Feedback: Mix and match outfit.
Outfit =/= armor skins.
You can still mix and match – that is, you still have the ability to – but you just can’t do it with outfits.
They’ve stated that outfits are going to be found in the gem store, and new armors are going to be found in-game. With that being said I seriously doubt that they’re going to change outfits into armor skins.
As sad as it is, that’s their decision and we need to either decide to deal with it or leave it and move on. There’s nothing complaining will fix here.
Outfit =/= armor skins.
You can still mix and match – that is, you still have the ability to – but you just can’t do it with outfits.
They’ve stated that outfits are going to be found in the gem store, and new armors are going to be found in-game. With that being said I seriously doubt that they’re going to change outfits into armor skins.
As sad as it is, that’s their decision and we need to either decide to deal with it or leave it and move on. There’s nothing complaining will fix here.
His whole point was about outfits, not armor skins.
And while I understand why Anet did what they did and do not think they tried to hurt the player base making the change, I believe they could implement a better system. Even in GW1 we could mix and match outfits with armors.
Let me give you an example. We have as armor skins a monocle and a top hat. Neither matches any armor set in the game. However, they would look wonderful with the tuxedo outfits. In fact one could argue that those skins were actually made for those outfits considering how well they match up.
Another good example would be able to wear the cargo shorts which are now a clothing tonic with the Jungle Explorer outfit to give a sort of Lara Croft style look.
I think it would be nice if outfit pieces were individual pieces like before and we could mix and match them with armors. Such as showing an armor headpiece with the legs and chest outfit pieces as one example. This was the way it was done in GW1, albeit in a more limited fashion as the outfits (called costumes there) were just 2 pieces. But you could wear the outfit headpiece with the armor look or vice versa.
I do think tweaking the system would enable the player base to enjoy outfits even more as well as allow more individual customization.
Yak’s Bend – Expletus
His whole point was about outfits, not armor skins.
Remember back in the days when we buy a Gem store outfit, we could mix and match them with any clothes? Nowdays, it’s just one outfit.
We were never able to mix and match outfits. We, however were able to purchase a set of armor skins. The OP is saying about how now we can’t mix and match outfits, when they were never outfits in the first place, they were armor skins.
I’d say OP is talking about both armor skins and outfits.
While I may like the idea, I just don’t see the devs changing the system at all.
His whole point was about outfits, not armor skins.
Remember back in the days when we buy a Gem store outfit, we could mix and match them with any clothes? Nowdays, it’s just one outfit.
We were never able to mix and match outfits. We, however were able to purchase a set of armor skins. The OP is saying about how now we can’t mix and match outfits, when they were never outfits in the first place, they were armor skins.
I’d say OP is talking about both armor skins and outfits.
While I may like the idea, I just don’t see the devs changing the system at all.
Actually we were. I often would wear different outfit pieces together. Mostly using sunglasses to replace the hat that came with the Pirate Outfit. You couldn’t show armor and outfit at the same time, but that ability should be easy enough to do as it’s been doable for years in GW1 and the game engine for GW2 is built on top of GW1’s.
And I could easily see them changing the system as there are obvious inconsistencies with it such as like not wearing the top hat and monocle with certain outfits because they are now armor skins when they were obviously made for each other.
Yak’s Bend – Expletus
(edited by Wildkitten.3872)
The idea of mixing and matching outfits may be great but the likelihood that they are going to revamp the wardrobe system so that the outfits have slots for the different pieces so they can be mixed and also go back and completely redo every single outfit they have made so far is unlikely, at best. It’s a great idea but it’s pie in the sky. It would be a lot of work.
ANet may give it to you.
His whole point was about outfits, not armor skins.
Remember back in the days when we buy a Gem store outfit, we could mix and match them with any clothes? Nowdays, it’s just one outfit.
We were never able to mix and match outfits. We, however were able to purchase a set of armor skins. The OP is saying about how now we can’t mix and match outfits, when they were never outfits in the first place, they were armor skins.
I’d say OP is talking about both armor skins and outfits.
While I may like the idea, I just don’t see the devs changing the system at all.
Actually the OP is talking about town clothes.
These were like outfits in that they were bought from the gem store (although everyone had a default set) and had no stats. The difference was you couldn’t wear them in combat – if you entered combat you reverted back to your armor. Unlike outfits you could mix and match them, not with armor but with each other.
