[Feedback] Dragonball
1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy
2. agreed, leaving the starting area is rather glitchy, that could use a rework
1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy
well, may be i don’t remmeber this correct
But main problem was ppl, who leaving matches when loose
1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy
well, may be i don’t remmeber this correct
But main problem was ppl, who leaving matches when loose
>that< is indeed a problem. but in that case as I said, the enemy just gets a christmas tree of points. since the afk players get zapped outside to a fixed spot on the middle of the bridge until theyré dead
I have have thinking about some extra rewards to make ppl more interested
How about PvP revard track progress? This game is a kind of pvp, so why not?
Progress can be lower than in normal pvp and/or be limited to festival track only.
Can also be applied to Snowball Myhem (and other future festive pvp games if such will appear)
1. Rewarding the volunteers with a winning point is a great idea and it’s how hotjoin pvp works, no reason not to have it in this activity. In that case players will always have a reason to volunteer and not curse when they are picked to swap teams by the RNG. And then stay with their new team for fun.
2. Although this won’t happen, I would love to see some matchmaking in Dragonball. It has the potential to be really competitive but putting players of completely different skill levels in one activity (an activity that is very much about skill) causes problems for all players involved. Some form of progression and matchmaking would solve these problems.
3. Don’t add the interrupt achievement again, or significantly reduce the number of interrupts required. This one is hard to do and you hurt your team if you try to go for it, rushing players head first in order to get some interrupts and die quickly in the process.
4. Kick afkers from the game instead of porting them outside for free points. When it’s time to port a player outside due to inactivity, kick them out of the instance instead. Having one less player in the team is a bad thing, but having a point feeder is much worse.
5. Queued players can join the losing team. However, with 2. in place, it shouldn’t be a problem.