With PoF just around the corner I would really like to draw attention to our dearly beloved core skills. We use these everyday, and (opinion) they sadly feel underwhelming.
Fact – Mesmer wells are better than Necromancer wells.
Opinion – I don’t think many or any really use or consider them anymore. (aside from maybe blood and power), corruptions or minions seem to be the main thing.
Changes – Something to improve their purpose and better cooldowns.
Fact – Warrior has little to no underwater condi (its legit two power weapons).
Opinion – Why……
Changes – Pick one and give it more bleeding please.
Opinion – Guardian Meditation skills have a rather high cooldown set.
Changes – Lower CD.
Opinion – Box of Nails on Engineer is very low damage vs its cooldown.
Changes – Tweak the damage, lower the cooldown slightly.
Fact – Revenant Demon Stance does not follow its original intended design of taking condi’s on self and using for own nefarious purposes. Necromancer is actually able to do this in a fashion by taking allies condi’s and sending them to enemies.
Opinion – Empowering Misery is absolutely terrible as a result because now he has no cleanse and doesn’t use the condi’s he has unless you take a single grandmaster (that requires a STANCE swap, why? Prior to PoF, he only has one actual condi stance). Pain absorbtion costs too much and is based around the old abandoned design of rev using condi for evil revenge, but is not really supported. I have not actually seen anyone ever really use Centaur Stance.
Changes – Pulsating Pestilence should passively also mimic incoming condi to nearby enemies with a separate cooldown. Bring back that core idea of applying condi to Demon Stance user’s being dangerous in some fashion with his skills. Necro’s can take allies condi and send it to enemies better. Make repleneshing despair heal once every second for each unique condi on the player in addition to a smaller pulse when receiving a new existing condi stack. An incoming unique condi heal does not help anyone against someone using only poison per say, and he really needs to match his original design (if this is too powerful, consider moving it somewhere along the traitline, like where bolstering anguish is, that things not useful for a condi spec). Lower Pain absorption cost so we can actually survive when we receive several dozen condi and are low stamina. Cleanses are more likely to occur than rev needing to tough out the condis himself, so let it be a bit more selfish. Empowering misery needs something to make it more useful. I definitely dont feel empowered when I use it and feel immensely kitten. If your not suffering from a slew of condi, you get less healing than majority other healing skills. And it in no way solves the problem of several dozen condi on oneself after the healing as you will likely lose said healing extremely fast with more condi ticks. Consider simplifying Centaur Tablet to follow the player instead of player move? I mean his entire utility skills are based on using it, why does he also need to move it himself? Let it whirl around the player and heal, and the travel skill becomes a healing pulse instead (personal opinion).
Opinion – Elementalist Cantrip cooldowns are a little over the top for what they actually do.
Changes – lower cooldowns or improved functions.
I truly hope these will be at least considered for review. Especially how Demon Stance Revenant was abandoned in its original purpose to this shadow of its former ideal.