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Posted by: cesmode.4257

cesmode.4257

Warning: This is an opinion thread. You can disagree, but it is my opinion.

I don’t even know where to begin. First, I’ll say the wallet and PVE culling is good. I am pleased with a lot of the “quality of life” improvements that are being made to the game with each patch. I feel they are needed and finally getting some attention.

But I ask my fellow forum-goers…how do you feel about all of these themed-updates?

In my opinion, the content being put into the game is abysmal. Call it “free abysmal content”. Where are the threats to Tyria that we must use the skills we have to defeat them? You know, those buttons and abilities we have used for 80 levels? Things like Death Blossom, or Heart Seeker? Where are the enemies to kill that actually pose a threat to the world? Where is the content that is not just a list of achievement check boxes for a mini at the end of the rainbow?

Yes, some of these updates are fun and neat-o for a while. But really, did you create a character in an MMO, with abilities and skills to kill things, just so you can play minigames that replace your skill bar anyways? Or to click on objects in the world? Is this why you play an MMO? Role playing, and interacting in a living world is definately important, I agree. But I also feel that we should be defeating enemies of value and purpose. Things that have meaningful ties to story and lore, and that we feel a sense of accomplishment once they are killed(no, I am not speaking of loot).

Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?

Yet another patch, another fantastic and lovely living story update with beautiful bunnies and confetti. Yet another patch with no substantiated or meaningful content, or content that we can go out and see in Tyria, conquer and have a meaningful impact on the game. They say it is coming, but in the mean time…it is patch after patch of festivels, mini games, fireworks, celebrations, RNG…NOTHING that likens to a traditional MMO. I know this is not a traditional MMO, but it should have some traditional updates, like REAL content.

The content that is being given to us is all dessert. Wheres the meat and potatos?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: danbuter.2314

danbuter.2314

I liked the election. That’s the only temp content I’ve liked, though. SAB was fun for a day or two, but then I never went back. Every other event was bad.

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Posted by: TooBz.3065

TooBz.3065

It’s been hit or (mostly) miss for me.
I didn’t enjoy 99% of flame and frost,
southsun was ok,
SAB was ok once.
aetherblades I skipped,
I liked the bazaar (mostly cause I liked jumping puzzle-esque part of it),
didn’t care for the election,
and have almost no interest in the current one (but I’ll check it out.)

That said, most of this content has been developed on a very short timeline. More elaborate content is suppose to show up in about a month. We’ll see.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Vol.5241

Vol.5241

Warning: This is an opinion thread. You can disagree, but it is my opinion.

I don’t even know where to begin. First, I’ll say the wallet and PVE culling is good. I am pleased with a lot of the “quality of life” improvements that are being made to the game with each patch. I feel they are needed and finally getting some attention.

But I ask my fellow forum-goers…how do you feel about all of these themed-updates?

In my opinion, the content being put into the game is abysmal. Call it “free abysmal content”. Where are the threats to Tyria that we must use the skills we have to defeat them? You know, those buttons and abilities we have used for 80 levels? Things like Death Blossom, or Heart Seeker? Where are the enemies to kill that actually pose a threat to the world? Where is the content that is not just a list of achievement check boxes for a mini at the end of the rainbow?

Yes, some of these updates are fun and neat-o for a while. But really, did you create a character in an MMO, with abilities and skills to kill things, just so you can play minigames that replace your skill bar anyways? Or to click on objects in the world? Is this why you play an MMO? Role playing, and interacting in a living world is definately important, I agree. But I also feel that we should be defeating enemies of value and purpose. Things that have meaningful ties to story and lore, and that we feel a sense of accomplishment once they are killed(no, I am not speaking of loot).

Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?

Yet another patch, another fantastic and lovely living story update with beautiful bunnies and confetti. Yet another patch with no substantiated or meaningful content, or content that we can go out and see in Tyria, conquer and have a meaningful impact on the game. They say it is coming, but in the mean time…it is patch after patch of festivels, mini games, fireworks, celebrations, RNG…NOTHING that likens to a traditional MMO. I know this is not a traditional MMO, but it should have some traditional updates, like REAL content.

