Hello,
First of all, I must apologize for my average english. But I put efforts to make a complete post about some of my thoughs about the game, because I read that developpers look at the forum and I think that GW2 has a lot of potential.
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In PVE
GW2 made choice of giving players possibility to play alone and doing most of the thinks alone : exploration – the 100%, most of the events, donjons… Thats really great.
Only the latests patchs, especially the new Tequatl and the lastest donjon need more organization but are still realisable alone if we can find groups.
Being able to do most of the pve game alone gives players a lot of freedom. They can do what they want, when they want. Because their guildmates are not connected or busy, because they want to play just alone listening music and doing things at their rythm…
This kind of gameplay gives to all players satisfaction. Team gameplay, however, please a lot smaller population of players.
I’m not saying that players who want to play together should not be satisfied. No. But I think that GW2 found a good compromise between activities for groups and solo players.
But remember, solo players are much more numerous than groups players. Thats a fact.
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Now in PVP.
Its seems that devloppers made the opposite choice. They favour only the team/group gameplay.
- In WvW : objectives encourage players to join bus.
- In the Mists : only 1 type of tournament match : capture that is orientated for teams.
The problem is : there is still much more player who want to play and do things alone in pvp too !
- In WvW, if I want to go pvp alone : I can walk for minutes before meet someone or I meet a bus.
- In the Mists, if I want to go pvp alone : the most interesting is the tournament soloQ but this is a type of game otientated for teams and my final score/victory is decided a lot by the random guy of my team. Why I can’t be rewarded by my only own skill ?
Ok, team organized pvp is great. It require qualities like organization (often vocal) and should bring players fun and pleasure to realize something together.
Allright, but its restrictive. A lot of player don’t want to do effort to create/join a team and don’t want to be pushed to use a vocal and play at certain times and so and so. And the fact is that those solo players represent the majority. Thats why Anet removed the tournament in 3 rounds and the evening teams meets the same teams.
And in WvW, players stick together because alone they can’t do much things.
We know that pvp, when well builded, represents an unlimited end game. Just looking at the succes of FPS or fighting games or STR. Players like to compare themselves. So that’s why pvp should not be abandoned or underestimated.
And, important, pvp that players can do alone.
And that’s what I want to point for GW2. Developpers seems to focus on pve and living world. Those are great but pvp should attract more attention.
I know that developpers are thinking about new type of pvp in the Mist but they must think too about open world pvp (WvW). Because players want to use their stuff pve and it’s normal. It’s a type of pvp the less restrictive and accessible very easily to all at all moment. In the mist it’s a kinf of pvp very formatted and limited.
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For this, I think that the WvW maps should be reworked to include a lot of activities in every areas to do for soling players : like events, and lot of succes to do. It ll be like an open world pvp space (a form of pvp that lot of players like but does not exist in GW2).
For exemple, the Tol Barad in Word of Warcraft can be good exemple. At the beginning, when people wanted the tokken and all the things in the shop, there were a lot of players in this space, doing quests. It was living and not obligatory. There where players who wanted to do it in teams but a lot of players too who get there alone.
I think that WvW maps could be used to include this type of pvp, less restrictive.
Maybe developpers could think about it. After all, the more players the game will please, the better it ll be. And I think that the game can bring satisfaction to all.
(edited by Delweyn.1309)