February monthly

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Posted by: darkace.8925

darkace.8925

Every other monthly has something you do along the way while playing… Now if I want to get this done I have to buy 500 whites and spend 30 minutes salvaging them. So much fun!

Or — and bear with me on this, it might sound insane — you just play the game, and all the whites and salvagable items you pickup, you salvage all of those. It’s almost like it’ll be “something you do along the way while playing”…

I know, crazy, right?

I’m going to play Devil’s advocate, here. If someone only manages to play an hour or so a day then they might not get that many white and salvagable drops to begin with. And if they don’t play very much, they might already be relying on vendoring/TP’ing those drops to cover the cost of their Way Point fees, armor repair, and equipment upgrades.

I like salvaging items as a monthly goal, but I can see where others might not.

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Posted by: darkace.8925

darkace.8925

Now, let me give a different point of view. The Monthly Achievement for WvW takes less than 2 hours (conservative estimate) — there have been times when I finished it in 30 minutes.

When you consider the time investment compared to completing 5 dungeon runs, this is a much bigger imbalance. In my experience, the number of people who participate in WvW versus Dungeon runs makes this achievement a chore.

It’s 1.25 dungeon completions per week over the course of a month. I hardly think that’s unreasonable. And this is coming from someone who has played since launch without setting one foot in a dungeon.

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Posted by: Lane.3410

Lane.3410

There are dozens upon dozens of things to do in this game, it’s just that they’re rarely listed among activities that count toward the monthly. As far as I’m concerned, every monthly should function like the holiday event achievements did. List 18 or so different activities and maybe 6 of them count toward completion. I had no trouble achieving Mad King Emissary or Apprentice Toymaker and I did a lot of stuff I didn’t normally do, but likewise did not have to do anything I didn’t want to do.

As examples, things I would rather do than dungeons:

  • Map completion of a zone. (I could just make an alt if necessary.)
  • Participate in 500 events. (That’s 5x more than required, but I’d sooner do that than dungeons.)
  • Do every event in a zone. (Do you know what a pain that would be? But I’d still do it in lieu of dungeons.)
  • Do 20 jumping puzzles. (Actually do them, not just find them.)
  • Make X amount of gold for the month. (Play the TP, MF farm, whatever to reach the goal.)

I’ve never said monthlies should be “log on and get rewarded” easy. Plenty of what I listed above is more time consuming and more effort than just running the shortest path of the easiest dungeon 5 times in a month.

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Posted by: Sentry.6187

Sentry.6187

Or instead you could have something like ‘kill 30 champions’ or something instead of dungeons, or complete a few of the major quests in orr (the temple of baltazar, grenth, etc…), they still require grouping somehow, but at least it would be in the open world.

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Posted by: Sanguinius.1427

Sanguinius.1427

Forcing players to engage in an activity they don’t enjoy, doesn’t just affect them.

I absolutely hate doing dungeons/fractals, but if I really want those 10 shines for the monthly I have to do them. Sucks for me right? Well it sucks for you as well, if you enjoy that content. Next time you’re putting a group together in game or off the gw2lfg pate, I’m going to be there with my hand raised. I won’t care if I’m properly geared for dungeons, I hate doing dungeons. I’m not going to bother learning the dungeons beforehand, I’m not going to invest time into content I don’t enjoy. Do you really want to be stuck in a group with people who don’t want to be there? Sucks to be you.

Forcing people into content they don’t like, affects everyone. Instead offer multiple paths to the monthly. That way the dungeon/fractal crowd doesn’t have to carry people who aren’t interested. WvWers won’t get stuck waiting in a queue while pvers forced to pvp grind out their monthly. Let everyone do their monthly in a way that makes their playtime enjoyable.

Multiple paths= Greater enjoyment= greater/longer commitment= cash for anet

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Posted by: Snowshadow.3105

Snowshadow.3105

Thx, for not forcing us to do fractals where you have to find a group of random people that barely work together or wait for hours.

On the other hand I’m not a big fan of the dungeons either. So I’d love to see some possibilities to choose from, as many already ointed out.

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Posted by: Beast.9516

Beast.9516

0/1 Complaints Made in the Forums tier 1 of 4

Beast [Beastess Isdottir][Meilikki Isdottir][Kaunista Illusio][Savant Bixxie]
Aspiring Brotherhood [PACT]
Fort Aspenwood

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Posted by: Lenneth.1372

Lenneth.1372

So why would anyone play an MMO and not want to do anything that involves the MM part of said MMO… Don’t get it.

