Feed the Merlion… before the Merlion feed on YOU!
[Feedback]Path of Fire Preview - August 11 - 13
Feed the Merlion… before the Merlion feed on YOU!
Biggest issue? The story. I AM the pact commander, slayer of 2 elder dragons, defender of the crown, Anise’s right hand, etc., etc., etc. Plus guild leader of Dragon’s Watch. Why am I Johnny-come-lately to an envoy to Elona that’s being led by Kasmeer? Even if Kas is the real negotiator, I should be the titular Envoy – she should be behind me and arrive with me. Not greet me when I finally deign to show up. After arriving, she can stay behind to do politics while I go out and kill things – just like a real hero would.
Appreciate the storage management with unidentified gear, but the cost to ID because of the rare/exotic issue is a problem.
Mounts – neutral. (Why are they in the game again? So we can have mastery gated navigation like HoT? REALLY hope not.)
No verticality. Getting from A to B is not the hardest enemy – positive!
Opening story sequence incredibly uninspired – big negative. First impressions and all that.
Nothing stood out as being an Expansion. (Except mounts, meh.)
I’m sorry to say there was nothing remarkable here to rekindle some passion in a jaded, HoT-burnt vet.
I quit because of HoT and came back because of PoF, and after demo i bought it, that’s how much i liked it.
Loved:
Visuals (omg that night sky)
Soundtrack (obligatory desert theme was good but the other ambient track was amazing)
NPC chatter – NPCs around the map and Rytlock and Kas encounter was brilliant
Beginning of story
Raptor – best mount in history of mounts. Animation, mount/dismount, IDLES… it’s just perfect. And that’s after i played BDO, ESO etc while away)
Hearts (Haha yes i love <3s)
Overall i loved that i can solo explore and mind my own business, suddenly notice something going on and join other players to take down some boss/do event and then continue on my own (just like in core Tyria).
Disliked:
Raptor getting stuck on small ledges
Me not paying attention to breakbars (that’s actually something new for me)
Pro:
Very Nice looking Map
Non over the top mobs
Cons:
Still hiding Masteries behind silly mini games
Unidentified loot
Not enough Way Points
Hearts again too long
Another loot box requiring yet another specific key
Neutral:
Mounts can take or leave (not a deal breaker either way)
Overall, good taste of the expac. Judging by guildies reactions, succeeded in goal of getting players to buy PoF. Beautiful landscape. Played a new class. No idea how a person coming back or new could possibly complete the story without dying many times. Mounts are cool. Race was disappointing, when game cancelled it for the city coin collection, AS THE EVENT WAS RUNNING.
The story instance and the view of the map felt right. The mastery points are good. There are very easy ones and there are hard ones too. They felt like the title based mastery points, but in the open world. Especially thanks for the portal mastery. As a GW1 veteran it felt nostalgic Besides, the Hell’s Kitchen mastery is a bit hard The fight felt good too. Sometimes I went down quickly (because of my own arrogance), sometimes I could tank three hydra and their heads! Oh, the heads It was really fun. The raptor felt good, the animations are wonderful and the jumping capability is very useful too. It will opt out the staff and retreat on my guardian in pve very quickly. No other opinion from me about the mounts, because I only saw one.
Oh, almost forgot! The music was fantastic!
I was struggling with mounts at first, with precise or subtle movement, until I turned on action camera. Then everything worked absolutely beautifully. However, this became a problem as I had to constantly be aware of whether action camera was on or not, and since I fight without it, the switch on/off destroyed the love and care you put into the fluid transition between mounts and combat. If we could toggle action camera in settings for mounted movement as opposed to keeping it on always, all the problems would be solved. Very excited, but manually needing to turn on action camera every time I went on mount just created another awkward key-bind and clumsiness.
Positives:
- Great map design
- mounts feel alive
- Mob design fantastic
- Bounties are intresting
- uni gear is good idea but needs better execution
- Lore is more, keep adding more lore makes world feel alive
Negitives :
- Ai needs more counter play. Give some stealth, boons big attacks to interrupt anything to feel more engaging.
- uni gear neededs blue/green as one type and yellow/orange as another type to take some of the rng out and gold sink.
