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Posted by: mdhein.6803

mdhein.6803

First of all, let me start by saying that there are many good things going for this game. I love the graphics, I love the UI, and a lot of the content. It seems rounded as far as all of that is concerned. There are other things, but I would just like to voice about some issues that I feel need improved upon for a broader player base.

1. LOOT – There doesn’t seem to be any kind of specific loot table implemented as of yet. An example would be that from what I have heard, you can obtain a precursor to a legendary weapon pretty much from ANY mob. Rare as that could be, it IS possible..Doesn’t that make the higher level fights and boss loot just a bit trivial? I mean if there is no better chance to find epic loot on a boss fight, rather than fighting level 2 mobs until your face turns blue, then why bother with the harder fights.

2. BOSS LOOT – As stated above, I have personally fought boss after boss. World bosses included. I VERY SELDOM find even as much as an orange item on them. When I DO happen to find an orange item, it is a chest, and upon opening IT, all I get are blues and sometimes greens. Ok, what is the point of teasing us with an orange chest, if it normally contains blues and greens. There is nothing I hate more than actually seeing an orange item appear in my pack, getting all excited, just to open it and find a BLUE. Yipppeeee….

3. MAP COMPLETE – Ok, this is very annoying to me, and I am sure to a lot of others too. Not everyone can PVP or even enjoys it. I am sure that Im not the only one that simply does not enjoy that playstyle. That being said, why is it, that GW2 basically MAKES you PVP in order to even possibly see a legendary at some point in your life? What does the PVP areas have to do with world complete? They shouldn’t. EVERY other POI, Vista, Waypoint and anything else needed for Map Complete is easily obtainable by ANYONE solo. So why make the last whatever percent a PVP MUST? Not only that, but you CANT do the PVP areas solo. Depending on your status with wins/losses, some of those points are just IMPOSSIBLE to obtain unless you happen to be the winning team. If you are never the winning team, then you will never get those points, ever. And that should not be an individuals fault, and be penalized for not being able to win.

4. DAILIES – Ok, I thought when this was first changed, that it was going to be better. I was wrong again however. Now it does indeed allow you to pick your dailies, which is good, BUT once again, if you want to do your dailies, it forces you into PVP or Fractals (group stuff). There are a FEW times that I have logged in, and was able to do my dailies without PVP or Fractals, but not many. I think there should be a GROUP tab for the dailies too, in which the fractals would belong. Not everyone likes to group or can even FIND one anymore. Dailies should be something that any solo character can complete, ruling out PVP OR Fractals. Now I simply log in to get my daily log in reward and log right back out and play Tera or something.

Ok, I KNOW there will be tons of players that totally disagree with EVERYTHING that I have said. I have been to several forums before, and there are those that are put on this earth to do nothing but flame, and that is fine. As stated in the title, these are MY OPINIONS as a player. Im not asking for comments, to support, nor flame my post, but there are those that will anyway, so commence.

But like I said, there is a lot that I do like about this game, but those things listed above make it feel kind of pointless to play. No one wants to fight a huge WORLD BOSS only to get the same type of loot they can obtain from a normal leveled solo mob.

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Posted by: Danikat.8537

Danikat.8537

I don’t have time to write a full response, but I just wanted to say regarding your first point; you’ve misunderstood slightly. Enemies do have different loot tables (this is most obviously seen with junk items, you’ll never get a hoof from an elemental, instead you’ll get hot/cold etc. stones). It’s just that precursors are on every single enemies loot table (with a very, very low chance).

And they are more likely to come from World Bosses and some other bosses. Particularly the bonus world boss chests because those are limited to rare and exotic items.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Mirta.5029

Mirta.5029

the reason why oranges are even exciting is because nobody is getting rained on by said oranges. And having in mind that you can get end game gear trough crafting, world drops are meaningless and mostly is just used to make gold. On one hand it is good, because all of us are more or less equal, but on the other hand it brings little excitement. I prefer this over a huge gear grind though.

I agree on the need for more dailies.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Well as far as (1 & (2)) – I agree with both Danikat and Mirta… so many other MMO’s prefer to have you run the same raid a gazillion times in order to grab that one shiny (though of course we do have similar things creeping into GW2 now by way of collection items.. I am looking at you Rhendak!!)
(3) – I guess your referring to map completion and the requirement to jump into WvW to get the last 10% ish done… well as far as I recal WvW is actually a PvE format rather than PvP but that’s kind of insignificant I guess.
But as for never being able to get the maps completed, I have to call that rubbish.
Ech map has a safe are to start from and many relatively close POi’s Vista’s to run to.
If however your server is on a fail week then its either a case of running alongside others or simply wait it out and at some point the matchup will see you in a different map rotation where you can then go grab the parts you couldn’t get to previously. I find reset night the best time to grab a hatful of the map pieces I need on my alts.