Dungeons are easy, the easiest ones can be completed in 30 mins, even if you have never been before and are willing to listen and learn.

If you find a group that ISN’T doing speed clears, then you will be better off, since they will probably be more patient with you. Stop hating the game for being multiplayer, or find a different game.

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Posted by: Lambent.6375

Lambent.6375

So why would anyone play an MMO and not want to do anything that involves the MM part of said MMO… Don’t get it.

Dungeons are easy, the easiest ones can be completed in 30 mins, even if you have never been before and are willing to listen and learn.

If you find a group that ISN’T doing speed clears, then you will be better off, since they will probably be more patient with you. Stop hating the game for being multiplayer, or find a different game.

People socialize and group with others in open world and WvWvW too.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Halanna.3927

Halanna.3927

There’s no PvP, WvW and no Fractals!

I think the Feb. monthly achievement is awesome!

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Posted by: penatbater.4710

penatbater.4710

What I want is one month where it’s basically just open world PvE stuff.

Note that I said one month. Not all the time. One month.

If they did that, they could even have a month devoted to just WvW and a month devoted to just Dungeons. And I’d be fine. Because I know my month is coming up or had come up. And that this gives something to those who prefer those things.

I get the trying of new things. But it doesn’t take 5 dungeon runs to know if that’s your thing or not. And it excludes anyone who doesn’t get 5 days out of the month to spend a few hours at the computer. That’s not a bad thing since other months won’t have dungeon components. And it gives those that do know that dungeons are there thing one easy monthly requirement since they’ll get that in the first week of the month.

Funny, I want the opposite. Just pure dungeons or fractals and wvw, no event completion, no gathering. Crafting/salvaging is ok since it can be done in town.

Wrt the underlined sentence: er.. if you can’t spare 5 days per month, why are you playing the game? o.o

“Omg Anet why didn’t you tell me that openworld monthly was gonna be this month??! I’m going away this summer to my dad’s cabin in the woods with no internet! Can you please post this waaaaaaaay in advance? Or repeat it again for people like me WHO HAAS A LIFE? This is soooo unfair for us casuals! And I thought this game was meant for us!!!!!!”

I guess this is an opportune time to mention that for everyone who doesn’t like dungeon/fractal/wvw completion in their monthlies, there are people like me who DON’T like the 100 event completion. But you don’t see me complaining about it.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Warruz.8096

Warruz.8096

5 dungeons completed
100 events
500 items salvaged
and you need to complete daily (it doesn’t say how much) i guess 10 dailies

so what do you think?
i think it’s pretty easy , you just need 1-2 gold for items salvaged
and time to farm events

Its 5 dailys if you hover over the ui

As for the monthly I think its kinda lazy especially with the do dailys for the monthly. Its not interesting , monthlys at least for the most part have you do things somewhat out of your norm.

40% of your monthly is your daily (events and the daily itself)

The only good thing in this monthly is dungeons although i wish it said fractals dont count.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: kuittaa.7360

kuittaa.7360

Another monthly I can’t complete, because of the reasons given below.

I don’t do any WvWvW, I hate dungeons because everyone else is probably just a undergeared/skilled player, and I have never been in fractals because they just suck. I don’t want to kill mobs because it is a time waster, and also salvaging is just another gold sink. All jumping puzzles are too hard to find and complete, and it takes too long time. Events are full of event skippers so I don’t want to do those either.

That being said, I can’t get any dailies done either. Why would I res npcs; if they were stupid enough to get killed in the first place they deserve to stay defeated until server restart. Underwater combat is extremely slow and boring. Since I solo I can’t finish combo field daily. Crafting is just lame and another gold sink. Veterans are too hard to solo. I don’t want to gather worthless pieces of ore or wood when I explore around. And don’t tell me slaying 15 different mob types is exactly fast or easy…

Why can’t they add challenging, awesome and fun dailies / monthlies, like “add 10 people to your friend/block list”, “log off 15 times”, “stand idle in Lion’s Arch for 20 mins”, “get 5 grey vendor item trash drops from mobs”, “talk to 2 different Black Lion Trading Post representatives” or “open yet another ’Dailies/Monthlies are horribad QQ -thread” and “QQ about dailies in 5 different threads”.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Another monthly I can’t complete, because of the reasons given below.

I don’t do any WvWvW, I hate dungeons because everyone else is probably just a undergeared/skilled player, and I have never been in fractals because they just suck. I don’t want to kill mobs because it is a time waster, and also salvaging is just another gold sink. All jumping puzzles are too hard to find and complete, and it takes too long time. Events are full of event skippers so I don’t want to do those either.

