Feedback on initial phantasm hit

Feedback on initial phantasm hit

in Guild Wars 2 Discussion

Posted by: Blades Of Fatalis.1279

Blades Of Fatalis.1279

Sorry to make this post here, but I was typing out a post in the official thread and posted it only to find that the window closed while I was typing out the post.
What I was wanting to say is that I have messed around with the initial attacks on phantasm summoning skills today, mostly the ones on torch and pistol, and I feel that while the torch phantasms initial hit lines up well with how the weapon plays, applying meaningful stacks of burning to targets while dealing a low damage hit makes since for torch as it is a mainly utility and stealth weapon with burning as its main damaging condi. All in all well thought out and a decent exchange for the attack revealing you on phantasm cast.
The pistols initial attack however feels wrong to me. Pistol is a weapon which plays well with any sort of build, power condi or hybrid (pending on trait selections) and on a whole is a very offensive weapon, with the stun/daze/blind/confusion on the 5 skill and high power damage on the phantasm, both skills having access to bleeding through traits. However the attack added to the pistol phantasm deals a almost meaningless amount of power damage and applies a cripple to one enemy, which always felt like more of a greatsword/phantasmal berserker thing (cripple through traits/baseline cripple on the phantasmal berserkers attack) so it feels like it doesn’t fit in well with the weapon, as well as revealing you and only applying a small amount of cripple.
I would feel better about the pistol phantasms initial attack if it was more inline with how the weapon functions normally, being something like 1-2 stacks of bleeding or another damaging condi or perhaps maintaining the slow bullet but being a daze instead, maintaining pistol as a rupt weapon. A slightly higher baseline damage for the skill would also feel more meaningfull, as it is a weapon that functions very strongly with power damage as well as condi. But not to the extent that the pistol phantasms damage needs to be nerfed.

On a whole however, I like the way that anet is going with these attacks, though being revealed on phantasm cast is a little odd and takes a bit to get used to, perhaps it would feel more balanced if the hit that revealed you was more than a few hundred damage tops, and I feel like something like this should be added to the other Mesmer weapons phantasm attacks, for instance making a crippling attack on greatsword phant, a slow attack on shield phant, ect.

Feedback on initial phantasm hit

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

it isnt really reveal oh phantasm cast, its reveal when the attack generated by casting phantasm that reveals you. For example, pMage generates an PBAoE effect; if you arent near a foe you dont get revealed.

It DOES cause a problem though, for mesmers like myself who liked to cast phantasms under cloak. It means the pDuelist and pWarlock will almost certainly reveal you, and the pMage if you are near any foes.

They’ve also said they plan on doing this with more phantasms. What this means is our ability to cast phantasms under cloak are most likely going to be disappearing completely in most cases.