(4) I personally dislike the new daily format for varying reasons and saw no reason to change what they already had.. the reward tracks are fine for sure but the limited choices and lazy zerg style mentality that ANET seem to now want to reinforce turns me away from them, not to mention new players must find it pretty frustrating

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Posted by: mdhein.6803

mdhein.6803

Ok, thank you all for the comments, and not actually flaming me I would like to clarify though.

On the loot, I simply mean that it would be nice to have “level oriented” loot. It may be mostly this way now, but for example: Queensdale mobs only drop loot oriented for THAT level range, etc, all the way up to Or level zones. This would also keep the 80s more focused on the zones that they can actually get 80 stuff from and not just zerging the low level zones.

As far as the bosses are concerned. I just feel that maybe the loot seems a bit insignificant for the amount of time it takes, not work, but time, to kill the bosses themselves. I have done Jormag and KQ tons of times, and I think I MAY have gotten something orange and useful like twice. I agree that most of it is designed to be vendor fodder, or so it would definitely seem. Just seems a waste to do a world boss and get your ordinary blue/green item moreso than not.

And Bloodstealer, I don’t understand what you mean about WvW being more PVE format. I have tried numerous times to just run around and get my POIs, Vistas and stuff that I CAN get, that isn’t locked inside of an enemy castle, only to get ganked by a zerg. That is totally NOT PVE. That is nothing short of PVP. Period. If they wanted it to be PVE format, they would let you “flag” on or off of PVP status, for those of us that are just simply trying to get our Map Complete and don’t want anything to do with PVP.

And yes, the dailies are horrid now. Ok, so the PVP tab is ONLY PVP stuff. IF you like PVP, then ANY of those dailies are good for you. The WVW tab, same thing. If you do WVW, then you can clearly get ANY of those dailies. BUT, the PVE tab includes fractals a majority of the time, leaving the normal PVE player 1 or 2 short of being able to complete dailies WITHOUT having to do PVP or WVW (PVP). So yes, there need to be more dailies focused entirely on PVE and NOT including group stuff.

But anyway, Yeah, I just thought I would post on these things, and see what others had to say also, or if it was just me

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Posted by: Schumi.4285

Schumi.4285

1. LOOT – There doesn’t seem to be any kind of specific loot table implemented as of yet…

As stated before, afaik there are loot tables. Basically a level 1 enemy could drop a precursor weapon but maybe with a 1:1 gazillion chance. While level 80 mobs maybe have a 1:1000 chance. So it might seem as if both give mostly the same loot, but it’s not like that!

2. BOSS LOOT – As stated above, I have personally fought boss after boss. World bosses included.

The only guaranteed drop with world bosses is one rare item. Once per day.
But the world bosses have specific skins, which are almost only obtainable there.
Like that staff from Behemoth or the valuable things like rhendaks item or dwaynas items.

3. MAP COMPLETE – Ok, this is very annoying to me, and I am sure to a lot of others too.

You probably meant WvW. People are complaining about this since almost the beginning and it seems as if ANet is finally changing this. According to some rumors (screen shots of map completion not needing the amount of things you can explore in WvW) you might not need WvW for map completion any more when the addon is being released.
!!! This is not confirmed yet, though !!!

4. DAILIES – Ok, I thought when this was first changed, that it was going to be better. I was wrong again however.

Actually it has become easier. I know, a lot of people don’t want to play PvP or WvW and may restrict themselves to PvE. Well, that’s your choice. But think about this:
I don’t wanna go PvP, don’t wanna go WvW, don’t wanna leave queensdale, don’t wanna fight, don’t wanna have to spend money for harvesting tools etc. etc.
The more I don’t want to do the less I can actually do or achieve.
So if you WANT to have the daily reward, you might have to do something you don’t like that much. So let’s give you some very very very easy examples:

- WvW: Kill a WvW Veteran creature: Most of these are located close to your spawn point (no matter what color you are). You will probably not see any enemy player here and you can kill that creature just as if you were in PvE
- WvW: Kill some guards: Might be a bit more difficult and you might see some enemy players. If not, same as before. These are just veterans, protecting a supply camp. Kill 5 of them, and it’s done.
- WvW: Obtain some land. Have you seen those little flags on the map? There’s ONE veteran. Kill him and step into circle until it’s yours. Done.
- PvP: Get some rank points. The only thing you have to do is maybe kill one player. Stick with your team and it’s done so easily. Or step into an area to take control of it. Again, stick with your team. It’s so easy to achieve. As soon as one team reaches 500 Points, the round is over and you will get your rank points. That’s it. Yep so easy.
- PvP: Take control of an area: As stated before, stick with your team and you will see, that’s an easy task. Or maybe walk to an unprotected one and get it all by yourself!

