… have Charr armor actually be made with the tail in mind… so annoyed that Charr armor has to be modeled for the race… but the tail is always clipping through a flat piece of armor. I’d even take a hole for the tail… just… something.

Lastly… First Person mode like GW1 or a key command to hide the character. some of us like doing videogame photography and getting shots without the player character in them isn’t always easy. (If I am missing some obvious option for this let me know via message or something)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

Account Bound Dyes, finally!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Many of you misunderstood the point of the entire thread. Patch design is now about storytelling for several updates, then a features patch. Not expansion level content like 10+ new open world areas and new classes, new races and other nonsense.

No, you are the one, who absolutely doesn’t understand a slightest bit about it what the Feature Updates are about at all.

The big Feature updates will be for exactly improving the game with larger things.
Mechanics and Content, that you would normally expenct in Expansions, because thats what Expansions also do, they improve the game with new features or expand existing features with alot more new functions.

The only thing that we can’t expect from these feature updates is new living storires and new lore around personal story, until anet starts with Season 2.

These big Feature Updates are use to polish the game also, so we can absolutely also expect changes on mechanics that have to do alot with Class Balance, like rebalancing/rededigning the whole underwater combat, which is compared to the land combat so far very lousy due to underwater combat havign not their own seperate traits and due to the weapon skills being very imbalanced…
rangers can be underwater with their pets basicslly be invincible, if they are played out very good in a 1v1 cause of their pet keeping them always alive.
I fought once as guardian agaisnt such a ranger and it took me 5x to down that player before I was finally able to kill him cause of the pet always rezzign alot quicker, than I was able to dish out damage + the inherent health loss from the downed state

So the only nonsense that I see here, is your posting.
ANet still has to prove us, that they can handle expansion content in a matter of content size through their patches, without having the need to sell them as boxed retail expansions due to the patch size being so big, that you need dvd’s ect. for it, cause not everyone in the world has super perfect internet connections with very good high speed DSL to download huge files in no time.

And these big Featue Updates are now the first time, where ANet can show us, that they stick to their words and that their chosen path of doing everythign with biweekly patches was the right decision, or if there will be still certain borders, that can’t be crossed with these patches and still would require of Anet to brign certain content out as an expansion.

At least we can expect from these patches alot more, than from the usual 300-350 MB patches we got so far, which were mostly packed full always with alot of Living Story Content mostly and less with game changing and massively game improving new mechanics and features, but instead more of with alot of band aid changes and small fixes only without any drastical changes to any existing features or expandign mechanics to existign features that go beyond just +1 here, +1 there …

In now nearly 1 1/2 year, we saw ANet just adding only 1 single new explorable Map with Southsun Cove and even that one got implemented only very poorly compared to the other maps without having Heart Quests, without havign Vistas, without having Skill Voints, without having anythign at all, that really incentivices peopel to visit that place constantly.
The Karka Queen alone isn’t enough, thats for sure.

If there would be something like Treasure Hunting or so, where you could find daily hidden treasure chests in the ground, it would be somethign different maybe.
If there would be some craftign materials, that you can get only there, which are important, it would make it also better, Passionflowers/Maracujas alone are not enough.
There needs to be also mineral ores/ wood ect. If we could find there for example Azurite, we would have a mineral ore that would be perfect for that place.
If ANet would turn Coconuts (accoutnbount currently) into a normal material and would turn them into a new tier 6 material that you could get only from palm Trres in the southsun cove, that problem would be also solved for wood, together with palm tree wood

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

1. Fixes
2. Fixes
3. Fixes
Balancewise, this game hasn’t even left the beta.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Iason Evan.3806

Iason Evan.3806

1.) Ascended Fractal Armor skins.

2.) New permanent zones for PvE

3.) New Modes for spvp

4.) New 3 path dungeon complete with vendor for weapons and armor and story mode.

5.) 8-12 man dungeons.

6.) New playable races.

7.) New crafting professions.

8.) Player housing in the quarter of our city with houses that we can decorate with things we earn in game. I will buy an expansion for this just so we can earn it and not buy the stuff to decorate with off of the gem shop.

9.) Weapon and armor skins exclusive to pvp that we can use in pve.

10.) Smaller Dragons in the open world that are veteran, elite, and champion status.

11.) 1v1 arenas so that people who only want to pick fights have a place to go, replete with rewards so they stay out of solo queue.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

  1. a simple toggle to turn off engineer backpacks.
  2. a currency system that allows for the direct purchase of T6 materials from city vendors including all of the stones. (Karma, Laurels, just no more RNG)
  3. restriction of ascended armors and weapons to the fractals because that’s ultimately what this set was designed for. (no more open world/WVW)
  4. no more dungeons for LS event endings.
  5. monthly metas/DEs that are permanently added to the world in fluctuating zone locations to improve world participation.
  6. monthly new armor addition to the rewards in game.
  7. conversion of racial armor vendors from gold to karma.
  8. addition of minigames with props outfits and special equipment (like Fishing, Farming, mini catching)
  9. conversion of PVP armor skins to PVE vendors for karma.
  10. more diversity in all classes (new weapons, new skills)
  11. account bound dyes
  12. buttons on the front ui for consumables, minis, spec switching.
  13. dual spec in PVE and the ability to switch between 2 armor sets/specs with a command or button on ui.
  14. a PTR to test each new balance patch to ensure QC.
  15. the ability to search specific armor types in the TP
  16. add certain consumables to the skill bar so they can be used in place of skills (like traps)
  17. Everything that Orpheal listed xD
Balance Team: Please Fix Mine Toolbelt Positioning!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: defrule.7236

defrule.7236

Stat switching for ascended!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Nyel.1843

Nyel.1843

I read one thing in the thread and I want it now:

Whips as weapons. My Mesmer would be very grateful for having one.

