This thread is to provide Feedback to the Items team(or whoever is in charge of creating Items). This concerns Items that specifically provide Stats.
There seems to be a rather large disconnect between what features are implemented and what the Items team actually creates. There seems to be a lot of missing Items and a lot of Items whose acquisition is completely different from their counterparts.
Here are a few examples:
WvW Versatile Infusions
So far, the feature of Versatile(Omni) Infusions has been introduced, but only Fractal players have benefited from this. This is because all Versatile Infusions so far have +5 Agony Resistance. There are WvW Infusions that give +/- damage to/from Supervisors, but none of them are Versatile. Is there a reason why WvW Infusions cannot be Versatile?
Ascended Aquabreathers
When you implement a mechanic where the Aquabreather completely replaces your current Headpiece(including stats, runes and looks), and then you implement Ascended Armor, people also expect you to implement the Ascended version of an Aquabreather because it follows logical sense since it is also a piece of Armor. The current best Aquabreather is only Rare quality. If the feature of Aquabreathers was supposed to be scrapped instead, then just allow us to use our current Headpiece even while underwater instead. Right now this is being left in an incomplete state. Is there a reason why there is no Ascended(or even Exotic) Aquabreather yet?
Ascended Trinkets
We are missing a really large amount of stats options on Ascended Trinkets. Valkyrie, Dire and Carrion are the most prominently missing. This is a feature that is currently forcing some players to remain incomplete by using the Exotic version of the trinkets for the stats they want, or force them to waste laurels on a different Ascended trinket whose stats are not what they want, but are closest to it. This is actually something that we were told would be implemented over 8+ months ago. Is there a reason why there are still many Ascended Trinkets stat combinations missing?
Azurite Orbs
Jewelers have a way to Transmogrify 2 Crystals into 1 Orb. Except for Azurite Orb. There is currently no way to acquire more of this item. We can even acquire Azurite Crystals through Fractals now. Is there a reason why players should not be able to obtain Azurite Orbs anymore?
Celestial and Zealot’s Stats
They did a really great job implementing a Karma/Laurel recipe to ensure all stats are available for Ascended Weapons and Armors, then they decide to ruin it all and introduce exclusive Zealot’s stats, whose recipes can randomly be obtained from a temporary event(the Marionette). The gripe here is that the acquisition of said recipes is “random”(or have a really large price difference through the Trading Post) instead of NPC-bought. Celestial stats also get a special mention here for the painstaking method of obtaining it through daily Quartz fusion, and for the fact their their Exotics had the same Recipe-collecting problems. Personally I do not quite get why Item acquisition for a certain stat is made to be so different from the other stats. Is there a reason why certain stats are made so much harder to acquire?
There should be more communication between what features are implemented, what items are correspondingly created and what players want. I dont think it is any harder to create an Ascended Aquabreather than it is to create 30 different recipes and their crafted counterparts just for new exclusive Zealot’s stats.
Please give these missing Items some thought?
(edited by Turtle Dragon.9241)