- Didnt play much because it was a demo and still wanted starting full experience feel fresh.
I expect the full thing will be great with some issues resolved.
I’ve tried not to spoil myself with too much content so I haven’t played for long, either way, here goes.
The mount handles really well, I like how you can decide how much of your dodgebar you want to use by how long you hold spacebar & how the mastery is introduced.
The map felt very flat, which is a shame (but it’s just one out of 5 and only like half of the first so I can get around that). The art of the map is great, just like HoT maps were so that’s a plus and it seems some parts of the map are designed for the other mounts so that should be nice from an exploration point of view, just as with HoT.
I managed to fight one of those giant living cactus/melon/fruit monster bounties which had it’s own combat mechanics, a big plus for me. I feel like bounties could be something to last a long while as far as content goes if certain skins or rewards are tied exclusively to them (if there already are, good).
Some of the minigame masteries were also quite fun to do, it is much more interesting than simply communing.
Hydras… obviously the decapitation mechanic is pretty cool, hopefully it’ll be used on some other monsters/bosses. (missed oppertunity on mordrem vines here though :P ).
I had a lot of fun. I was very sceptical about mounts. I have been an opponent of the idea any time it comes up in the forums. I thought it was done well, and I think I can live it. I also really enjoy the idea of them being more than just a cosmetic speed boost. The race was fun. so was the Raptor Heart, catching fireflies.
I really appreciate the improvements you’re making with mob movement. I enjoyed the story, I thought the heart was meaningful. I look forward to how things progress and for the new elites.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Mounts – didn’t need, don’t like that map/mastery is all about them. Don’t like the frequent dismounts. Camera zooms out when mounting and in when dismounting, hate that.
Bounty – don’t like go-fetch. Why can’t they all just spawn randomly and whoever is there gets credit?
ID items- hate/despise this. Does not save space as all items expand into slots when id’d. Gold sink. Forces repetition of hearts. Devalues the copper fed machine since you can’t use without destroying everything.
Artwork, music, design – love!
Hearts/Mastery points/Hero points – didn’t see/do a lot of them, but seemed good.
(edited by Zoria.1392)
I really liked treasure maps, that was cool. I found the Mastery points cool, but was disappointed at nonrepeatable content for the more involved ones. I am ok with unidentified gear, but I think it should be exclusively for greens and blues so that they can be disregarded entirely. The chance to get a rare/exotic skin makes them an annoying money skin that feels required, followed by a money sink to salvage.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I found it annoying to have to dismount and then remount in order to forage. Agree with going directly into gliding if I dismount in the air.
Ranger primary
Thanks for the opportunity to provide feedback. The first PoF preview weekend was a lot of fun, and I’m definitely looking forward to the next one when we can take a look at the new elite specializations. Here are a few observations about the first preview weekend:
Liked
- The raptor was useful, fun, and I really liked that it was always available on the skill bar
- Map scenery and art was beautiful, engaging, and well designed
- Music was appropriate and well-done as always
- Bounty board
- Being able to dye the mounts (need more dye channels though)
- Liked the material reward chests and heart vendor rewards
Did not like
- Need either more WPs, some “free” unlockable WPs like the Siren’s Landing shrines, or some other form of instant travel like thermal tubes – mounts are fine, but not a substitute for fast travel when you want to get to content quickly
- Hearts took too long to fill (especially the raptor training one)
- Need to be able to dismount and glide when falling while mounted
- Didn’t like the boss mechanic requiring us to stand in the designated area to do damage – it seems contrived and took away some of the fun factor during those fights – especially with that hyena boss that shadowsteps frequently, his designated area was changing so rapidly the fight just got frustrating and I left
- Please no more keys without giving us a keyring
I can’t play as much as want this weekend, but here are my two cents:
- Mastery points: was very good to have different “minigames” and less repetitive Keeling MP. Maybe the cooking mastery point needs to throw the food a little more faster.
- Mounts: i was sceptical about this point, but the ways they works makes me hope that they don’t break the glidding system and the exploration in other maps like core tyria or HoT (at least not much).