The content that is being given to us is all dessert. Wheres the meat and potatos?

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

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Posted by: Seras.5702

Seras.5702

Thank you. I’ve been thinking this since SAB. It was fun, quirky, and had cool rewards. But patch after patch being mini-games and hide-n-seek gets old fast. Some people like it. But if I wanted mini-games I’d play Xbox. I’m not. I chose an MMORPG with a dynamic world. Instead, I get dynamic cities and pumpkins/boxes/kites/holograms/doors/effigies appearing throughout the world that I have to click on.

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Posted by: Nick.6972

Nick.6972

Oh, just wait until you see the next festival, I sure you’ll be enjoying even more mini games and more gem store items.
Currently, GW2 seems more of a “Facebook” type game than MMO.

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Posted by: Antara.3189

Antara.3189

Warning: This is an opinion thread. You can disagree, but it is my opinion.

I don’t even know where to begin. First, I’ll say the wallet and PVE culling is good. I am pleased with a lot of the “quality of life” improvements that are being made to the game with each patch. I feel they are needed and finally getting some attention.

But I ask my fellow forum-goers…how do you feel about all of these themed-updates?

In my opinion, the content being put into the game is abysmal. Call it “free abysmal content”. Where are the threats to Tyria that we must use the skills we have to defeat them? You know, those buttons and abilities we have used for 80 levels? Things like Death Blossom, or Heart Seeker? Where are the enemies to kill that actually pose a threat to the world? Where is the content that is not just a list of achievement check boxes for a mini at the end of the rainbow?

Yes, some of these updates are fun and neat-o for a while. But really, did you create a character in an MMO, with abilities and skills to kill things, just so you can play minigames that replace your skill bar anyways? Or to click on objects in the world? Is this why you play an MMO? Role playing, and interacting in a living world is definately important, I agree. But I also feel that we should be defeating enemies of value and purpose. Things that have meaningful ties to story and lore, and that we feel a sense of accomplishment once they are killed(no, I am not speaking of loot).

Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?

Yet another patch, another fantastic and lovely living story update with beautiful bunnies and confetti. Yet another patch with no substantiated or meaningful content, or content that we can go out and see in Tyria, conquer and have a meaningful impact on the game. They say it is coming, but in the mean time…it is patch after patch of festivels, mini games, fireworks, celebrations, RNG…NOTHING that likens to a traditional MMO. I know this is not a traditional MMO, but it should have some traditional updates, like REAL content.

The content that is being given to us is all dessert. Wheres the meat and potatos?

I think I’ve made my opinions loud and clear in the past, so I will abstain from further repeating.

The “meat & potatoes” is supposedly in the oven, being slow cooked by another team in the “kitchen”. So like the “chefs” say;
“When it’s ready”

(keep your plate and fork handy)

(edited by Antara.3189)

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Posted by: Seras.5702

Seras.5702

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I agree that a lot of content in GW2 seems to be geared toward the Facebook type games, which I personally do not enjoy. The only reason I want to do any of the new stuff is to get achievement points. I don’t want to play super mario or go in balloon rides or use fireworks. However, I think a lot of players DO enjoy that content, so ya, you can’t please everyone, but I think Anet is trying to cater to the majority maybe.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: cesmode.4257

cesmode.4257

Election was a neato thing to add. I liked the concept of it. I did like the aspect arena, surprisingly. Obviously the dungeons that were removed were nice. Even though the southsun event promoted karma/champ farming, it was at least real content to play.

Most everything else is purely fluff to me. In my humble opinion, everything else has done little to progress the game. And if this is where we are headed, its a sad state of affairs.

This is purely talking about content updates..not things like wallet and dungeon revamps.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Nick.6972

Nick.6972

FOTM update has been the best for me so far.

