Ferocity only made things more confusing
Crit damage has always been broken because it wasn’t properly weighted compared to other stats. Instead of giving accurate percentages, they rounded them. This caused inconsistencies between slots, making berserker gear over budgeted in some slots.
Crit damage was weighted differently per slot:
Helmet: 1% = 16 (attribute points)
Shoulders: 1% = 12
Chest: 1% = 14.4
Gloves: 1% = 12
Legs: 1% = 16
Boots: 1% = 12
Now it’s all equal:
1% = 15
(edited by Healix.5819)
Crit damage has always been broken because it wasn’t properly weighted compared to other stats. Instead of giving accurate percentages, they rounded them. This caused inconsistencies between slots, making berserker gear over budgeted in some slots.
Crit damage was weighted differently per slot:
Helmet: 1% = 16 (attribute points)
Shoulders: 1% = 12
Chest: 1% = 14.4
Gloves: 1% = 12
Legs: 1% = 16
Boots: 1% = 12Now it’s all equal:
1% = 15
Thank you, this makes a lot more sense now.