- Map was good, but i feel it a little “empty” in part because was beta without his metaevent active and lost of height we have in HoT, by example a level like “underground cave of sandsharks”.
- Enemies: was good to see some “old friends” like Hydras (version 2.0), but as other players says body look like too weak compared with heads. Also “new friends” like Sandsharks and more options to kill Quaggans (well… “dried quaggans”).
- Waypoints: I think was a good idea of having WP like Siren’s Landing, Having 1 point accesible from outside but once in, you can travel to other WP freely. But you need to travel to the WP first to purchase (not purchase/activation before visit/unlock it).
- Unidentified Items: this have a good point and a bad one, first the good is the “need an expert to identify (go to Heart Vendor)” but the bad one is a undercover money sink system. Maybe with separated unidentified quality and only pay for identify rare or exotic ones.
I liked enjoyed the exploring in the new map, the old friends to kill from gw1, but the one downside thing about the beta was the unid’ed items, I disliked wasting time messing with it in 1 and the extra steps added to it in 2 made it turn into work not to mention it’s just a gold sync
-Theme was nice.
-Raptor was enjoyable.
-Combat was fun (playing Mesmer with default setup) but my character was completely decked out in the best gear? So the fun/difficulty factor may be skewed.
My Feedback about the Demo as brief as possible
- Mounts – A long wished feature has become true, they make fun, they feel trustworthy and full of live. Make now sure only, that they become more customizable (better dyeable, can have own names like Ranger Pets, legendary Mounts?) and get improved with additional types of Mounts perhaps (Speeders for Dodging/Carriers for Travel as Group) and they are perfect.
- Mobs – I so loved the new creatures, especially Sandsharks and Hydras, loved especially that we can hack off the heads of the Hydra, sadly the Hydras aren’t like in Dragons Dogma, where a hacked off head results into 2 regrowing new Heads, like how a Hydra should be based on mythology.
- Found it very nice that mechanics from Super Adventure Box found into the normal game, like collecting up items on touch (Casino Coins). Please rework all those things from older Collection Achievements to the same mechanism, that the items you have to collect are not just only name plates you see only, when you press Control + Alt, but instead are visual floating more visible things you just collect automatically on touch of the floating symbol like these Casino Coins in PoF.
- That Cooking Achievement – Terrible, needs better time balancement. The time you have, runs out way too quickly.You also have never all possible requested items in your angle of view, so that you have to search often too long for an item, and then that dumb cook is also permanently running around and you need to throw your stuff to him, which is working way too clunky, due to the throwing animation taking way too long time, until you finally throw, which could be already too less time of your timer. Would be solved, if within the throwing animation the timer would stop…
There should be also more ways to refill your lost time, other then throwing correct items, like a 1 time use skill which fills your time up again.
- Unidentified Gear
Nice nostalgic feature, which makes inventory management alot easier and quicker, plus its another potential good aspect for a new mastery line, which is all about Identification – made for this already a brainstorming idea the moment I heard, Identification returns here But I can also agree with the people, that it needs improvement and items shoudl get also separated between their rarities, so that we can see, which items are worth an itentification, and which are not worth it. This coudl become a part of said Identification Mastery, addiing under the line a mastery, which enables you from that moment on to seperate unidentified items in their rarities, like making it the first Identification Mastery you can learn from that line.
Didn’t got deep into details of the Demo, because I didn’t wanted to spoil myself too much, but that are the key elements i got an impression from on my demo day on the few hours I played.
I spent the weekend mostly playing with the mounts and imagining what kind of effect they are going to have on the game. A couple of questions I have about them are: 1. Are they going to be usable everywhere? and 2. Are they going to be “normalized” or are different mounts going to be different speeds and/or abilities?
Other than my concerns with the mount system, I echo what others have said. The rendering is beautiful, and the mobs are a bit too easy after the difficulty of HoT mobs.
Overall, I enjoyed the preview for what it was. I am more interested in the new specializations and how those will affect diversity as it applies to fighting styles in PvP, WvW, and if they will be carried over into PvE.