That being said, I can’t get any dailies done either. Why would I res npcs; if they were stupid enough to get killed in the first place they deserve to stay defeated until server restart. Underwater combat is extremely slow and boring. Since I solo I can’t finish combo field daily. Crafting is just lame and another gold sink. Veterans are too hard to solo. I don’t want to gather worthless pieces of ore or wood when I explore around. And don’t tell me slaying 15 different mob types is exactly fast or easy…

Why can’t they add challenging, awesome and fun dailies / monthlies, like “add 10 people to your friend/block list”, “log off 15 times”, “stand idle in Lion’s Arch for 20 mins”, “get 5 grey vendor item trash drops from mobs”, “talk to 2 different Black Lion Trading Post representatives” or “open yet another ’Dailies/Monthlies are horribad QQ -thread” and “QQ about dailies in 5 different threads”.

My God!

ANet should totally hire you to come up with a list of Dailies! Pure genius!

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: HawkMeister.4758

HawkMeister.4758

Very good, finally a PvE monthly that deserves the name!

Another monthly I can’t complete, because of the reasons given below.

iTroll

Why can’t they add challenging, awesome and fun dailies / monthlies, like “add 10 people to your friend/block list”, “log off 15 times”, “stand idle in Lion’s Arch for 20 mins”, “get 5 grey vendor item trash drops from mobs”, “talk to 2 different Black Lion Trading Post representatives” or “open yet another ’Dailies/Monthlies are horribad QQ -thread” and “QQ about dailies in 5 different threads”.

Heh, nice one. 3 out of 5.

Polish > hype

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Posted by: Caelib.2497

Caelib.2497

Now, let me give a different point of view. The Monthly Achievement for WvW takes less than 2 hours (conservative estimate) — there have been times when I finished it in 30 minutes.

When you consider the time investment compared to completing 5 dungeon runs, this is a much bigger imbalance. In my experience, the number of people who participate in WvW versus Dungeon runs makes this achievement a chore.

It’s 1.25 dungeon completions per week over the course of a month. I hardly think that’s unreasonable. And this is coming from someone who has played since launch without setting one foot in a dungeon.

Yes, but the time investment to complete this versus previous months is significantly greater. Frankly speaking, I think GW2’s dungeon experience falls very short — it’s not fun or exciting. Just the simple fact that I have to stand in a zone and broadcast my intent to join a group, only to be blocked as “spam” after the 3rd attempt illustrates the biggest flaw in the system.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

I seriously don’t get the drama about this month’s monthly, unlike the previous ones it actually focuses on pve stuff, and is something anyone can complete..

Honestly if you can’t bother to invest 2 hours into dungeon in a span of 4 weeks, then news flash you do not deserve the monthly, ITS TWO HOURS.

WvW on the other hand does not belong on monthly, it is something that is unreasonable to expect people to do:

1: because there are already pvp monthlies.
2: because WvW will absolutely murder the average computer.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

The first monthly I will complete, thank you anet. Although dungeons are not something I have done much, with a requirement of only 5 I’m sure it will be quite easy. Please continue to keep the WvW out of the non-PvP monthly.

You picked a good month for it too; I already have lots of coins and karma, but not laurels.

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Posted by: ShaeMtal.9473

ShaeMtal.9473

Best. Monthly. Ever.

No WvW!!!

To the people at Anet who decided this, thank you sooo much! I love you! This will be the first monthly I actually get, and I’ve been playing since beta.

Now, let me give a different point of view. The Monthly Achievement for WvW takes less than 2 hours (conservative estimate) — there have been times when I finished it in 30 minutes.

When you consider the time investment compared to completing 5 dungeon runs, this is a much bigger imbalance. In my experience, the number of people who participate in WvW versus Dungeon runs makes this achievement a chore.

To be fair, that depends entierly on what dungeons you do and how you do them, just like with WvWvW and which battles you fight and if you follow a zerg or not.
5xruns of cof p1, time between 10m with a good group and 15m with a ok group.
Don’t want to speedrun it? Roughly 20min clearing your way through(bridge fight).

That dungeon path is an option for you who dont want to spend too much time doing dungeons, as i dont see 1h 40min as such a massive time investment compared to WvWvW, as that was your complaint. If you find doing this one path over and over booring, do another dungeon/path to spice things up, but dont come out saying that the time investment is that much greater. If you want it done, you have options.

