Ferocity Nerf question
The 10% that people toss around without having actually listened to the original quote is around 10% to total damage inflicted. The crit damage reduction was always going to be significantly higher than that.
I think they lowballed it or didn’t understand just how extreme the typical power-based damage build has become. but looking at your numbers your total loss as a percentage of your previous value is right in the expected range, depending on your crit chance.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It seems a tad unnecessary to make such a drastic cut in critical damage. I never understood why this was needed.
It’s about a 25% overall damage nerf in full zerk builds, not 10%. I just spent the past 3hrs in WvW and that’s what it averages out to. I’ve also noticed PVT players or tanky players are also doing significantly less damage. That’s a trade-off I can live with.