Liked the look of the new map. Liked the mount. Liked the story part I played. Liked the battles in the story I did. Liked the feel of the expansion. Liked the openness and getting around, unlike HOT. Liked ability to feel successful, unlike initial experience in HOT getting killed by mobs. Issues: a way to identify completed bounties. A pain to go all the way there and find out they have been done. Issue with Unidentified equipment and paying to identify. Wished I could have tried elite specs. As a PVE player primarily will be hard to make an assessment in wvw and pvp for my play style and experience.
- Unidentified should show/stack by rarity. This was a biggie, nobody wanted to risk salvaging a precursor but would not mind identifying the occasional thing that had ectos.
- Mastery points should not be gated behind minigames. I would say the more insights (that are not insane to get to) the better.
- While we did not see elites PLEASE have a good way to get them, hot was ugh, especially the initial 400 pt bit.
- In general raptors were nice and fluid to mount, a bit jerky moving but I suppose I will get used to it. Too many things unseat you though.
Please adjust the size / proportions of the mounts for Charr characters. The Charr models are far too tall / shoulders too wide for the raptor mount; I can only imagine how awkward they’ll look on the rabbit. The shoulders make the Charr look far wider than the mount, and the Charr’s height makes it look taller than the mount.
Alright, time for me to leave my utterly scathing review…
So I tried the demo a small while ago and quite frankly I’m not impressed. The problems are found in gameplay, story and in the new features.
Lets start with the gameplay/features. You’ve added mounts to the game, a game that was already offering speedboosts and mushroom jumps. And now we’ve managed to enter a story arc where we don’t get mushrooms/laylines but instead we have to climb a raptor to make some weird jumps. Why not just give us a portable ladder instead?
Then there’s the story… When you create a human character you are told that Kryta is pretty much the last human kingdom in existence. So you play through the game, which is pretty boring, leveling to l80 and beating Zhaitan. Then you enter what I think should’ve been GW2 to begin with: the HoT area. It gave you access to all sorts of fun with mushroom jumps, gliding, some special features like learning languages and all that. The environment was pretty unique too with the Itzel, Nuhoch and Exalted inhabitants. Now we enter this expansion, where we not only find a human civilization that goes completely unexplained…. in the political climate we have today you’ve decided to go with the sandkitten variant.
And so we have a story arc that tries to justify having a mount and feels like a cheap point scoring exercise on all fronts. If we take the map position, we would expect more humans north of Kryta, not south of Ascalon. South of Ascalon we’d be expecting Charr or Charr-like creatures. Or maybe another variant of what is already living in Ascalon. And I personally believe that with some imagination you could come up with something far better than something that has to refer back to reality. I’m saying this also because in my opinion, this game is supposed to escape reality, not drag us back into it.
the good – map design, amazing skybox at night, desert themed music reminded me of arabian nights and prince of persia, mounts movement animation, mounts idle animation, forged enemies, hydra enemy effect aka rolling heads, lighting and shadows, water effects, rich textures everywhere, constantly getting launched by sand sharks (annoying but hilarious design), Vistas cover the world pretty well making it interesting to watch instead of skipping.
the bad – hydra too easy to kill, mount getting stuck on small bumps, unable to strafe (even a little) while mounted, some FPS issues inside the city on the rafters above, several mounts jump locations are painted blue in the distance (a glitch)
the ugly – nothing really.
The zone was quite boring in terms of design. Just more cliffs. Yay. The interesting bits were just beyond the demo boundaries, hopefully the architecture improves because HoT was a gigantic leap forward in terms of map design. Possibly ahead of its time given how bad many players apparently were at spacial awareness.
The mount was great, it had a heft to it that felt realistic. It’s attack was rubbish though, and didn’t ever seem to land right.
The mastery mini games were cool, good idea with those.
Hydra was neat but weak.
Legendary sand shark was incredibly annoying. Those spinning lasers are just a poor mechanic imo.
Choyas. Dear God. Why? First Rock Devils and now these guys? ANet master trolls.
Mount race was super fun!
In general, seemed good, but no verticality is meh. Zone did not have the same level of chaos and life as Verdant Brink. Hopefully the other areas get better in this regard.
Please stop gating demos behind story instances. Just start the demo in the new map.
Visuals are stunning. Detail is fascinating. Exploring is going to be fun.