As for anyone not being able to find dungeon groups, I’ll offer help if you’re on the EU side:) Contact me ingame on my name and I might take you for a quick trip through a dungeon or two.

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Posted by: Zoey Hellry.7298

Zoey Hellry.7298

1 : the act of achieving : ACCOMPLISHMENT 2 a : a result gained by effort b : a great or heroic deed 3 : the quality and quantity of a student’s work.

The above definition is taken directly from Webster’s dictionary. There is nothing about the definition that states a task was done with ease. For all of those people who claim the achievement is to hard, well maybe ANET needs to create a different monthly achievement that follows a different definition. Maybe we can call it " monthly cake walk".

For those of you who do not like the monthly achievement just read the definition.

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Posted by: Seera.5916

Seera.5916

What I want is one month where it’s basically just open world PvE stuff.

Note that I said one month. Not all the time. One month.

If they did that, they could even have a month devoted to just WvW and a month devoted to just Dungeons. And I’d be fine. Because I know my month is coming up or had come up. And that this gives something to those who prefer those things.

I get the trying of new things. But it doesn’t take 5 dungeon runs to know if that’s your thing or not. And it excludes anyone who doesn’t get 5 days out of the month to spend a few hours at the computer. That’s not a bad thing since other months won’t have dungeon components. And it gives those that do know that dungeons are there thing one easy monthly requirement since they’ll get that in the first week of the month.

Funny, I want the opposite. Just pure dungeons or fractals and wvw, no event completion, no gathering. Crafting/salvaging is ok since it can be done in town.

Wrt the underlined sentence: er.. if you can’t spare 5 days per month, why are you playing the game? o.o

“Omg Anet why didn’t you tell me that openworld monthly was gonna be this month??! I’m going away this summer to my dad’s cabin in the woods with no internet! Can you please post this waaaaaaaay in advance? Or repeat it again for people like me WHO HAAS A LIFE? This is soooo unfair for us casuals! And I thought this game was meant for us!!!!!!”

I guess this is an opportune time to mention that for everyone who doesn’t like dungeon/fractal/wvw completion in their monthlies, there are people like me who DON’T like the 100 event completion. But you don’t see me complaining about it.

Like I said, I’d be fine with one month not really having anything in open world exploration (no events, no salvaging, no dailies, etc). Just dungeons, WvW, and fractal related content. It’s not fair to ask for one month of just open world stuff and say that those who hate open world can’t have a month that doesn’t have any open world stuff.

And you missed the sentence after the underlined sentence: that it is NOT a bad thing. Because other months have other things that don’t take a few hours for a majority of those who don’t normally do dungeons. And I picked the high end side of doing dungeon runs because you could end up in that group 5 times theoretically as opposed to the speedy group who can do the dungeon in 30 minutes with 4 people so you’re just basically leeching.

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Posted by: Osculim.2983

Osculim.2983

Yep as a person who totally hates pvp this is a great change. All the stuff on the new monthly is totally doable by anyone

for me : 5 dungeons = done
500 salvage = done
100 events = 75%
5 dailies = 2 out of 5

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Posted by: rgrwng.4072

rgrwng.4072

i am sad that fractals does not count for the dungeon monthly. sure, then i could just do level 1+2 to get that tier done, but i would not mind doing say, lv20 once a day for a week or two.

i just hope i can get some ARAH P3 trips in so i can also get tokens.

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Posted by: Aoshi.4785

Aoshi.4785

I can’t believe that people are complaining about salvages…

Every other monthly has something you do along the way while playing, last month it was like fractals (done just through playing) wvw kills (done just through playing) something else and events (done just through playing). Now if I want to get this done I have to buy 500 whites and spend 30 minutes salvaging them. So much fun!

Luckily I don’t really care about anything in the laurel vendor enough to do anything about it.

You don’t have to buy anything, break down the drops you get from playing events and trash loot. I killed mine (salvage) yesterday, didn’t buy anything to salvage whatsoever.

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Posted by: Conner.4702

Conner.4702

The only monthly thing I hated was fractals, but that was due to the bad design choices made when implementing it.

As for the February monthly I find the daily requirement just extremely lazy.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I’m not a big fan of integrating dailies into monthlies. Mostly just because someone who buys the game or took a break and comes back at the end of the month can’t get it and I don’t see monthlies as some elitist event where only those with a lot of time in game should get.

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Posted by: kaltastic.3146

kaltastic.3146

I seriously don’t get the drama about this month’s monthly, unlike the previous ones it actually focuses on pve stuff, and is something anyone can complete..

