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Posted by: Razzy.2741

Razzy.2741

So here is the thing:





IS





THIS





FUN





TO





READ





LIKE





THAT?





THIS





IS





EXACTLY





HOW





IT





FEELS





TO





OPEN





GW2’s





LOOT





CHESTS.

Maybe can you rethink your strategy regarding the issue I mentioned above? I’m pretty sure 99,99% of the community will be forever thankful for reducing the amount of junk in our bags.

I didn’t know how to picture the issue in any other way, hope you got the point.

Cheers and Happy New Year,
Razzy

BEER Guild - Dungeon Riders

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Posted by: Rozbuska.5263

Rozbuska.5263

Dude thats briliant:-D

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: GuzziHero.2467

GuzziHero.2467

applause

Brilliant!

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Posted by: Mystic.5934

Mystic.5934

reminds me of 42.zip (links to the wiki page about it)
TLDR: 42.zip is a 42KiloByte zip file (really small) that, when unzipped, turns into a 4.5 PetaByte folder. (1 PetaByte = 1000 TeraByte). It’s a ‘virus’ because most hard drives these days have ~1-4 TeraBytes of space, so opening the zip would consume every last bit of space you have, which will make it so you have none left, but also likely crash your computer because the OS usually needs some to operate.

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Posted by: Gregori.5807

Gregori.5807

Well played, sir, well played.

~~On Blackgate since Beta~~
80s: Necro x2, Ranger, Warr, Guardian x2, Ele x2, Mes, Thief

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Posted by: Evastar Magi.5236

Evastar Magi.5236

Amen to that ^^

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Posted by: Filaha.1678

Filaha.1678

Loot being in bags and chests actually makes it easier for me to maintain my inventory space because I can choose when to open them. If I’m running in WvW taking stuff and end up the day with 100 champ bags, I can hold on to those until I’m done and open them near a vendor or whatever. If the loot didn’t come in bags, I’d have to continually salvage/sell my loot every half hour or so.

Given how many people go for zergfests, I’d think that a stack of bags rather than an entire inventory full of single pieces of gear actually helps limit space taken up, rather than take up more.

I’d be annoyed if every time I killed a champ, I unavoidably got some bloodstone dust, a piece of gear, AND some sort of crafting material dumped into my limited space.

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Posted by: joshc.3129

joshc.3129

Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.

Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.

Kill stuff to unlock weapons skills, most confusing thing I ever heard of. (sarcasm)

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Posted by: CMM.6712

CMM.6712

Funny post. I mostly agree. I do like being able to let another character open some things so I can get different salvage mats/etc. though.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Loot being in bags and chests actually makes it easier for me to maintain my inventory space because I can choose when to open them. If I’m running in WvW taking stuff and end up the day with 100 champ bags, I can hold on to those until I’m done and open them near a vendor or whatever. If the loot didn’t come in bags, I’d have to continually salvage/sell my loot every half hour or so.

Given how many people go for zergfests, I’d think that a stack of bags rather than an entire inventory full of single pieces of gear actually helps limit space taken up, rather than take up more.

I’d be annoyed if every time I killed a champ, I unavoidably got some bloodstone dust, a piece of gear, AND some sort of crafting material dumped into my limited space.

That’s a fair point. However, there are bags, then there are bags within bags within bags. Champion bags don’t have this issue. Wintersday presents do. One bag with items in it is fine.

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Posted by: Neural.1824

Neural.1824

Part of the problem is that this method allows Anet to circumvent magic-find. So they user it everywhere

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: HallusH.3987

HallusH.3987

10/10. too bad this is gonna get nuked into “trash” soon.
This loot system is there to simulate the trash wars. So you buy bag slots/ bank slots etc. to even be able to manage it.
They don’t want you to grind stuff or achieve it in a reasonable time spend.
Get your gems today boys!

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Posted by: Immensus.9732

Immensus.9732

you`re my hero
/15 skirts

Mesmers Shall Rule Tyria!

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Posted by: Olvendred.3027

Olvendred.3027

Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.

Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.

Define ‘value.’

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Posted by: Silalus.8760

Silalus.8760

Brilliant, OP.

Yo dawg, we heard you like loot, so we put loot in your loot so you can loot while you loot?

Seriously though, I’d settle for just a right click option to “open all” for a stack of identical boxes. Doesn’t make the lack of magic find impact less distasteful, but at least then my significant other won’t yell across the house at me asking why the hell I’m clicking so furiously.