Special PvP hint: If you got 1 friend (yeah just one!) select an empty server (0/x), get to different teams and each one of you take control of different areas. Until other players join (if at all) you’re done and you will get your rank points no matter what happens then. Just stay in until one tick reaches 500. If the daily task was to take control of one area, you’re already done at that point and can leave immediately when both are done.
In that case, PvP took you like 30 seconds of your time…

So by not restricting yourself to one game mode, you can actually do the daily within like 5 minutes now (depending on which tasks you have it’s even doable in like 2-3 minutes). 10 AP for 5 minutes of work. Now tell me it has not become easier
It’s all about the restrictions you put on yourself. Stay open minded for other game modes and you will see how easy it can be. Believe me!

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Posted by: Zohane.7208

Zohane.7208

First of all, dungeons are one of the disciplines of PvE, so it’s entirely reasonable that they are part of PvE daily. Also, expecting only solo stuff for PvE daily doesn’t really seem reasonable for an MMO, seeing as it means “massively multiplayer online”.

As for WvW, I see that as mainly PvE, with an additional flavor that I have to keep a Close Watch and be ready to run in case opposing people come. Most of the dailies in WvW are very much PvE: Camp Capturer? Find a camp that the opposition owns and take it over (run away if players enemies come). Master of Ruins? Find a while ruin and go stand on it (again be ready to run). And so on. I can almost Always find 1-3 WvW dailies that are PvE so that I can do them.

The only PvE dailies I Think may be unneccessary are fractal 11-20 and 21-30 – they may not be so easy to get if you’re not a fractal runner. All others are easy – fractal 1-10? Make an lfg for “fractal 1, all welcome” or similar (or join if there is one of course). They fill in no time. Daily fractal? There’s usually lots of groups doing swamp on level 1 so you can join one of those.

Overall, I find dailies are less of a chore and much more rewarding now. It only takes 3 to get the 10AP, plus I get some fluff on top of that for each one I do.

Gunnar’s Hold
Guild Leader for Tyria Liberation Council [TLC]

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Posted by: Mirta.5029

Mirta.5029

Ok, thank you all for the comments, and not actually flaming me I would like to clarify though.

On the loot, I simply mean that it would be nice to have “level oriented” loot. It may be mostly this way now, but for example: Queensdale mobs only drop loot oriented for THAT level range, etc, all the way up to Or level zones. This would also keep the 80s more focused on the zones that they can actually get 80 stuff from and not just zerging the low level zones.

they kind of fixed it by dropping a lot of low level champions down to veteran level. I don’t normally see level 80s zerging low level areas unless they’re a) in the daily b) are events added with living story updates (for example majority of events in Iron Marches), forming low level mobs is just not efficient (they will never drop T6 materials for example) unless you’re grinding one of the slayer or weapon related achievements.

As far as the bosses are concerned. I just feel that maybe the loot seems a bit insignificant for the amount of time it takes, not work, but time, to kill the bosses themselves. I have done Jormag and KQ tons of times, and I think I MAY have gotten something orange and useful like twice. I agree that most of it is designed to be vendor fodder, or so it would definitely seem. Just seems a waste to do a world boss and get your ordinary blue/green item moreso than not.

world bosses is the only reliable way to get yellows. That’s why yellows sell on the trade post far higher than greens. If yellows were raining as often as greens their price would be down to a green. Same can be said for oranges. They’re only worth something because they’re rare.
Talking about rewards for your efforts, Tequatl and Tripple Worm reward well for all of the extra effort and cooperation needed, while most other world bosses don’t require anything more than numbers.

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Posted by: Purple Miku.7032

Purple Miku.7032

I agree with the first three points but not the fourth.

Dailies aren’t required anymore to get your daily reward so if you don’t want to do them then simply don’t do them.

They’re there for the people that to be overachievers.

They also are more rewarding which is nice because they’re better reflective of having done anything at all. In the past you wouldn’t even need to pay attention to what was listed because you’d frequently complete random dailies just from doing your everyday routines.

I’d be fine with them adding more options to complete dailies but yeah.