Honestly if you can’t bother to invest 2 hours into dungeon in a span of 4 weeks, then news flash you do not deserve the monthly, ITS TWO HOURS.

WvW on the other hand does not belong on monthly, it is something that is unreasonable to expect people to do:

1: because there are already pvp monthlies.
2: because WvW will absolutely murder the average computer.

WvW is not PvP, these are two completely separate aspects of the game.

It is hysterical that people complain about 50 WvW kills which you can get in 15 minutes from EBG. You then turn around to others and say if you don’t spend hours running a dungeon you don’t deserve the rewards. lolz, just lolz.

Where does it say anywhere that the Monthly is a PvE daily? Put back the WvW in my opinion. If you are going to force dedicated WvW players to run dungeons then you should force the PvE dedicated people to have to take SM castle or something equally as annoying

We share apocalyptic views, how comforting that we see it too.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I seriously don’t get the drama about this month’s monthly, unlike the previous ones it actually focuses on pve stuff, and is something anyone can complete..

Honestly if you can’t bother to invest 2 hours into dungeon in a span of 4 weeks, then news flash you do not deserve the monthly, ITS TWO HOURS.

WvW on the other hand does not belong on monthly, it is something that is unreasonable to expect people to do:

1: because there are already pvp monthlies.
2: because WvW will absolutely murder the average computer.

WvW is not PvP, these are two completely separate aspects of the game.

It is hysterical that people complain about 50 WvW kills which you can get in 15 minutes from EBG. You then turn around to others and say if you don’t spend hours running a dungeon you don’t deserve the rewards. lolz, just lolz.

Where does it say anywhere that the Monthly is a PvE daily? Put back the WvW in my opinion. If you are going to force dedicated WvW players to run dungeons then you should force the PvE dedicated people to have to take SM castle or something equally as annoying

Soon (end of month I hope) we will choose what ones we wish to do thus making this a non issue.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

No kaltastic, WvW might be seperate from restrained pvp, but it is still very much a pvp feature in its own right, I don’t see what kind of flawed logic you follow that tells you that a game "mode"that is focused on conkittening land etc from other players is NOT pvp.. pvp stands for player versus player, it is not something that is limited to small arenas.

15 mins for the old monthly wvw achivement? id like to see that, besides the issue is not the time when in regards to WvW, its the fact that the average computer simply cannot handle WvW, as such its not viable for alot of people.

And yeah tommyknocker, I also hope we get the ability to select what parts of the monthly we do want to do soon.

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Posted by: critickitten.1498

critickitten.1498

WvW is not PvP, these are two completely separate aspects of the game.

It pits players against each other, ergo it is Player vs Player, albeit on a larger scale.

It is hysterical that people complain about 50 WvW kills which you can get in 15 minutes from EBG. You then turn around to others and say if you don’t spend hours running a dungeon you don’t deserve the rewards. lolz, just lolz.

It’s not about the kills, it’s about the fact that this game which was supposedly fully optimized still runs poorly on great computers (even mine will chug at times in a large WvW brawl). WvW is the worst offender by far and is kitten near unplayable for some despite those computers fulfilling at least the minimum specs that the developers posted for their game. So it’s not “lol get a better computer”, because the devs said that a computer of X specifications would run this game fine and yet there are people with specs that high (or even higher) still having issues.

Where does it say anywhere that the Monthly is a PvE daily?

“Monthly” is a PvE achievement chain (just as “Daily” is a PvE achievement chain). “Monthly PvP” is the PvP version of monthlies. That is where WvW belongs, not in the regular Monthly.

So yes, it clearly is a PvE setup, seeing as how there’s a separate location for PvP requirements.

Put back the WvW in my opinion. If you are going to force dedicated WvW players to run dungeons then you should force the PvE dedicated people to have to take SM castle or something equally as annoying

But you’re not playing PvE when you do WvW, you’re playing PvP. The devs can pretend that it’s not PvP all they like, but that’s exactly what it is and they need to start treating it like a PvP system.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: kaltastic.3146

kaltastic.3146

WvW is not PvP, these are two completely separate aspects of the game.

It pits players against each other, ergo it is Player vs Player, albeit on a larger scale.

It is hysterical that people complain about 50 WvW kills which you can get in 15 minutes from EBG. You then turn around to others and say if you don’t spend hours running a dungeon you don’t deserve the rewards. lolz, just lolz.

