When I think of GW1, although I mostly soloed the game and had a lot of fun doing so, there are certain key features that every GW1 player would expect from the GW franchise.
- When it comes to improving GW2 I don’t think it is as far on the horizon, provided that the devs are not looking over at said horizon.
- Look at GW1. GW2 was supposed to take everything we loved about GW1 and put it into a more persistent world with more active combat, dynamic events and a living story.
Already there we expected more active combat (which we got), dynamic events (which we got), and living story (which we got) from GW2.
- So the core of GW2 have been set, and all of these needs improvement in their own right, but what of GW1?
Key Features of the GW franchise
- When I think of GW1 the first things to pop into my mind are one specific Guild that is your community, that you represent.
- There would/should be:
Capes: (cloth simulations are not that hard to make, ANet, you already have some in GW2 already so tinker with those). We represented our guild not only in PvP but also in PvE, although it was limitted to outposts and towns.
Guild Halls: This would be your home, where you’d join up with your community, your guild.
GvG: Guilds would battle each other for supremacy. There were Guilds which name you knew, respected and/or feared.
- The Guild you joined would become your community. It made it Massive and Multiplayer at the same time, and with a Guild Hall it would also be your home.
- These people meant a lot, supposedly you’d have a couple of real life friends joining you, and the MMO as a genre thrives when people get together to play.
Challenges: Like REAL challenges? The Hall of Heroes were a lot harder (yeah, they were soloable if you had the right skill set, but it was a real challenge when I tried it the first time).
- GW2’s challenges simply don’t do when compared. Simply improve the mechanics. You had some great encounters in GW1. Look into what made them great and improve on that.
You should do more than just dodge some “one shot” skills. Anyone should be able to do that. Using your skills correctly, however, seperates the good from the great.
So what am I proposing? / tl;dr
- Take what we loved from GW1 and implement it into GW2.
Guilds should be able to represent themselves (not only in PvP), they should be able to get together in Guild Halls, where they can practice against each other, have tournaments or other kind of content like that. Maybe the Guild Master could make uniforms out of the armor sets already there (mix’n match or use a complete set) that would show your rank and which you had to gain Guild Points in matches against other Guilds or guild members – anyhow, I’m ranting off here.
More challenging content (not annoyingly, but challenging in that we must use the skills we have to help each other and combine to deal max amount of damage. We have to use what we’ve learned up to that point and utilize that to overcome a challenge).
As to improving GW2 game designs
- When it comes to stuff that needs improving in GW2, look at the core gameplay of GW2. Combat and Dynamic events were probably the two most biggest changes you made to your MMO, but they need to be expanded and improved. Heck, when people complain about the Quest system, I get kinda ticked off because it has improved over the years with phasing, scenarios, more conclusions to a single quest (SWToR pops to mind here) and the Dynamic Event system and skill system you use can definitely improve as well. Reach for the peaks of this game’s potential!
- Dungeons have begun improving as well. As far as I know, you’re headed in the right direction there, ANet.
And add what “we all loved” from GW1 and improve your core gameplay (more PvP modes, more Dynamic events in each zone to add variation and not spawning the same Dynamic Event over and over, it gets repetitive, really. Probably the skill system too. First few levels are great, because our character progresses but it just grows stale towards the end. Definitely needs some tweaking and improving, but yeah, I trust that you as game developers know where to look and what to improve. You, ANet, have already stated that you want to improve the mechanics of world bosses and such. I’m excited for it and looking forward to, hopefully, many great years in GW2).