Feedback on what I've played so far.
I think waypoint costs are goofy.
I don’t think it should scale with the level of the character but should cost by the number of waypoints in as straight line as possible that are between you and your destination with a reasonable distance between waypoint nodes before you have to deviate to a slightly crooked line to hit another waypoint. You may have to circle a map if there are no nodes in the middle of it but that is reasonable. I kind of think of them as a bus line of sorts and the nodes are stations.
I would not mind them being scaled to level if they scale to your level in the zone you are porting around so if you are in Queensdale, the cost should be scaled to the level you are at in that zone.
Skills
I’d like to see more combat skills that can be swapped in like we can with our other skills.
I’d like to have one or two more combat moves that I can use. Five just seems a little bare. I’d just like to mix things up a bit more is all. Personal taste.
Gear
I’d like to see legendary type of armor skins.
How about some cloaks in the back spot?
Other…
Underwater combat is kind of meh.
Please make a spot in the crafting bank for all crafting materials.
I’d like the ability to make my stack of crafting material go above 250. Allow me to purchase the ability to make the storage stack go to 500 or however much I want to store.
I’d like to see a more robust LFM/social panel. Let’s say I want to do Sorrow’s Embrace and am already in Dredgehaunt Cliffs but no one in map chat has spoken of any interest in doing that dungeon. I should not then have to go to Lion’s Arch to get a group. I should be able to post a listing to do said dungeon and anyone anywhere can look at that LFM panel and say to me that they are interested, join my group, and make their way to the dungeon.
You may also want to consider having that LFM go across server so that I could join up with a group that is forming on JQ if I do not see a group for the type I want to run on SoS.
You need to make the NPCs less squishy. I can see them dying if they are overwhelmed but they should at least be able to put up a decent fight one on one.
They should have a better range of sight when one of their buddies is getting attacked. Kind of funny to watch a group of bad guys tear through a town but the rest of the town is oblivious to the rampaging bad guys standing 20 feet in front. You’d think a buddy would come help you or something when they are standing right there watching you get mauled. Give them some glasses or a bit more courage.
Mobs are dispersed a bit weird I think. Some types seem like they should be a bit more closer together and roaming, wolves for example. Really shouldn’t be too much in the area of wolves, I could see critters moving in and out of their area but generally weaker animals would want to avoid the pack. Instead wolves just kind of sit and hang out in one spot but spread out. It just feels a bit odd.
I think some mobs like deer should be kind of sketchy and try to avoid players. Deer wouldn’t normally allow a person to stand right in front of it. Take the bravery you gave to the deer and give it to the NPC soldier types so that they help their buddy getting mauled in front of them.
What you did with the chickens in Stronghold of Ebonhawke was funny.
Thank you.
(edited by CreativeAnarchy.6324)