Raptor mount looks good but movement is annoying. Can’t imagine using it other than when absolutely necessary. Hope other mounts move more efficiently and less “realistically”.
Music is cliched, what little I heard so far. Pleasant enough, though.
Didn’t do much of the content but it looked very much like “more of the same”. Fair enough. Hope there’s something at least a little unexpected further in, though.
All in all this looks very much like a “don’t frighten the horses” expansion after the shock to the system that was Heart of Thorns.
Two years is too long to wait between expansions, though. I’d rather have less ambitious XPacks more often any day.
Appearance: Loved the area of the map we could explore. The size of the maps is going to be more what I have wanted in games. Still not quite as bit as the Qa River Valley in Vanguard:SoH, but it was definitely a good size. (note: yeah, I know, vanguard was a different structure for zones).
Amnoon is beautiful. Moreover it feels big. To dig up Vanguard again, it reminded me of running around in Ahgram or Khal. Big plus for me in that.
Just wanted to second this. I got an immediate Vanguard vibe the moment I arrived and that’s a very good thing.
I found the mounts to be awkward to handle, the lack of a side-step on the raptor depsite being able to walk forward or backwards at an angle felt at odds with the regular controls of walking and flying. Quite often I found myself ‘side-stepping’ only to rotate because in my head I was trying to side-step as if I was on foot. And then the camera swung round and I found it a bit frustrating to reset.
I hope you’ve seen the massive outcry against identifying loot (at least as currently presented). If not, https://forum-en.gw2archive.eu/forum/game/gw2/Unidentified-gear-Please-No-No-No-Nooooo/page/6. Please let us know your thoughts, because several people have said this is a make-or-break issue for them.
I’m one of those people who spend the majority of time playing the game instead of writing about it, but after exploring the demo zone in the crystal desert for a few hours I just had to post. I liked the map design; the hearts and mastery point challenges were fun (with just the right amount of Guild Wars 1 nostalgia) and even though I initially wasn’t excited about adding mounts to the game, I think that the dev team has done a brilliant job. The running and idle animations (and audio) feel realistic and add character to the mount, and the dis/mounting is very smooth. It still needs a bit of fixing here and there, but that didn’t stop me from officially adding raptor races in the desert to the things I enjoy the most after WvW. I’m looking forward to testing the new elite specs next week.
I thoroughly enjoyed the embark seen on the airship through the various regions to the crumbling pyramid . The story getting to the city of Amnoon was very well done . I look forward to the next chapter . The city of Amnoon felt very animated and lively. Discovering the cities various levels on my Raptor " insert name ?" was a lot of fun . I enjoyed the different mastery challenges . I had fun playing new content . The bounties where well done . We had people on the bounty and trying the new boss mechanics. We would aggro random mobs in the area and end fighting all of them . People where going downstate and getting pick up to continue on the bounty . We where laughing and having a good time. This felt like a old times when the game first came out . Learning the game again. We need those sweet sweet juicy new elites . The Raptor " insert name? " needs more dye channels would be awesome . We ended up running around on the Raptor’s " insert name?" using the Aviator’s Memory Box [&AgEpCQEA] , Vaaarrrrrrrum for a solid 30 minutes or so. Than we added the Bobblehead Laboratory , [&AgFMjQAA] , Now that was fun . Thanks again for a great beta weekend looking forward to final delivery on the September 22nd .
While it might be too difficult to implement, one would think that it would be logical to be able to fire ranged weapons (bows, staffs, etc) while mounted. I mean, Native Americans and others were known to be able to shoot their bows accurately while riding full-tilt on horseback!
Also, isn’t it about time that the “juvenile” pets that Rangers have, pets that we’ve had now for years, are finally allowed to grow up and become adult pets (more power, HPs, etc)?
Any chance of adding that to the new expansion at some point?
Im gonna have to disagree with some people here. I like the identified gear. I understand why some people may not like it. But i feel like it helps to address one of the biggest problems with loot in gw2.
That its largely worth extremely little. Lets face it no one is excited to see loot if its not a precursor. Exotic? Salvage. Rare? Salvage.
But with this people kind of have to choose whether or not they want to go for exotics or rares and even precursors.