When the wardrobe update happened some town clothes (the ones which formed full sets like the chefs and pirates costumes) became outfits. Head pieces became armor skins and the rest became tonics. Which means we can’t mix and match any except the head pieces now.
This is why they offered a refund on town clothes people had purchased before that update. My pirate costume, which I used to love, became useless for me because I don’t like the full set together on any of my characters.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
To me it seems the OP is talking about the town clothes system.
I want that system, I hate this outfit thing and the loss of my precious town clothes hurts.
To me it seems the OP is talking about the town clothes system.
I want that system, I hate this outfit thing and the loss of my precious town clothes hurts.
Agreed. The cargo shorts are almost useless cause of the ugly top with them. Was nice when they could be worn with other outfit pieces.
Yak’s Bend – Expletus
The idea of mixing and matching outfits may be great but the likelihood that they are going to revamp the wardrobe system so that the outfits have slots for the different pieces so they can be mixed and also go back and completely redo every single outfit they have made so far is unlikely, at best. It’s a great idea but it’s pie in the sky. It would be a lot of work.
Except it’s likely that each outfit already is coded for separate pieces. If not the newer ones, the older ones certainly are.
Yak’s Bend – Expletus
The idea of mixing and matching outfits may be great but the likelihood that they are going to revamp the wardrobe system so that the outfits have slots for the different pieces so they can be mixed and also go back and completely redo every single outfit they have made so far is unlikely, at best. It’s a great idea but it’s pie in the sky. It would be a lot of work.
Except it’s likely that each outfit already is coded for separate pieces. If not the newer ones, the older ones certainly are.
The OP’s post title says outfits, not town clothes and he mentions outfits in his post and wishes they could be mixed like town clothes so my post refers only to outfits.
The outfits look like one unit to me and since they are not made to be mixed and matched, it’s quite likely that they aren’t modular but one piece. At any rate, one piece or several, they aren’t designed to mix with units of a different piece. How, for example, would a Balthazar mix with a wedding dress? If the pieces are modular, one of the problems is where are the seams on each piece? Since they were not made to mix and match with other outfits then the seams could be placed wherever it is convenient for each piece, or no seams at all for in the case of the robes outfits. Seams being in different places for each piece means either massive clipping or large gaps between pieces.
ANet may give it to you.
(edited by Just a flesh wound.3589)
The idea of mixing and matching outfits may be great but the likelihood that they are going to revamp the wardrobe system so that the outfits have slots for the different pieces so they can be mixed and also go back and completely redo every single outfit they have made so far is unlikely, at best. It’s a great idea but it’s pie in the sky. It would be a lot of work.
Except it’s likely that each outfit already is coded for separate pieces. If not the newer ones, the older ones certainly are.
The OP’s post title says outfits, not town clothes and he mentions outfits in his post and wishes they could be mixed like town clothes so my post refers only to outfits.
The outfits look like one unit to me and since they are not made to be mixed and matched, it’s quite likely that they aren’t modular but one piece. At any rate, one piece or several, they aren’t designed to mix with units of a different piece. How, for example, would a Balthazar mix with a wedding dress? If the pieces are modular, one of the problems is where are the seams on each piece? Since they were not made to mix and match with other outfits then the seams could be placed wherever it is convenient for each piece, or no seams at all for in the case of the robes outfits. Seams being in different places for each piece means either massive clipping or large gaps between pieces.
Many of the outfits were around before the outfit change.
http://i.imgur.com/NrvbRZW.jpg?1
As you can see, I used to wear the sunglasses, which are now armor skins, with the pirate outfit before the system change to outfits.
There is also the fact that at least 2 skins which are armor headpieces had to be designed to work with what are now outfits, the top hat and monocle. They do not match ANY armor set yet work perfectly with the tuxedo yet can not be worn together now. So that’s just one inconsistency with the system.
The fact that the back piece for the armor can be shown while wearing an outfit, plus some of the outfit pieces can be turned off individually like the headpiece, shows that indeed these have to be coded as separate pieces, or else the toggle would hide the entire outfit.
Now it may be a situation where if someone chooses to wear the body of the outfit that the leggings and chest piece have to be considered one piece for the outfit which means that the armor pieces for chest and leggings can not show at one time, but they already did that with GW1, and since GW2 is built on a modified GW1 engine, the capability should still be there.