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Posted by: Gizmo.8623

Gizmo.8623

I’ve just written wall of text and deleted it as there is just one thing that I wanna say:
this come-and-go updates have to STOP! They are fun but totally don’t fit imho of what was before first festival. We got solid world with events occuring as we were passing by.
Now we just rush to events before huge zerg wipe everything. We just hope that we can have a bite of what’s happening.
I’ve just been in pavilon, kitten it’s idiotic – zerg running, people yelling: “hey, everyone, farm centaur champ!”
And indeed they are just mindlessly farming

Ah, hell, I’ll write my wall of text in another topic :P

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Posted by: Vol.5241

Vol.5241

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Southsun is an entire zone. It is unreasonable to expect such a thing to happen every 2 weeks. Same with new dragons or insane new monsters. Do that every 2 weeks and you simply don’t have enough monsters left to drive forward the lore and the game.

I want epic content just as much as you guys but you need to realistic. Stuff like that takes time and sometimes you need to prolong content so that you don’t run out of it.

We as GW2 players are spoiled as kitten. Other games like Rift, when I played it during release, we had zero content updates until several months later. Even Aion didn’t have anything special added until they had the expansions.

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Posted by: cesmode.4257

cesmode.4257

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Southsun is an entire zone. It is unreasonable to expect such a thing to happen every 2 weeks. Same with new dragons or insane new monsters. Do that every 2 weeks and you simply don’t have enough monsters left to drive forward the lore and the game.

I want epic content just as much as you guys but you need to realistic. Stuff like that takes time and sometimes you need to prolong content so that you don’t run out of it.

We as GW2 players are spoiled as kitten. Other games like Rift, when I played it during release, we had zero content updates until several months later. Even Aion didn’t have anything special added until they had the expansions.

I agree with you.. takes time and is un realistic for a 2 week update schedule. But then maybe we shouldnt have 2 week updates.

Instead of pouring resources into the fluffy stuff we have been given, maybe devote more of THOSE resources to the real content that drives MMOs. The game is nearing a year old, with many updates and improvements that have been made for sure. But I would rather trade this living story 2 week schedule for a two month schedule of true content updates. Or even a 3 month schedule.

But, we can still just play mini games I guess, in the mean time. Belchers bluff anyone?
Because I created a character in an MMO with skills and abilities to play minigames.

(not trying to be a kitten but trying to make a point. Forgive me if I sound insulting)

Edit: But Rift adopted an insanely awsome real content update schedule. They pumped so much into that game, so much real stuff. Systems, features, game modes…(not mini games). They created a GREAT reputation for doing so.

Sadly, I fear GW2 is getting an adverse reputation.

Karma is as abundant as air, and as useless as the Kardashians.

(edited by cesmode.4257)

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Posted by: Nick.6972

Nick.6972

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Southsun is an entire zone. It is unreasonable to expect such a thing to happen every 2 weeks. Same with new dragons or insane new monsters. Do that every 2 weeks and you simply don’t have enough monsters left to drive forward the lore and the game.

I want epic content just as much as you guys but you need to realistic. Stuff like that takes time and sometimes you need to prolong content so that you don’t run out of it.

We as GW2 players are spoiled as kitten. Other games like Rift, when I played it during release, we had zero content updates until several months later. Even Aion didn’t have anything special added until they had the expansions.

Faction added like 20+ zones in 2006, less than a year after original game launched.
Not to mention their team was much, much smaller than it is now.

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Posted by: Astucious.4973

Astucious.4973

Wasn’t the whole point of these temporary (REOCCURING) events that they can now focus on permanent & bigger stuff in the second year of GW2?

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Posted by: Vol.5241

Vol.5241

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Southsun is an entire zone. It is unreasonable to expect such a thing to happen every 2 weeks. Same with new dragons or insane new monsters. Do that every 2 weeks and you simply don’t have enough monsters left to drive forward the lore and the game.

I want epic content just as much as you guys but you need to realistic. Stuff like that takes time and sometimes you need to prolong content so that you don’t run out of it.