It’s not about the kills, it’s about the fact that this game which was supposedly fully optimized still runs poorly on great computers (even mine will chug at times in a large WvW brawl). WvW is the worst offender by far and is kitten near unplayable for some despite those computers fulfilling at least the minimum specs that the developers posted for their game. So it’s not “lol get a better computer”, because the devs said that a computer of X specifications would run this game fine and yet there are people with specs that high (or even higher) still having issues.

Where does it say anywhere that the Monthly is a PvE daily?

“Monthly” is a PvE achievement chain (just as “Daily” is a PvE achievement chain). “Monthly PvP” is the PvP version of monthlies. That is where WvW belongs, not in the regular Monthly.

So yes, it clearly is a PvE setup, seeing as how there’s a separate location for PvP requirements.

Put back the WvW in my opinion. If you are going to force dedicated WvW players to run dungeons then you should force the PvE dedicated people to have to take SM castle or something equally as annoying

But you’re not playing PvE when you do WvW, you’re playing PvP. The devs can pretend that it’s not PvP all they like, but that’s exactly what it is and they need to start treating it like a PvP system.

I know why people think PvP and WvW are the same thing but they are not. PvP is a very specific area of the game with its own mechanics. You cannot get the PvP daily by doing WvW. So no, it is not clearly just a PvE daily since the separate area for Pvp requirements has nothing to do with WvW. People like you can pretend that in GW2 PvP and WvW are synonymous but that doesn’t make it so

We share apocalyptic views, how comforting that we see it too.

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Posted by: critickitten.1498

critickitten.1498

I know why people think PvP and WvW are the same thing but they are not. PvP is a very specific area of the game with its own mechanics. You cannot get the PvP daily by doing WvW. So no, it is not clearly just a PvE daily since the separate area for Pvp requirements has nothing to do with WvW. People like you can pretend that in GW2 PvP and WvW are synonymous but that doesn’t make it so

This is like claiming that the Jade Quarry in GW1 was not “technically” PvP, since your main goal was gathering supplies and capturing several points of interest on the map in order to do so….sound a little familiar? WvW is Jade Quarry on a much larger scale, and Jade Quarry was clearly PvP. No one in GW1 tried to fool themselves into thinking it was part of the PvE metagame.

Your notion is that, because WvW wasn’t built to specifically revolve around Glory, that this alone makes it not a PvP system. But PvP is not defined as “has specific characteristics to it”, it’s defined as player vs player. Which is precisely what WvW is all about.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Vayne.8563

Vayne.8563

Ok, I looked at the UI for the monthly, then opened the achievement panel and looked, and I am seeing 2 different completion amounts. Which is the correct one? Hoping the panel on since it’s about 1/5 of the UI one..lol

The ones in the achievement window are tiered, so you’re probably only seeing the first tier. If you point to the bar, it’ll say tier 1 of 3 or 2 of 3 or whatever.

The ones on your list on the screen will be more accurate.

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Posted by: kaltastic.3146

kaltastic.3146

I know why people think PvP and WvW are the same thing but they are not. PvP is a very specific area of the game with its own mechanics. You cannot get the PvP daily by doing WvW. So no, it is not clearly just a PvE daily since the separate area for Pvp requirements has nothing to do with WvW. People like you can pretend that in GW2 PvP and WvW are synonymous but that doesn’t make it so

This is like claiming that the Jade Quarry in GW1 was not “technically” PvP, since your main goal was gathering supplies and capturing several points of interest on the map in order to do so….sound a little familiar? WvW is Jade Quarry on a much larger scale, and Jade Quarry was clearly PvP. No one in GW1 tried to fool themselves into thinking it was part of the PvE metagame.

Your notion is that, because WvW wasn’t built to specifically revolve around Glory, that this alone makes it not a PvP system. But PvP is not defined as “has specific characteristics to it”, it’s defined as player vs player. Which is precisely what WvW is all about.

Click the PvP tab at the top of the screen. This is what PvP in GW2 is defined as. The fact that the term PvP is some generic game term that means something larger doesn’t matter in this game. In GW2 PvP is separate domain. When they post changes and they say “This change affects PvP only” they don’t mean it affects sPvP/tPvP and WvW.

We share apocalyptic views, how comforting that we see it too.

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Posted by: Lucky.3298

Lucky.3298

I can’t believe that people are complaining about salvages…

it’s ok but number seems exaggerate especially for game which avoid grind. Only my 2 penny.

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Posted by: Yinello.7068

Yinello.7068

Best monthly ever.