Yak’s Bend – Expletus
Your saying, as far as I can tell, that different headpiece could be used with the different outfits. However that does not show that the rest of the outfit is not one piece. It could be that it is 2 pieces, head and the rest of it. If so, that would be the only amount of mixing possible.
ANet may give it to you.
Your saying, as far as I can tell, that different headpiece could be used with the different outfits. However that does not show that the rest of the outfit is not one piece. It could be that it is 2 pieces, head and the rest of it. If so, that would be the only amount of mixing possible.
No, the outfits, which under the old system were town clothes, were I believe at least 4 pieces (not counting the weapon), boots, combined chest and gloves, leggings and gloves, and the head piece.
All I am saying is they could slightly tweak the system that instead of outfits being all one slot items now, they could separate them back. The outfit tab could show headpiece, chest, legs and boot slots. Even if they didn’t wish to allow outfit chest with armor leggings or vice versa, they could allow mix and matching of outfit chest and leggings and they could also allow you to wear either the armor head piece with the outfit chest and leggings or vice versa, which is what is doable already in GW1.
Yak’s Bend – Expletus
Your saying, as far as I can tell, that different headpiece could be used with the different outfits. However that does not show that the rest of the outfit is not one piece. It could be that it is 2 pieces, head and the rest of it. If so, that would be the only amount of mixing possible.
No, the outfits, which under the old system were town clothes, were I believe at least 4 pieces (not counting the weapon), boots, combined chest and gloves, leggings and gloves, and the head piece.
All I am saying is they could slightly tweak the system that instead of outfits being all one slot items now, they could separate them back. The outfit tab could show headpiece, chest, legs and boot slots. Even if they didn’t wish to allow outfit chest with armor leggings or vice versa, they could allow mix and matching of outfit chest and leggings and they could also allow you to wear either the armor head piece with the outfit chest and leggings or vice versa, which is what is doable already in GW1.
In Guild Wars 1 there were 2 pieces. Headpiece and the rest of it. Mixing the different headpiece with the different rest of the costume was the limit of the customization.
ANet may give it to you.
Your saying, as far as I can tell, that different headpiece could be used with the different outfits. However that does not show that the rest of the outfit is not one piece. It could be that it is 2 pieces, head and the rest of it. If so, that would be the only amount of mixing possible.
No, the outfits, which under the old system were town clothes, were I believe at least 4 pieces (not counting the weapon), boots, combined chest and gloves, leggings and gloves, and the head piece.
All I am saying is they could slightly tweak the system that instead of outfits being all one slot items now, they could separate them back. The outfit tab could show headpiece, chest, legs and boot slots. Even if they didn’t wish to allow outfit chest with armor leggings or vice versa, they could allow mix and matching of outfit chest and leggings and they could also allow you to wear either the armor head piece with the outfit chest and leggings or vice versa, which is what is doable already in GW1.
In Guild Wars 1 there were 2 pieces. Headpiece and the rest of it. Mixing the different headpiece with the different rest of the costume was the limit of the customization.
You really need better reading comprehension or are just trolling at this point. I never said there were more than 2 pieces to outfits in GW1. What I said was in GW1 you could wear the ARMOR headpiece and the OUTFIT body at the same time and vice versa. Since GW2 is on a modified GW1 engine, the capability should already be built in to allow this type of mix and matching. We already know the ability to mix and match OUTFIT chest and leggings exist in GW2 as it was doable in the old town clothes system. All they would have to do is divide them back into 4 pieces as they once were and people could then mix and match outfit pieces and be able to show the armor head piece with an outfit, such as guys wearing the top hat with the tuxedos, which is what the top hats were made to match in the first place.
Yak’s Bend – Expletus
Outfit =/= armor skins.
You can still mix and match – that is, you still have the ability to – but you just can’t do it with outfits.
They’ve stated that outfits are going to be found in the gem store, and new armors are going to be found in-game. With that being said I seriously doubt that they’re going to change outfits into armor skins.
As sad as it is, that’s their decision and we need to either decide to deal with it or leave it and move on. There’s nothing complaining will fix here.
His whole point was about outfits, not armor skins.
And while I understand why Anet did what they did and do not think they tried to hurt the player base making the change, I believe they could implement a better system. Even in GW1 we could mix and match outfits with armors.
Let me give you an example. We have as armor skins a monocle and a top hat. Neither matches any armor set in the game. However, they would look wonderful with the tuxedo outfits. In fact one could argue that those skins were actually made for those outfits considering how well they match up.