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Posted by: Filaha.1678

Filaha.1678

Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.

Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.

I can think of a few reasons. First and foremost is bag space and BL merchant items are on the BLTC for gems.

Additionally, junk items limit the viability of farming, especially in the case of botting, because instead of getting gold directly, you’re filling up a limited space with items which translate into gold but you have to go to another place to turn them in.

Lastly, it’s easier to create “tiers” of rewards for certain levels of monsters. Instead of having to give each monster a gold drop rate of X to Y based on their level, they just drop a junk item of X tier based on their level range.

It’s not like creating junk items requires a significant amount of work. You don’t need to make sure they do anything right except sell. All it takes is someone to come up with a name and draw a quick icon for it.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Loot being in bags and chests actually makes it easier for me to maintain my inventory space because I can choose when to open them. If I’m running in WvW taking stuff and end up the day with 100 champ bags, I can hold on to those until I’m done and open them near a vendor or whatever. If the loot didn’t come in bags, I’d have to continually salvage/sell my loot every half hour or so.

Given how many people go for zergfests, I’d think that a stack of bags rather than an entire inventory full of single pieces of gear actually helps limit space taken up, rather than take up more.

I’d be annoyed if every time I killed a champ, I unavoidably got some bloodstone dust, a piece of gear, AND some sort of crafting material dumped into my limited space.

That’s a fair point. However, there are bags, then there are bags within bags within bags. Champion bags don’t have this issue. Wintersday presents do. One bag with items in it is fine.

Agreed somewhat, but at the same time, there’s the other elephant in the room: Magic Find is said to not work on opened bags, rendering the boosts for it moot.

I mean, I have only another problem with the Wintersday gifts – too much of it is stuff I don’t use. The “Beautiful Knit” clothes are clever though as far as getting cloth components out there, the tools might be interesting for me to dump on an alt and look at, but . . .

Well, the Unsafe gifts being Soulbound? Pain.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.

Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.

I can think of a few reasons. First and foremost is bag space and BL merchant items are on the BLTC for gems.

Additionally, junk items limit the viability of farming, especially in the case of botting, because instead of getting gold directly, you’re filling up a limited space with items which translate into gold but you have to go to another place to turn them in.

Lastly, it’s easier to create “tiers” of rewards for certain levels of monsters. Instead of having to give each monster a gold drop rate of X to Y based on their level, they just drop a junk item of X tier based on their level range.

It’s not like creating junk items requires a significant amount of work. You don’t need to make sure they do anything right except sell. All it takes is someone to come up with a name and draw a quick icon for it.

It’s primarily so creatures which shouldn’t drop coin loot drop something else which can be turned into coin. Not unlike another game I enjoy . . . though the equipment loot is always a little head-scratching.

Oh, that reminds me. Have to get back to charting the Second Stratum.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Anyandrell.6238

Anyandrell.6238

By the Six, that game looks as ugly as a Krait witch’s derriere.

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Posted by: Shaaba.5672

Shaaba.5672

I don’t think anyone has a problem with the champ bags and such (other than the magic find). I really appreciate how they stack, so that’s a good implementation of the idea.

The gifts are horrible for reasons outlined many time. I think the achievement chests are bad too. Not the fact that we get a loot chest in the corner, but opening that chest gives us another chest that we then open. It’s a new feature and I don’t like the direction loot chests are going. I’d rather give the feedback now that any way to streamline the clicking is appreciated.

Don’t get me started on the forge or acceptance screens either. There’s just waaaaay too much clicking happening in all areas of the game. Please please please make it go away.

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Posted by: Paul.4081

Paul.4081

Hahaha, Anet will take this a metric sign to increase clicking amount in our junk drops but will reduce the amount of junk we get top compensate.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

The purpose of Loot Bags is to completely bypass the Magic Find mechanic.
You see, Magic Find was supposed to be removed from GW2 completely, but they could not outright remove it. See below.

First they had gear with Magic Find as a stat. People complained about it because people with Magic Find gear had way less stats and were practically leeching(not providing anything for the team while getting better loot) off other players.

So they decided that the Magic Find should not be a stat that takes a spot on gear, so that players would contribute more to the team instead of having full Magic Find gear. But they cannot outright remove the Magic Find stat, because people would ragequit hard(this would be considered a nerf to loot). So they implemented a new mechanic, Luck. Everyone would have good-stat gear, and account-bound Luck.