Ginni Gruesome, Necromancer of the College of Synergetics

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Posted by: critickitten.1498

critickitten.1498

Click the PvP tab at the top of the screen. This is what PvP in GW2 is defined as. The fact that the term PvP is some generic game term that means something larger doesn’t matter in this game. In GW2 PvP is separate domain. When they post changes and they say “This change affects PvP only” they don’t mean it affects sPvP/tPvP and WvW.

Again: it doesn’t really matter how the devs define PvP, because PvP is a broad spectrum term that every multiplayer game uses. This is another problem with GW2 and its more rabid fans: it likes to try and redefine things that already have established meanings, or it tries to pin a new name onto an old concept to claim that it’s new.

They’re not classes, they’re professions (even though both terms fit just fine). They’re not quests, they’re events (ditto). It may look like a form of PvP, and it pits players against each other, but it’s not PvP because I say it isn’t (that’s not how definitions work).

PvP is defined as “player vs player”. That is what WvW is, by definition. You are fighting other players….in other words, you’re pitting player versus player. And part of the problems this game is having, especially in WvW, can be directly traced to the fact that they refuse to treat something that is obviously PvP as a PvP setting. And if this philosophy continues, it will be to the game’s detriment, because players want this PvP setting to be balanced properly but it’s never going to be if they don’t start treating it like one. TESO is ripping off GW2’s WvW system wholesale (except doing it worse IMO), but is at least smart enough to acknowledge that it’s a PvP system, as they are proudly boasting about it in all of their announcements.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: kaltastic.3146

kaltastic.3146

Again: it doesn’t really matter how the devs define PvP,

Gotcha, it doesn’t matter how the people who wrote and maintain the game structure it, what every other game does is how it should work here. I totally agree 100% with you now. You converted me to your side, I now wish to subscribe to your blog and/or twitter feed for further wisdom,

We share apocalyptic views, how comforting that we see it too.

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Posted by: Raine.1394

Raine.1394

They need to take it one more step and realize that fractals are just dungeons. Some people do not play dungeons or WvW. For them, the monthly reward will be unattainable without changing their playstyle. It would be preferable if there were a path to monthlies for all people who play the game. At that point their play it your way credo will be realized.

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Posted by: critickitten.1498

critickitten.1498

Gotcha, it doesn’t matter how the people who wrote and maintain the game structure it.

Even though this is a blatant straw-man that ignores the crux of the argument, I’m going to take the bait anyways because it needs to be said:

No, it doesn’t matter what the developers of a single game say in regards to what PvP is. PvP is a well-defined term used across not only every MMO, but virtually every game in the gaming industry in some form or another. And they’re not going to change its meaning just because they don’t want to call their obviously-PvP-centric mode of gameplay a “PvP” game format. Many, many games out there have modes of PvP which use the exact same structure and functionality as their PvE setting, that doesn’t make them PvE settings. It just makes them PvP settings with PvE design constraints.

Does EA get to title their next Medal of Honor game as a “gun-based fighting game” instead of a “first-person shooter” simply because they don’t like the existing meaning of the term “first-person shooter”? No, because the terms that are used to classify a game’s genre and modes of play are already defined, have been defined for years, and will continue to be defined in a similar fashion for years to come.

You don’t get to redefine a term as whatever you want simply because you don’t like the established meaning of that term. And if you think you can redefine things simply because you’re some sort of special snowflake dev team in the industry, then you’re being pretentious.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

honestly kaltastic you make about as much sense as you would trying to argue that a apple is not a apple, because it is green rather then red.

Hell, not even Arena-net agree with you, if you just bothered to open your eyes you would’ve realised this simply by looking here https://forum-en.gw2archive.eu/forum now slowly scroll down to the wvw forums, and look what section it is under.

And yes Raine I agree, Fractals are dungeons, having seperate achivements for them is not needed.

(edited by Kilrain Daggerspine.6843)

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Posted by: Awesome.6120

Awesome.6120

Two days into Feb. (I haven’t logged in yet today) and I’m like 43% done with the monthly just playing completely normally. Easy easy easy.

[SFD] – Maguuma

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Posted by: Seera.5916

Seera.5916

Gotcha, it doesn’t matter how the people who wrote and maintain the game structure it.