Another good example would be able to wear the cargo shorts which are now a clothing tonic with the Jungle Explorer outfit to give a sort of Lara Croft style look.
I think it would be nice if outfit pieces were individual pieces like before and we could mix and match them with armors. Such as showing an armor headpiece with the legs and chest outfit pieces as one example. This was the way it was done in GW1, albeit in a more limited fashion as the outfits (called costumes there) were just 2 pieces. But you could wear the outfit headpiece with the armor look or vice versa.
I do think tweaking the system would enable the player base to enjoy outfits even more as well as allow more individual customization.
Yeah. This is what I’m trying to say. Have the outfits become separate pieces that could be mixed and matched with anything. Otherwise it’s a waste to buy one clothing item like Glasses or hats, if you can’t wear it with the outfit…
The idea of mixing and matching outfits may be great but the likelihood that they are going to revamp the wardrobe system so that the outfits have slots for the different pieces so they can be mixed and also go back and completely redo every single outfit they have made so far is unlikely, at best. It’s a great idea but it’s pie in the sky. It would be a lot of work.
Except it’s likely that each outfit already is coded for separate pieces. If not the newer ones, the older ones certainly are.
The OP’s post title says outfits, not town clothes and he mentions outfits in his post and wishes they could be mixed like town clothes so my post refers only to outfits.
The outfits look like one unit to me and since they are not made to be mixed and matched, it’s quite likely that they aren’t modular but one piece. At any rate, one piece or several, they aren’t designed to mix with units of a different piece. How, for example, would a Balthazar mix with a wedding dress? If the pieces are modular, one of the problems is where are the seams on each piece? Since they were not made to mix and match with other outfits then the seams could be placed wherever it is convenient for each piece, or no seams at all for in the case of the robes outfits. Seams being in different places for each piece means either massive clipping or large gaps between pieces.
Well they able to make a scarf go with heavy armor for example…
If they can make scarves go with heavy armor then they should be able to make Balthazar mix with a wedding dress if the person wants it that way. Customizing the clothes is part of the fun of the game…
Let me give you an example. We have as armor skins a monocle and a top hat. Neither matches any armor set in the game. However, they would look wonderful with the tuxedo outfits. In fact one could argue that those skins were actually made for those outfits considering how well they match up.
Another good example would be able to wear the cargo shorts which are now a clothing tonic with the Jungle Explorer outfit to give a sort of Lara Croft style look.
Add to that the eyepatch and the pirate outfit. Extra credit for allowing us to wear the pirate hat AND the eyepatch. You can customize your look with weapons but that is about it.
I am not sure why there are so many outfits out there as I do not see them often (except for special events). Still though, who wants to risk looking like everyone else?
Some outfits lend themselves to a common look, again like the pirate,. Still though, they should allow for individual variations of a common theme somehow as that is what you would encounter normally.
Just give it up. A-net doesnt care…
Just give it up. A-net doesnt care…
Yep.
As long as ppl keep buying these outfits, the money is flowing in.
The latest outfit is 1000gems (for whatever reason) … here comes the flood gate. If it sells well, they’ll know ppl are willing to fork out 1000gems for outfit.
Look at the shift from soulbound to account bound for permanent mining, harvesting and logging tools. It justified the 200gems inflation. These tools should have been account bound in the first place tbh.
For people who are confused the wiki still has the article on town clothing, explaining how it used to work: http://wiki.guildwars2.com/wiki/Town_clothing
The short version is that many things which are now outfits (like the pirate, chef and witch costumes) used to be split into 5 separate pieces – head, chest, gloves, legs and shoes – and you could mix and match them with each other. For example you could wear a pirate hat with the chef outfit and witches boots.
I, and apparently many other people, wish they would go back to that system. It wasn’t as customisable as armour (for example the top and leggings for the pirate costume were 1 piece so they had to be worn together) but it was still better than what we have now, in particular because each piece had it’s own dye channels instead of sharing them. I used to have different coloured boots and leggings in the pirate costume, but that’s no longer possible because they share a dye channel.
This is obviously possible with the outfits which used to be town clothes, and I think it should be possible with the others as well. In some cases (like the wedding dresses) they might need to make the top and leggings one piece, but others I think could be split (like most of the male wedding outfits).
