[Feedback] Dragonball

[Feedback] Dragonball

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Posted by: Kantid.3571

Kantid.3571

Next event after Wintersday will be China New Year, so i want to make some feedback & suggestions from previous years about Dragonball Game.

1. Winning point for volunteers.
The game is made so, what the only thing you want is the winning point.
As result i have seen many times how ppl in loosing team leaving match or just do not enter the field – and then the winner team have problems, because only way to get points in dragonball is to kill enemys. If you can’t get points – you have to wait all 15 minutes to the match end.
And nobody volunteer because if you do – you lose your winning point.
However if you volunteer in usual PvP – you get rewards as a winner, no matter in which team you are at the end of the match.

So, plz give winning point for volunteers in dragonball too.

2. Second suggestion is not so critical, is a about convenience.
I had some problems with launching pads in the start room – sometimes you hit ceiling with your head or failing to land outside and fall back.

Can you make those launch pads like on Skyhummer, or may even replace them by teleport?

[Feedback] Dragonball

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Posted by: Amaimon.7823

Amaimon.7823

1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy

2. agreed, leaving the starting area is rather glitchy, that could use a rework

[Feedback] Dragonball

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Posted by: Kantid.3571

Kantid.3571

1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy

well, may be i don’t remmeber this correct
But main problem was ppl, who leaving matches when loose

[Feedback] Dragonball

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Posted by: Amaimon.7823

Amaimon.7823

1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy

well, may be i don’t remmeber this correct
But main problem was ppl, who leaving matches when loose

>that< is indeed a problem. but in that case as I said, the enemy just gets a christmas tree of points. since the afk players get zapped outside to a fixed spot on the middle of the bridge until theyré dead

[Feedback] Dragonball

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Posted by: Kantid.3571

Kantid.3571

I have have thinking about some extra rewards to make ppl more interested

How about PvP revard track progress? This game is a kind of pvp, so why not?
Progress can be lower than in normal pvp and/or be limited to festival track only.

Can also be applied to Snowball Myhem (and other future festive pvp games if such will appear)

[Feedback] Dragonball

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Posted by: maddoctor.2738

maddoctor.2738

1. Rewarding the volunteers with a winning point is a great idea and it’s how hotjoin pvp works, no reason not to have it in this activity. In that case players will always have a reason to volunteer and not curse when they are picked to swap teams by the RNG. And then stay with their new team for fun.

2. Although this won’t happen, I would love to see some matchmaking in Dragonball. It has the potential to be really competitive but putting players of completely different skill levels in one activity (an activity that is very much about skill) causes problems for all players involved. Some form of progression and matchmaking would solve these problems.

3. Don’t add the interrupt achievement again, or significantly reduce the number of interrupts required. This one is hard to do and you hurt your team if you try to go for it, rushing players head first in order to get some interrupts and die quickly in the process.

4. Kick afkers from the game instead of porting them outside for free points. When it’s time to port a player outside due to inactivity, kick them out of the instance instead. Having one less player in the team is a bad thing, but having a point feeder is much worse.

5. Queued players can join the losing team. However, with 2. in place, it shouldn’t be a problem.