The other day I found out that I spent quite some time in this game killing world bosses, as it is a somewhat easy way to get rares which I salvage for ectos while at the same time doing my daily. So then I thought that maybe it is not the worst idea to give some personal feedback on how it feels to kill world bosses these days. So here it is, my personal world-boss-feedback list.
Please feel free to add your own experiences. After all it is information like this which may give ANet a hint on what works and where to enhance.
Claw of Jormag
The most annoying world boss. Even if I go there with my warrior (which has quite a few stunbreakers) it makes me bite into my keyboard considering how there is always still another fear that sends me almost off the map. Additionally the fact that champions which spawn during this fight now drop champion boxes has turned this event into a toxic community fight about participating vs. delaying as long as possible to make more champs spawn. Personally I don’t like this boss fight.
Taidha Covington
The boss fight which is most likely to fail in my experience. If the boss that you did before Taidha takes a bit longer you may be sent to an instance where the galleon is already so much damaged that no matter how engaged players attempt to fight it is a lost race. But even if it is not that way, this fight is rather dull. Taidha doesn’t do very much once spawned and the road towards her spawn (destroying the gate quicker than the galleon sinks) is extremely repetitious. There are some areas in which this fight should be enhanced.
Megadestroyer
Pre-events are quite spread-out and often it is not clear whether they are done or not – most players simple wait semi-afk near the waypoint. The boss fight itself is ok, it favors ranged players a bit more since they can stay out of the lava, but its alright that way.
The Shatterer
Ah, fighting the paw of a dragon… Pre-event is rather abroad and scales up way too much so it is best if someone does it alone, which is not easy to communicate. Shatterer itself is … not doing a lot to make this fight interesting, most players are not even aware of the crystals that heal it up again when around 50% health. Underwhelming for a dragon fight.
Modniir Ulgoth
This one i somehow like. Pre-events are nice for farming mid-level mats, there is a nice event chain at the final destination (although it is tough to get champion loot of the three champion beasts when not grouped, but that can be easily avoided), Modniir itself doesn’t have a lot of tricks up its sleeve, but it also is not a huge meatshield so the final fight at least is not too long.
Golem Mk II
One of my more favorite bosses. Yes, ranged chars have benefits in this fight and the boss itself has a bit too much hp, so the fight takes quite long, but players with some sort of positional awareness are honored here (daily trickster…).
Fire Elemental
5 Minute pre-event is too long IMO (and there are way not enough enemies to fight), boss fight too short. I know it is in a starter area, but it could make use of a little push.
Jungle Wurm
Pre-event with 3 champ avatars is bugged in terms of event success rating, I get loot right for all three champs exotic chest, but not event reward. Worm itself is ok, most of the time I zoom out as much as I can and position the camera hovering over the wurm so I can see the wurm telegraphing its next attack. Please add achievements for successfully dodging every knockback, would be fun.
Shadow Behemoth
I like the way it has been changed with the intermediate portals. Boss itself could use more tricks, but it is ok. One of the few world bosses of which I know that they drop unique loot (the staff with a gargoyle on top, don’t know the name currently). I personally find this motivating, although I have dropped this staff already several times.
Svanir Shaman
Pre-events need way more aggressive scaling towards larger player numbers. Boss itself is quite boring with too many HP.