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Posted by: KGS.9842

KGS.9842

I totally a agree about the loot. People who say who say that in some other mmo-s you need to run the same dungeons again and again to get an item. Here you need to run the same dungeon/world-boss-train/champion-train again and again to get gold to buy what you want… looks pretty much the same to me.
It would be nice for the people who choose to run a dungeon (which is harder than zerging) to get something better than greens and blues from those chests that seem so grand and big.
inb4 dungeon tokens – 60 tokens per path + some bags makes it so you need to run all paths for the cheapest exotic of the dungeon set, with the price of more than half of the items higher than that… talk about running content again and again to get an item

other than that you don’t need to kill a single person/mob in WvW to get map completion, just wait for the rotations and in 3 weeks you can make it

the dailies I find boring mostly, I do the daily fractals because they give an extra relic and sometimes the world boss because he gives an exotic (and when i play spvp it is impossible not to complete those), and don’t touch the others except by chance. I don’t complain though I don’t see how they can be made better…. it is right that they encourage people to try new stuff out

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Posted by: Mirta.5029

Mirta.5029

inb4 dungeon tokens – 60 tokens per path + some bags makes it so you need to run all paths for the cheapest exotic of the dungeon set, with the price of more than half of the items higher than that… talk about running content again and again to get an item

you think repeating content 10, 20, 30 times is a lot? Try 100+ times for BIS pants on Wildstar. Try killing dragons for 2 years for BIS gear in runescape. Try farming a dungeon for months for a specific drop in WoW.

Guaranteed gear makes a big difference.

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Posted by: Ashen.2907

Ashen.2907

Which portion of the WvW map your server controls will rotate. This means that the enemy controlled castle this week maybe controlled by your server next week or some future week. Check in to see periodically and get the POI when the tower/keep is friendly.

You do not need 100% map completon to get a legendary

Low level zones have rewards for high level characters to provide more playable content at max level. Level 80 zones do have better rewards.

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Posted by: GiraffeRampage.6420

GiraffeRampage.6420

Id have to agree with the OP in that specific weapons dont drop from certain bosses or mobs either in dungeons or out in the world, its like a double edged sword in that its fun to play the rng game knowing there is a VERY low drop chance for a precursor on any level mob but at the same time it kindve takes the fun out of knowing a boss in particular doesnt drop something you specifically want such as a weapon or gear. It would be cool if you know that X boss drops X exotic sword for X dungeon that has X stats that fits your build, that would be a really fun way of playing the rng game.

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Posted by: Mirta.5029

Mirta.5029

It would be cool if you know that X boss drops X exotic sword for X dungeon that has X stats that fits your build, that would be a really fun way of playing the rng game.

that’s what the exotic collection about. Specific champions drop specific loot. You should look into it

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Posted by: GiraffeRampage.6420

GiraffeRampage.6420

It would be cool if you know that X boss drops X exotic sword for X dungeon that has X stats that fits your build, that would be a really fun way of playing the rng game.

that’s what the exotic collection about. Specific champions drop specific loot. You should look into it

Yes but in the grander scheme of things it makes more sense for specific weapons to drop in specific dungeons as the rng isnt as completely random as world boss drops, its more of an incentive to keep coming back to a particular dungeon to get something you need.

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Posted by: Mirta.5029

Mirta.5029

Yes but in the grander scheme of things it makes more sense for specific weapons to drop in specific dungeons as the rng isnt as completely random as world boss drops, its more of an incentive to keep coming back to a particular dungeon to get something you need.

I agree, however if the ticket system would be taken out, it would really ruin the game for me. Meaning that the drops should only have the same % chance as those in that collection. Also another similar system is fractal skins.

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Posted by: GiraffeRampage.6420

GiraffeRampage.6420

Yes but in the grander scheme of things it makes more sense for specific weapons to drop in specific dungeons as the rng isnt as completely random as world boss drops, its more of an incentive to keep coming back to a particular dungeon to get something you need.

I agree, however if the ticket system would be taken out, it would really ruin the game for me. Meaning that the drops should only have the same % chance as those in that collection. Also another similar system is fractal skins.

Well my idea wouldnt affect that skin youd want. Lets put it like this, you want X weapon and i want Y weapon skin. My Y skin only drops from Y dungeon boss. Your X skin would still be a gauranteed rng drop from any world boss and your X skin could still fall from Y dungeon boss or any dungeon boss / dungeon trash mob. However my Y skin i can only get from Y dungeon from Y boss. I guess im saying more it would be pretty cool for specific exsclusitivity other than grinding out for a legendary.