Thank you ANet!

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Rennoko.5731

Rennoko.5731

It occurring in 2014

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Tzarakiel.7490

Tzarakiel.7490

More weapons would be nice. Would increase build diversity.
I’ll just suggest some weapons I think might be work or at least be fun.

(Spiked) ball and chain/flail
Scyte/sicle
Crossbow
Clawed/bladed gauntlet/glove
Swordstaff
Chakrams
Culverin (because who wouldn’t want a portable cannon?)

Just pick and choose from this list: http://en.wikipedia.org/wiki/Medieval_weapons

“I’m more insulted by his lack of imagination.”

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: CMstorm.8679

CMstorm.8679

One thing, among many that I REALLY REALLY want is for the Dungeon Completion to be more clearly updated. Right now, it just says x/4 or x/5 paths completed. That can be really frustrating when you get distracted with doing something else and forget which paths you’ve done and end up going through all the paths just to get that 1 last path finished. It should be updated to say which paths you’ve done in the achievements tab and which are remaining.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

weapon additions. i’d like to see all classes get all weapons. some classes need them more than others

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

No offense op but everything you mentioned is incredibly unlikely to come lol. So far we know that changes to critical damage/runes/sigil/classes are coming. Anet also said there are other things being added to the feature build which they cannot yet mention? I think new utilities need to be added about now considering it has been quite a while since we’ve gotten new skills. New healing skills were a while ago. Also, Anet has stated clearly that they will do new class/weapon matches before they will do new weapons, which I think is fine. Necros need a greatsword, mesmers need a mainhand pistol or shortbow, engineers need a melee weapon!, and warriors don’t need anything else because they pretty much have it all ^^

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Gele.2048

Gele.2048

Guild halls ,Housing,Dueling,GvG,Mounts,more skills per class add new weapons also something that will give in game progres

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Nightarch.2943

Nightarch.2943

Player housing with the location of my choosing would be nice with décor items I can acquire from various parts of the game like crafted décor, loot bag décor, karma décor, dungeon décor, just cool housing items to collect in general.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

(edited by Nightarch.2943)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Chironicus.6341

Chironicus.6341

ideas for housing that COULD fit in the game

EACH server is allowed a population
you can BUY from gem store a plot of land and then using new craft skills and items build on it as you desire and it might also mean misisons daily
when you reach 80th they could GIVE you a home in a city of your race….

the idea that these are just race based is kinda silly….think aobut necromancer for a minute might he not build a crypt and graveyard…..

might not the elementalist build in a sea, on a cliff , or tower …..

ALSO you are going to be able to add new items to build your home if it snot the 80th level one….perhaps you might pay taxes to the city your in if you dont you lose the home….

if you get a plot a land that might be a buy from a lord nearby, whom might also require you to pay a few copper a month….the uptick is that you could get upgrades and what not to make money in the game too…enough ot cover that lord expense and make a silver or so a month….

if you spend large and build a castle , your gonna have to pay for defenders , defend it…etc more daily’s and missions….also your going to need to decorate it….

hence why most single characters might only get towers or manors….

games like DCUO at sony do a kinda of buy for a plot per server. YOU could have some contests regarding it as well….

it encourages a more “realistic” feel and attachment ot the character you have.


Guild halls can be easily handled like other games wher eyou have tiers and say the plant the guild down in a city…thats its HQ…then….characters might get the bonuses for visting or some such and again you have to get crafters in your guild to help build it up….

guild.crafer.walls
guild.crafter.materials or some such

ya can do same with housing and imagine a home built via gems….very expensive but trippy looking….

“the crystal tower” or some such

(edited by Chironicus.6341)

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

just have to agree with legendary armor. want it so bad.

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: D I V A.6018

D I V A.6018

As I read threads likes these, I get physically sick to my stomach. I have – for the sake of humanity – to believe that 90% of the above are troll posts.
If not, I will stop wondering why this game took a serious wrong direction.

Supreme giggles@ mounts, player housing, and new weapons over more weapon skill choices

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: sonicwhip.9052

sonicwhip.9052

Open world dueling.

mounts

flying mounts

housing

new class

new race

new weapons

new skills

crystal desert map

player built ships and naval exploration and pve/pvp combat

last online feature for guilds and friend list

instanced raids

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: D I V A.6018

D I V A.6018

Open world dueling.

mounts

flying mounts

housing

new class

new race

new weapons

new skills

crystal desert map

player built ships and naval exploration and pve/pvp combat

last online feature for guilds and friend list

instanced raids

Hahahahaha, this has to be a customized joke towards me. “Player built ships and naval exploration” actually made me burst out laughing. “New skills” is the only one that wouldn‘t force me to ragequit.

This cannot be serious… this cannot be true…

"Features Patch" Wishlist. Add yours!

in Guild Wars 2 Discussion

Posted by: Lévis.5489

Lévis.5489

I am expecting nothing new. Like that, i won’t be mad if anything fail my expectations.