1. Player Housing.
We have Home instances, but these aren’t really our homes. Even our race’s city our home is in, isn’t our “real home”. Lion’s Arch is (was?), and I’d really like to have some reasons to go Home, to my small house somewhere deep in the Grove. Player Hosing is something players used to ask for a lot, and I remember every second pre-relase GW2 interviews asking about it. The answer always was: “it won’t be aviable at relase, but we’ll add it sometime later”. Would I ask too much if I’d say that time should be around… now? Decorations, FREE waypoint unique for each race (not a floating asura cube, instead a throne for the norn, a steamy-smokey door somewhere on the wall for the charr, a waterfall for sylvari, some teleport machine for the asura, and… something for humans), being able to customize it (“I’ll just place my bed here, that picture on that wall, oh and a foutain in the middle, candles there…”). I want a special little place out of this huge world that is mine and noone else’s, something I can modify and it will stay like that because I said so. A home can provide all this.
2. Weapon / Class extension, possibly new weapons.
The best thing about GW2’s skill system is the variable, swich on fly system. If you hold a sword in your hand, that’s a sword and you do things with it only a sword can do. If you hold a mace, you get skills that make you feel like you are holding a mace, not a sword or anything else. This, compared to other MMO’s flat and unchangeable, locked skill systems, is pure genius and has a lot of potential. Something ArenaNet did not explored or exploited at all since relase. Honestly, I actually really expected them allow even more class customization and skill builds by adding new pieces to the puzzle, and allowing players to build their dream character. There are a lot weapons in the game that cannot be used by certain classes or in certain hand and if you are not a warrior, after all this time you propably feel you reached your limits and feel being “locked”. Character evolution, was and still should be the most important thing in this game, but since the Living World kicked in, this ascect of the game seems to be completely ignored. Maybe ANet fears to expand classes, since they’d need to start over with the trait system? If they are trying to avoid this challange (as they seem to), they slowly kill the fun part of the game, which already feels reduced to “zerg everything PvE every two weeks and check dulfy for hidden stuff, or WvW / PvP”. PvE used to be a LOT different in the old days, and it can be fun again (plus adds a lot more varions to WvW / PvP) with new weapons. Why can’t a thief use an offhand sword if they can use it in main hand? Or a rifle / longbow at all? There is no variable and viable ranged thief build. Melee rangers with maces and main hand daggers, agile rangers with pistols, where are you? – An alternative would be to add a secondary skillset for each existing weapon+hand. Traits wouldn’t require an overhaul, and it would offer new way of playing (condition heavy daggers, healing staffs, single target swords… etc.).