Feedback Physics

Feedback Physics

in Guild Wars 2 Discussion

Posted by: Cash.2385

Cash.2385

I love Guild Wars so much, but what would be more funny then seeing a dragon take a swipe only to send twenty people flying through the air only to rag-doll while sailing and hitting the ground. I would also hope to see evolving geometry where say if someone hit the ground it would leave an indent, or if a dragon landed on the ground bear footprints to give them more effect of mass.

Love the game glad to hear about the mastery system and new area this is the best.

I know I may not see these physics in this game but in the future… please.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

that level of complexity in a physics engine would be absolutely crippling to performance in an MMO.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Cuddy.6247

Cuddy.6247

That’d be way too complex.

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Posted by: Ayrilana.1396

Ayrilana.1396

Considering fire damage can kill fire elementals, I don’t think they would do this even though it would add more realism.

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Posted by: loseridoit.2756

loseridoit.2756

rag doll eats data

Not everybody has the internet to make this possible

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Considering fire damage can kill fire elementals, I don’t think they would do this even though it would add more realism.

They simplified the damage considering gw1 had so many damage types. Slashing, piercing, blunt, air, fire, water, earth, chaos, dark, holy, and shadow. And thats not counting conditions or hexes…

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Cash.2385

Cash.2385

Someday there will be Rag Doll Physics, and I wait for that day.

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Posted by: loseridoit.2756

loseridoit.2756

Someday there will be Rag Doll Physics, and I wait for that day.

Rag doll physics team parties. Someday

Someday