Ferocity should have Logarithmic scale.

Ferocity should have Logarithmic scale.

in Guild Wars 2 Discussion

Posted by: CursedShaitan.9720

CursedShaitan.9720

It is my suggestion ferocity get a logarithmic scale and not the linear one it has. You would acquire more crit per ferocity in the beginning but diminishing results set it capping crit where its at currently. This would lessen the crit reduction for light to moderate users of the stat(hybrids) but still inhibit crit stacking. My reasons are as follows.

Ferocity scaled linearly actually improves zerker performance relative to other builds (excluding pure condition builds) even while lowering its total output. Hybrid builds counted on celestial gear and divinity runes to meet their bottom line for crit damage which were hit far harder than armor by the ferocity changes. Hybrids can’t put out enough direct damage now to make up for what they lose in condition damage by going hybrid. Condition damage stats can be sacrificed to make up the loss but then you’re in the same place because you lost damage on the condi side and you’re till significantly weaker relative to other builds than you were before. I’ve seen pure zerkers state a 37% loss to crit damamge. Many Hybrids lost over 50% of their crit from the same patch. As you can see this does the opposite of bringing the zerk meta in line with other styles and forces players to abandon creative hybrid builds in favor of pure condition/direct damage only builds which I feel are less versatile and fun to play and the opposite intention of the patch.

I’m actually very surprised ferocity was implemented this way because the change was described as only affecting full zerkers by 10% and leaving most everything else the same which could have only been done with a logarithmic scale. The linear scale by design has to effect everyone who uses crit damage and because of the way stats are distributed on armor it effected hybrids more than anyone else and pretty much does the exact opposite of promoting build diversity. I will keep experimenting to see if there’s ways to keep hybrid dps comparable to pure condition / direct dps but I’m starting to feel like nothing I do aside from going full one way or the other gets me back where I was.

(edited by CursedShaitan.9720)

Ferocity should have Logarithmic scale.

in Guild Wars 2 Discussion

Posted by: CursedShaitan.9720

CursedShaitan.9720

I’ve made a copy of this post in the appropriate moderated thread. I strongly suggest it gets considered as the minimal level in which it complicates ferocity would dramatically increase its desired effect, minimize its unintended effects, and prevent the need to drastically re balance armor.