Feedback on Skills and Itemization
Two things:
- ANet specifically stated they wanted to avoid the balancing issues that occurred in GW due to the proliferation of skills. While this has resulted in weapons, and even professions, being shunted into one play style, this is by intent.
- Crowdfunding is a way for a developer without backing to generate funds. The backers of GW2, NCSoft, are unlikely to approve ANet seeking funding, with all the expectations of creative oversight that accompanies it.
For balancing issue they should just listen to the forums as to what people think, if there are some skills that are regarded as too powerful “nerf” it like they used to do in guildwars 1, I never minded having skills nerfed as long as it keeps the balance.
I think if they added those features I mentioned they would attract players from other MMO’s and get a much bigger community!
Yesterday I looked up how many sales Guildwars 2 did and I read that Guildwars 1 did more sales than Guildwars 2, why do you think??
The player base was disapointed by the reviews, and personally I know the best marketing is word of mouth, if players look at a game and know it’s the best, they gonna tell their friends, that’s how games become so popular, because they are awesome !
Anyway Just my thoughts.