You can just salvage for safe reliable profit. Or go for that larger reward. Now alot of people will just salvage. But that heavily reduces the number of rares and exotics floating around. Including sigils and runes, as well as ectos. This might make them more worth getting.
As the prices on those items increase. The reward for GOING for those items goes up. Atleast that is what I am hoping will happen.
At the moment loot on an individual basis is largely pointless. I feel like this might be one of the best ways the change that over time.
At the moment crafting is largely pointless as well for many items. After all you can just buy that item often for less than the materials would cost you. Maybe as rare and exotics get rarer crafting will have more of a place. Where as now its mostly for spamming the daily patterns for quick profit.
As for the rest of the Beta. I was pretty happy with what I saw though I was kind of sad to only get to mess with one of the new pets against the new enemies.
I really want to see what a legendary hydra boss fight would be like. As well as some larger scale battles against those forged. (The one that puts up the walls? That would be REALLY cool in bigger battles. Imagine a boss version that puts up a labyrinth around him you have to navigate to get around when you get him to x% health and you have to make it to him and break his bar to get rid of it)
I’m so sick to death of this obsession with having so few waypoints on maps. Don’t you understand that was one of the great things about gw2! Being able to quickly jump to events on the map.
I don’t know why ANET ask for feedback they barely act on it.
www.pandionknights.co.uk
Ava Solaris – Warrior SFR
Other than my problem with the raptor, which I covered in another thread, I really loved the demo area.
When I heard it was going to be desert, I was really dreading a huge colorless area but I was most pleasantly surprised. The Oasis is beautiful. I enjoyed the battles and helping the refugees.
Step backward.
- less masteries
- no HoT verticality
- no glider love
- no outposts only hearts v 2.0
- no groundbreaking new feature (like hot glider and verticality)
I was very dissapointed. GW2 succeeded because it dared to innovate. Here I get some QoL changes (indentification, bounties) and game being afraid to break out of standard MMO tropes…
(edited by ZeftheWicked.3076)
I’m so sick to death of this obsession with having so few waypoints on maps. Don’t you understand that was one of the great things about gw2! Being able to quickly jump to events on the map.
I don’t know why ANET ask for feedback they barely act on it.
The feedback over the last couple years has overwhelmingly been “We want fewer waypoints on new maps.” So, I would say they have acted on it pretty well.
Monsters, were too far apart, need map wide meta events as well i dislike that there is no vertical areas after teaching most of the player base to think outside the box giving in and undoing that is a bad idea. It was great story wise voice acting amazing.
6.5/10 2 point loss for lack of vertical areas.
Edit : Forgot to mention i would like enemies to at least have some kind of counter play if there going to be weak a dazes stuns etc.
(edited by Genesis.5169)
The mount seems to be very well done but it feels way to slow I don’t feel like the slight speed increase justifies their existence. I understand we will need them to clear gaps and stuff but I just feel unimpressed. Please speed em up!
I’m so sick to death of this obsession with having so few waypoints on maps. Don’t you understand that was one of the great things about gw2! Being able to quickly jump to events on the map.
I don’t know why ANET ask for feedback they barely act on it.
The feedback over the last couple years has overwhelmingly been “We want fewer waypoints on new maps.” So, I would say they have acted on it pretty well.
Shocking, that’s actually disgusting. Well I’ve been away a couple years so I guess I’m in the minority and I have the rest of the player base to blame.
www.pandionknights.co.uk
Ava Solaris – Warrior SFR
Elona looks amazing. One of my big fears was that the beauty of GW1 Vabbi would be lost.
The physics and animation on the raptors knocked my socks off. In particular, the idle animation, petting my beast and having it respond. Loved the way she would get distracted at times.
How about an option to name our mounts, ala’ Rangers?
A euro friend and I remarked that it felt a lot like Kryta in the interactions of the npc’s
I’m really concerned that Mesmer will be severely nerfed after the major sell period is done.
Making Necromancers into Ritualists is an interesting change.
A warrior as a gw1 Mesmer? That’s a bit insulting to me, truthfully.
