Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]
First of all, according to https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/ I believe it is safe to say that the overall raw Gold gain from these will decrease.
But currently the rewards are still not worth doing the events for unless part of a regimented farming schedule. (No point in doing events/champs unless for either fun, or farming heavily)
How can this be improved?
I think one way would be to fall back to the token system:
Completing events in level 1-30 areas would provide “low-tier” tokens that can be used to acquire flashy items, specific skins, and perhaps bags of materials.
Flashy Items: Using tokens to obtain things such as tonics, minipets, and potions/food/nourishment
Skins: Use tokens to obtain certain skin “styles” that would find in a variety of low level areas. (perhaps not require a transmutation charge?)
Materials: Use tokens to obtain a bag of a specific type of material.
Example:
- (lvl1-30) Bag of Basic Metals (Copper, Iron, Silver, Gold)
- (lvl30-70) Bag of Pure Metals (Platinum, Mithril)
- (lvl70-80) Bag of Strong Metal (Orichalcum)
Event Chains should be encouraged. How can this be improved?
I believe that each major event chain should have more player interaction, and end in some kind of interesting result (not just a reward)
Accessing mini-dungeons
Opening new areas in the map to travel
Chests and lootcrates
Bosses and other “challenges” such as jumping puzzles
How can we improve player interaction?
Changing how the typical event/quest tropes function can go a long way, Anet loves to invocate, but events are just on-going quests, and nothing overly interesting.
Example: Escort Quests/Events
The player should be what is being escorted. They hold the item, and a small group of NPCs will try and defend you while you try and get to the location (the NPCs will only scale to 1-2 players, the rest falls in your allies hands)
I would also like to make a note that the NPCs in this game are pants-on-head stupid, and are just a detriment rather than a help.
We have Legionnaires and Captains who face-tank and auto attack until they get killed by a moa….what is this!? The world feels like it is full of weak NPCs that need the players protection 24/7…noone wants to do that, ever.
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