But that never removed the problem of Magic Find’s existence. At high Magic Find, people were finding way too much good loot. They could nerf drop rates for all items, but then new players would be completely disadvantaged and never see anything good drop. The solution was simple: Loot bags. Loot bags do not take Magic Find into account. Everyone gets a loot bag when they kill the champ, and then get a random piece of loot, be it high or low Magic Find. At the same time, they added new exotic skins to the champ loot bags, so that people complain less(or do not notice) about the nerf to their drops.

The intent on making Magic Find pretty much useless can be seen very clearly in the newest content introduced, Silverwastes. If you pay attention, you will notice that Magic Find does absolutely nothing for players in Silverwastes, you practically never get any drops from Silverwastes, what you get is Bags of Gear and Rare Bags of Gear. Even the greens and blues come in bags now, because they would be turning yellow or orange if they were affected by Magic Find. That way, all players get blue and greens no matter what kind of Magic Find they have.

Meanwhile, players continue to grind Essences of Luck, believing they will get better loot by increasing Magic Find. It gives players one more thing to do for a very long time(the sheer amount of Luck needed to max Magic Find), and causes minimal effects to what the players acquire.

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Posted by: Carighan.6758

Carighan.6758

That’s brilliant feedback. Sadly the sub-tags unfold automatically, but on paper you captured the annoyance that is the endless bags perfectly.

Here’s my suggestions:

  • Champion bags.
  • Daily bag thingies.

That’s it. No other bags. Stuff is bought or obtained directly. If this causes inventory size problems, expand the wallet or bank space to accept more items.

Done.

The purpose of Loot Bags is to completely bypass the Magic Find mechanic.
You see, Magic Find was supposed to be removed from GW2 completely, but they could not outright remove it. See below.

Ah, interesting, hadn’t considered that yet. In that case, just remove MF please and remove the endless amounts of bags. To compensate players who were silly enough to grind raw MF, give them a log-in animation of a jack-in-the-box coming out with a sign “You’re stupid for grinding like that”.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Olvendred.3027

Olvendred.3027

~tin foil hat stuff~

Loot bags have been in the game since the beginning. They weren’t added later to bypass anything.

Champion bags were added to give a definite increase in loot from champions, since previously, you would kill one and maybe get a blue or a green (if anything). You get more loot from champs now than previously (as seen by the fact that champ trains did not exist prior to champ bags).

The reason for the Silverwastes system is that there are so many infinitely spawning mobs there, that, if the event mobs dropped loot, it would be massively out of proportion to everywhere else in the world. It also prevents griefing, if players purposely let the fort NPC die, so as to keep getting loot constantly, rather than succeeding at the events.

If you have any actual dev statement or evidence that MF was meant to be completely removed, please feel free to quote it.

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Posted by: Vayne.8563

Vayne.8563

I might be strange, but I thought that was fun to read it like that. I was entertained by the fact that I didn’t know where it was going.

That said, I agree there is too much clicking at times when it comes to getting loot from bags. However, I like certain bags, because I like to open them on a 58th level character and get those tier of mats from salvages. It’s how I maintain enough linen and rugged leather to keep crafting.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

By the Six, that game looks as ugly as a Krait witch’s derriere.

It’s the first in a series, and several years old to boot. (Original Nintendo DS system). The latest work-over is much better

But it’s the latest thing to spend more than a day in my 3DS, I actually rather like their worldbuilding, and the loot system is a whole lot less annoying . . . it still has its annoyances (limit of 60 items, period) but it works.

Anyway, yeah. A system like that game where the loot builds towards something is nice. Rather than one where it’s just “so let’s see if the RNG likes me today, or I need to enact a ritual sacrifice of some hapless asura progeny by promising them they can serve science!”.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Neural.1824

Neural.1824

coments on magic find removal

But wait, don’t forget that magic find is still valid on some tiny sliver of a percentage of loot, therefore is still a valid game mechanic!

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Shinobi.3240

Shinobi.3240

Well done Razzy!

+1

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: Essence Snow.3194

Essence Snow.3194

I was half expecting each spoiler to contain loads jibberish and having to find one that had the actual meaning..ie like sifting through all the trash loot looking/hoping for something decent, but I commend the post either way.

I know Ive been saying this since about week two, but I’ll say it again……they need to rethink their reward design. If it’s one person making all these reward decisions well then….maybe it’s time to reallocate them to something they are good at, b/c rewards are evidently not their strong suit.

Serenity now~Insanity later