[Feedback] Movement skill changes

[Feedback] Movement skill changes

in Guild Wars 2 Discussion

Posted by: Vegeta.2563

Vegeta.2563

I won’t go into much detail myself, but here is some strong feedback in regards to the changes coming to Movement skills.

http://www.reddit.com/r/Guildwars2/comments/39ceo6/i_hope_anet_reconsiders_the_change_to_movement/

This Guild Is Fire [PRUF]

[Feedback] Movement skill changes

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Hmm, most likely, when you consider, whats all in the pipeline to come, before HoT should come:

  • Lions Arch Revival
  • Core Specializations
  • Combat System Changes
  • Wallet Change
  • Typical Gemstore Stuff from datamined things that aren’t there yet
  • Bug Fixes
  • Fixing the Personal Story back to its State, how it was before the ridiculous NPE came and fixing all the other absurd crap that came along with it to dumb this game down to ape niveau
  • Fixing/Reintroducing Season 1 with the rest of the Game in a similar way how Season 2 worked with new challenging Achievements for doing them another time.
  • Announcing next WvW Tournament
  • Adding Legendary Trinkets (Jeweler 500)
  • Adding Exotic/Ascended Food/Potions (Chef 500)
  • Adding the still since release missing Polymok, Bar Brawls, Target Shooting Minigames (Bar Brawl Achievements were even for a time in the game and got removed later without any explanation, what Anets plans are at all about these things>.>)
  • Game Performance Upgrades like DX11+ or 64bit Client (what would be great and seriously somethign they need to consider finally doing)

So theres more than enough good stuff in the pipeline from which they can and will draw thigns from for a potential next upcoming feature patch that should and I think will definetely come out, before HoT gets released as a preparation for HoT.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

[Feedback] Movement skill changes

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Posted by: Aramilion.6709

Aramilion.6709

Removing this element of the game will make it little worse i think.. In a way of combat or just a logic way.
Just if smn chilled or crippled you, you’re not supposed to Jump or RUN or WHRILL or LEAP as far and as fast as u could if you would be at full health with no conditions on you. It’s normal and realistic, I can say.

So if a player is chasing another, normal thing is to cripple him or just chill. But with this change, even if a player chilled smn, if the enamy has leaps and you don’t, u won’t get him.. he will besicly run away…

U could be using cripple and chill on you, on your adventage. I play warrior and i love bosses who are doing thoose conditions on me, couse i can basicly use my GS 3 to Whrill on them, make 100% dmg potential from this skill and still be close enough not to have to run to him to perform my next attacks. So in theese situations i’m happy to see thoose on me.

I think people are used to this imarement on movement skills, and i think they like it… It’s the game thing. The game mechanic. Something what you can use, if you’re a good player, for your adventage, and feel, that you did something different than just spamming keys and dodge somethimes.

I may be overextending a bit, but I personally love this thing in GW2, and I rly don’t wanna see it gone. I hope A-net will reconsider it. Fixed distance on skills is kinda lame and boring. A-net said in the post, that u can’t rly say what is going to happen if u use this leap skill, couse u think u will get far from, or just close to target to have enough range, but PFF, here it is… u were crippled…

So it’s good you haven’t reached him! Good! U should be punished to not looking for your conditions. If u would look that you’re crippled, you would have known that you’re not going to make it.

When about 3 years ago I was learing GW2 world, exploring. I was wathing at every mechanic you implemented in thie game… And things as THIS i’m talking about, reviving, down state, and field combos with other players.. JUST AMAZING!

SO PLEASE! Do not castrate your game We would be rly thankfull, couse, I think… Everyone loves that. If no, let me know in the comments

Thanks for reading guys.

[Feedback] Movement skill changes

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Posted by: Jaetara.4075

Jaetara.4075

I will have to agree that the movement changes will kill a lot of the fun in the game. Reducing the effectiveness of movement skills by using cripple or chill or boosting them with swiftness adds an extra element to the strategic game play.

One of the things I enjoy in this game is that feeling of control and the ability to counter or enchant actions! Please don’t take that away from us.