My solution to the clipping problem would be to simply make the top over-rule the leggings. If you wore, for example, the wedding dress and the balthazar leggings then the leggings would be invisible. Tops which are short enough not to clip with leggings (like the Daydreamer’s Finery) could allow the leggings to show.
“Life’s a journey, not a destination.”
The original system was:
- Town Clothes: these could not be used on combat. You could mix & match a vest with slacks, but not with combat armor skins.
- Tonics: none of these could be used in combat (originally).
- Armor: these skins could be applied (using transmutation stones/crystals) to any armor. They could be mixed and matched with other armor skins, but never with town clothes.
The new system:
- Outfits: these are on or off; no mixing & matching. Pay once; use without transmutation. (Helms can be hidden.)
- Tonics: these are still mostly non-combat, although nearly all the newer ones enable costume brawl.
- Armor skins: as before, these can be mixed and matched, now using transmutation charges instead of stones.
His whole point was about outfits, not armor skins.
Remember back in the days when we buy a Gem store outfit, we could mix and match them with any clothes? Nowdays, it’s just one outfit.
We were never able to mix and match outfits. We, however were able to purchase a set of armor skins. The OP is saying about how now we can’t mix and match outfits, when they were never outfits in the first place, they were armor skins.
I’d say OP is talking about both armor skins and outfits.
While I may like the idea, I just don’t see the devs changing the system at all.
I guess when I use to mix and match my witches outfit and my mad king thorn outfit I was making that up right?
Eh, I just wish they allowed it to either buy each piece of armor seperately, or as a bundle with discount price.
example: each piece costing 70 gems, but get the whole thing for 400 gems. Save 20 (numbers were made up off of the top of my head).
Sorry to say this, but I really despise outfits. Why I don’t like outfits? Well, aside them making all characters look identical and being mostly anti-inmersive, it’s because time spent in making outfits is time not spent making mix’n-match-able armor.
Outfits don’t offer anything to me. I’ll happily give 5 outfits in echange for 1 new mixnmatch set. Kitten! Even a new pair of boots or gloves is worth more than all the current outifts to me.
that it makes every other class in the game boring to play.”
Hawks
There is also the fact that at least 2 skins which are armor headpieces had to be designed to work with what are now outfits, the top hat and monocle. They do not match ANY armor set yet work perfectly with the tuxedo yet can not be worn together now. So that’s just one inconsistency with the system.
The monocle was never town clothes, it was always an armor piece (it dropped from the Aetherblade dungeon and I think the attack on LA, iirc).
The fact that the back piece for the armor can be shown while wearing an outfit, plus some of the outfit pieces can be turned off individually like the headpiece, shows that indeed these have to be coded as separate pieces, or else the toggle would hide the entire outfit.
The helm of outfits is designed to be able to turn off so it works properly in cutscenes (which automatically turn off your headgear).
There is also the fact that at least 2 skins which are armor headpieces had to be designed to work with what are now outfits, the top hat and monocle. They do not match ANY armor set yet work perfectly with the tuxedo yet can not be worn together now. So that’s just one inconsistency with the system.
The monocle was never town clothes, it was always an armor piece (it dropped from the Aetherblade dungeon and I think the attack on LA, iirc).
The fact that the back piece for the armor can be shown while wearing an outfit, plus some of the outfit pieces can be turned off individually like the headpiece, shows that indeed these have to be coded as separate pieces, or else the toggle would hide the entire outfit.
The helm of outfits is designed to be able to turn off so it works properly in cutscenes (which automatically turn off your headgear).
To your first point, yes, it has always been armor, but was put in the game before the outfit system change. Name just one armor set that the monocle even matches. There isn’t one. It clearly was designed as a stylish look to go along with some of the formal outfits.
To the second point. Yes, but as already has been pointed out, most of the outfits were designed under the old system where they were 4 separate pieces. The fact that the helm can be toggled off also shows that outfits are not one single piece or else toggling it off would also toggle off the entire outfit itself.
Yak’s Bend – Expletus
Remember when we bought town clothes that we could mix and match? Then they became those cruddy worthless tonics
So many good skin pieces totally going to waste…
I’d love to mix and match, but it is a lost cause. Same for them fixing cow race betting and fixing minion AI .
Mix and match outfits may not be on the cards BUT I would request we were allowed to hide shoulders and gloves (as we can do with armour atm). I would enjoy using the goat legs with the shoulders hidden.