We as GW2 players are spoiled as kitten. Other games like Rift, when I played it during release, we had zero content updates until several months later. Even Aion didn’t have anything special added until they had the expansions.

I agree with you.. takes time and is un realistic for a 2 week update schedule. But then maybe we shouldnt have 2 week updates.

Instead of pouring resources into the fluffy stuff we have been given, maybe devote more of THOSE resources to the real content that drives MMOs. The game is nearing a year old, with many updates and improvements that have been made for sure. But I would rather trade this living story 2 week schedule for a two month schedule of true content updates. Or even a 3 month schedule.

But, we can still just play mini games I guess, in the mean time. Belchers bluff anyone?

See, I’m sure Anet talked about this.

They could just stay put and let the game play out for 6 months with nothing but bug fixes. And then at the end of 6 months, they come out with a huge whopper and you could consider it an expansion.

But imagine how boring those 6 months are? People would get restless and continuosly whine that no content is being added.

Orrrrr

They could plan out 2-week content patches for the next 6 months.

In the end, both alternatives provide the same number of content.
You may prefer the former but I prefer the latter. It keeps the community interested and engaged and they actually feel like the game is being paid attention to by the devs. The game doesn’t get boring.

I believe it was Colin who stated that they adopted the 2-week schedule because their internal metrics showed that gameplay for users dropped off after 2 weeks.

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Posted by: cesmode.4257

cesmode.4257

In the interest of avoiding neverending quotes…:p

@vol: Instead of being bored and restless for 6 months, we are annoyed and restless =) I suppose pick your poison.

Overall, however, I am going to finish map completion on my first character within the next few days. I am going to try to go after all of the jumping puzzles(I have maybe 7 or 8 left). I already got the mystic forge pistols Lyss and Ilya, along with the cosmetic look for my thief. I will continue with Dailys for a little while, and complete only what I need to with this next living story arc in order to receive the maximum rewards. After that, I must decide:

1. Try new builds on my other level 80s and devote some focus to them as a new “main”.
2. Immerse myself in WvW <— I can totally do this. But…not sure I want to just yet.
3. Stay logged out of GW2 and pursue other games (Neverwinter, Firefall, Borderlands 2, Warframe..) until meaningful content is added to Gw2.

One of those three scenarios will play out within the next month…definately by summers end.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Vayne.8563

Vayne.8563

Did you completely forget or did you choose to ignore all the previous updates where we had to kill stuff?

You know, Karka, molten mobs, aetherblade pirates, that sort of thing?

Karka I’ll give you.

But aetherblades appeared ocassionally when you had to hunt holograms. Ooh…fun.
And you’re talking about temporary dungeons that lasted 2 weeks. It wasn’t an immersive story that involved us wandering Tyria and noticing pirates everywhere, slaughtering centaurs, and pillaging asuran outposts. Instead they materialized out of thin air as we played duck-duck-goose with holograms (something we spent the previous 2 weeks doing for taffy). Where were the Aetherblade DEs? The Molten DEs?

Pretty much this, in response to your question Vol. It wasnt substantial real combat. Ocassionally a small pack of pirates. Ocassionally you stumble on some charr coming out of a portal.

To this end, Southsun was probably the most significant real content we received. Even though it promoted karma trains, you had people completing dynamic events..DYNAMIC EVENTS! Champion mobs, Karka queens. Karka invading towns, and we have to hold locations to spawn the queen. These things that are everywhere in the game, except in most of these mini patches.

Granted, southsun is as empty as it was. But lets be honest, its the only patch this year that has had real combat/content with dynamic events.

Southsun is an entire zone. It is unreasonable to expect such a thing to happen every 2 weeks. Same with new dragons or insane new monsters. Do that every 2 weeks and you simply don’t have enough monsters left to drive forward the lore and the game.

I want epic content just as much as you guys but you need to realistic. Stuff like that takes time and sometimes you need to prolong content so that you don’t run out of it.