The map looked amazing!
the mounts were disappointing in that they made a number of people (myself included) very ill. (and yes i tweaked everything every which way to no help)
The fights felt the same as always. Keep fighting mobs until the timer is hit (or whatever triggers next phase) and rinse and repeat.
Though ultimately, my biggest complaint is the motion sickness of the mounts and the fact the are obviously going to be required for map completion. I was trying to see if any of the devs addressed this but haven’t seen anything.
I will have to put off buying the expansion until i know i can actually play it without becoming violently ill.
Liked mounts. Concerned some players are getting motion sickness as I tend to be sensitive to it myself. Worried other mounts might make me ill.
Raptor jump doesn’t appear to have the glider opening issue that plagued me at HoT launch, good job.
Please however start testing content at a 400-500ms variable ping. The chef MP was cute but frustrating as my client clearly indicated the ingredients had hit but the server wasn’t registering it at all, or not registering it till the last minute.
Raptor was fun to try out. I appreciate that you can partially dye them.
Two things for me to request:
-Stingy Choya fighting pit organizer needs to hand over our winnings
-Please make a Faren mount, thank you
Human Guardian
Team We Flop Friendships [GDI]
Speaking on behalf of others since I know they do not post:
- The vertigo/nausea on mounts needs some kind of tweak or mounts need to not be a gate for progress and exploration. People dry heaving/vomiting over discord in a game they otherwise would really enjoy is NOT good. Really has the potential to destroy communities as it is. This shouldn’t compromise mount controls as they are supposedly spot on otherwise. Non-required for traversing maps (even if they help speed things up a lot) seems like the ideal compromise if a solution isn’t found.
- UID gear is not fun and is quite cost-prohibitive. Cheaper/free or break down by rarity would help fix this. If it doesn’t even come close to breaking even, people just won’t do it, and if the loot as a result is worse, they won’t play the maps in general.
- Major favoring condition builds from mobs with extremely high toughness or power damage resistance. This was bad enough with HoT. If the elite specs are killing these at the same speed across power/conditions, it means your new power builds are OP.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I love what I’m seeing of the world so far. Enemies seemed interesting. Water and sky looked GREAT! Exploration felt GREAT. Can’t wait to see more.
The raptor felt great most of the time, but I can’t decide whether I like how it controls differently than the character. That’s frustrating, but I may get used to it. Turning via keyboard felt especially off (and nausea-inducing).
I love the idea of unidentified items and how you’re using that to fix inventory issues, but PLEASE pull qualities yellow and above out of the green salvage items. Maybe just make green and yellow unidentified – that’d work for me. Additionally, the price to identify seems too high. Feels punishing.
i like the race i hope will get more different track after realese and add obstacle its just boring to race other players with jump jump jump and hope race will get better reward for 1st-3rd winner
i like bounty system they random skill they have every encounter is good.. hope bounty get more challenging,,
i hope pof map will get meta event or something like that so map will not empty after few month pof realese
Map and enemies
It’s really beautiful to look at. Gives a desert feeling. Enemy names made me chuckle, Sandsharks! Someone in the team must be a bad creature horror movie fan. Now all we need is a Sharknado! Found the Lion King reference, too. Fire Hydras pack a punch if you pull 4 of them. Other than that they feel a bit like a HP sponge. Could do better with less HP and more firepower/skills I think. Let the severed heads explode!
Bounties
Too few different ones. They seem to be inspired by D3, I like the randomized skills. But please also generate random names for them. This will end up in hilarious name combinations. The quaggan cactus, uh legendary Choya, was fun but lots of ppl with me seemed to dislike the fight.
Masteries
I find the cooking one obnoxious. Sorry but I really disliked it. It feels there are too few easily accessible ones in the starting area. But this might just be with half of the map missing. By the end of the demo I had 3 points left for the canyon jumping but only because I obtained the unobtainable ones (quicksand and the south west one where you need the skimmer) through, ah, creative playing. Glider and log out/in.
Mounts
Absolutely love the raptor. It looks stunning and feels perfectly. Best part of the demo was the raptor race. I do hope every map has a race with its corresponding mount.
Edit: already posted by others +1 for map wide meta events like HoT. Really hope there will be one in every map.
(edited by Kiza.5630)