Even though this is a blatant straw-man that ignores the crux of the argument, I’m going to take the bait anyways because it needs to be said:

No, it doesn’t matter what the developers of a single game say in regards to what PvP is. PvP is a well-defined term used across not only every MMO, but virtually every game in the gaming industry in some form or another. And they’re not going to change its meaning just because they don’t want to call their obviously-PvP-centric mode of gameplay a “PvP” game format. Many, many games out there have modes of PvP which use the exact same structure and functionality as their PvE setting, that doesn’t make them PvE settings. It just makes them PvP settings with PvE design constraints.

Does EA get to title their next Medal of Honor game as a “gun-based fighting game” instead of a “first-person shooter” simply because they don’t like the existing meaning of the term “first-person shooter”? No, because the terms that are used to classify a game’s genre and modes of play are already defined, have been defined for years, and will continue to be defined in a similar fashion for years to come.

You don’t get to redefine a term as whatever you want simply because you don’t like the established meaning of that term. And if you think you can redefine things simply because you’re some sort of special snowflake dev team in the industry, then you’re being pretentious.

Exactly.

It is PvP. No amount of “the devs call it PvE” will make it PvE.

It’s either PvP or PvE. Since it pits player on player, it’s PvP. Not PvE.

Now it’s not sPvP which I believe is the PvP that earn you the PvP Daily and PvP Monthly.

Now does WvW related things below in with that kind of PvP for the Daily and Monthly? No, they are different enough in what you do and enough people don’t like playing one vs the other.

But does WvW really belong in with the PvE Daily and Monthly? No. Because it’s not really PvE. I personally think there is enough that can be done in WvW to warrant it having its own Daily and Monthly. But that’s just me.

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Posted by: critickitten.1498

critickitten.1498

Now does WvW related things below in with that kind of PvP for the Daily and Monthly? No, they are different enough in what you do and enough people don’t like playing one vs the other.

But does WvW really belong in with the PvE Daily and Monthly? No. Because it’s not really PvE. I personally think there is enough that can be done in WvW to warrant it having its own Daily and Monthly. But that’s just me.

I’d actually agree with that, provided the requirements were reasonable. The WvW titles are a tad unreasonable at the moment which would be my main cause for hesitation.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

February monthly

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Posted by: MattMesa.8401

MattMesa.8401

This is the first monthly I might actually complete since they took out the fractal bs

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Posted by: Jettit.7184

Jettit.7184

i have an idea lets just give everyone an automatic promo to level 80 with full legendaries of their choice, 150 trait points, full ascended/exotic beserker/rampager/valkryie/ everything gear and give them all 50 million gold and even give the game out for free so the people who complain about kittening everything wont have a god kitten thing to complain about then cause theres nothing to do in the game except enjoy everything being handed to you all like whining kittenes on welfare…if the game is too hard then get better…if you dont like people then go play diablo…if you wanna kitten about a game that is FREE TO PLAY then youre more than welcome to go to another F2P game that you dont talk to anyone, that doesnt have a forum page, that doesnt give a kitten about you, and that no one else plays and stop filling up the forums with kitten

thanks
jet

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Posted by: Turkman.1089

Turkman.1089

I must admit that I am disheartened by the fact that again I’ve to do content I don’t find fun (dungeons), to complete this.

I’ve only completed the September monthly thus far, because every other one required some seasonal or Fractal stuff to do. And I’m not participating in any of that, because I don’t particularly like seasonal stuff in games generally and I don’t like dungeons. To me, PVE is pretty boring. I play WvW exclusively, with a little map completion on the side for levelling twinks.

I thought the whole goal of the laurel system was to finally offer the best in slot gear for every playstyle. I’m fine with the dailies, as they are, these are things that you’ll get on the side if you’re playing any part of the game (well the healing thing is something you’ll have to look out for, if you’re not doing WvW, but everything else is okay, I think), but having to do dungeons is a major let down for me. (I’ve done 4 dungeons in GW 2, so far. And now I am “forced” to do 5 in a month if I want an ascended ring/amulet asap? I’m already bored when I think of it…)

I really hope that the next one will be more open to all playstyles (I don’t know, offer 7-8 things to do for monthly and 5 need to be done, so that nobody has to grind anything)

Abaddon’s Mouth
Renth/Eirik
[DP] Diamond Pirates

(edited by Turkman.1089)

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Posted by: JemL.3501

JemL.3501

with tomorrow’s daily, i will complete the monthly…pretty easy and fast.

this is a problem too when try to handle a main game as minigames…wvw players: pve boring i dont want to go pve map…pve map players: wvw boring i dont want to go to wvw

anyway i know you all are stronger than that… is fast and easy if you really wish to do it, if not…you are stronger!!!

I took an arrow to the knee