We as GW2 players are spoiled as kitten. Other games like Rift, when I played it during release, we had zero content updates until several months later. Even Aion didn’t have anything special added until they had the expansions.

Faction added like 20+ zones in 2006, less than a year after original game launched.
Not to mention their team was much, much smaller than it is now.

Sure it did. But it also only added a very small number of quests and missions. If you add up all the content in Factions and Prophecies, there’s actually less content than Guild Wars 2 had at launch. I think people forget this.

Between Prophecies and Factions there were under 500 quests compared to over 1500 dynamic events at Guild Wars 2’s launch. There were 25 missions in Prophecies and 13 missions in Factions. And some of them were great…others I couldn’t stand. If I never did Thunderhead Keep again, I couldn’t be happier. It felt like a filler mission.

Between Factions and Prophecies, you had 2 starter zones. You also didn’t have the personal story, which like it or not, is a whole lot of content. There’s about 50 personal story instances for each character, five starting areas, and then there are dungeons. You have 8 dungeons, with 4 paths each (roughly) as compared with say The Underworld, FoW, Urgoz’s Warren, The Deep and Sorrow’s Embrace.

The one thing Guild Wars 1 did have in spades was different PvP types (but nothing like WvW, which is like a whole game in and of itself.

So yeah, when you add in stuff like Fractals, jumping puzzles, and such…Guild Wars 2 at launch had more content than Guild Wars 1 did after Factions launched.

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Posted by: Nick.6972

Nick.6972

FoW and UW – show me which 2 GW2 zones will ever get played as much as they were for next 6+ years.
Both these small zones easily trump all zones GW2 has release so far.

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Posted by: Lillium.6481

Lillium.6481

Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?

I’ve been asking this for months.

Since its an opinion thread; I have hated like every Southsun related update. Its not intentional, but I tend to wander off and play any other game every time a Southsun related update comes around. (I mean, silly flash/browser stuff beats out running around Southsun for me.)

All this aetherblade stuff is … interestingActually, the more I see the aetherblades the harder they get to keep choking down. They're fairly terrible at this point. But it has nothing to do with the game’s story. Like, okay, one dragon down. But guys? We’ve still got several more, two of which are kind of on our doorstep… (Jormag & Kralkatorik)
It’s great the the people of Tyria can do more than fret about ‘_dude, we’re all going to die, killthedragons!!_’ but, um. I’m pretty sure at this point that a lot of Tyria doesn’t take the threat seriously or even care about the dragons?

I haven’t hated all the content updates, of course. I actually had a lot of fun with SAB, and I’m looking forward to more SAB. The holidays, while all a little too similar, were tons of fun, and I’d be happy to see those holiday events come back with the second year of the game.

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Posted by: SalvinValkyries.4501

SalvinValkyries.4501

Quality of life updates are to be expected. They are a natural evolution for most pieces of software. What matters are substantive updates that come alongside the quality of life updates. In that regard, ANet has been dismal.

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Posted by: Seras.5702

Seras.5702

I don’t buy the argument that we can’t expect awesome content every 2 weeks because it’s unrealistic. With BotFW, we got the Labrynthine Cliffs, complete with a couple champ/vets. It’s not a huge zone, but very well designed. I love its look. But rather than actual GW2 gameplay we get (albeit fun) a glorified jumping puzzle, an instanced racing game, and some nodes to mine. And we get kites hidden throughout the world.

Next time, I’d rather have a zone as beautifully designed as the Cliffs but include actual gameplay fights, something that is meaningful and utilizes the profession I chose and the build/gear I’ve worked to attain. And instead of hiding kite baskets, maybe have some captured Zephyrites throughtout Tyria that require group DEs to rescue.

And maybe every 2 weeks is pushing it for quality content. I’d prefer monthly patches with actual MMORPG gameplay than mini-games every other week. And for the love of God, no more pinatas.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: cesmode.4257

cesmode.4257

@Seras..is yoor gild rekrewting? Because you stole the words from my mouth.

Well said.

Karma is as abundant as air, and as useless as the Kardashians.