Hello.
I was thinking about how can additional armor/weapons be added which not include only increasing their stats.
Of course, there is much to be added and changed to pull it off.
Here are some ideas:
We have blue, green, yellow, orange, etc.
Why not make every group of items not stronger than the other, but different.
Resistances to elemental dmg for exaple (one thing I miss greately). No idiotic resist all, but just max. 2 type of ele resistance per item (and not very big stat, just that with full set of one type of ele resistance we can have about 20%).
Give it only to blue items, but make them not be able to have condition dmg/res.
Make green items to be the only ones with a chance of having special effects such as stun, root and have decent dmg/armor but with no resistances and no additional hp.
With carefull realization it would not create possibilities to gear as a not-killable tank or glass-cannon-one-shot-everything ranger for example but would make it still possible to specialise with greater variety.
Continuing: yellows/oranges – strong but with max 1 (orange) or 2 (yellow, which still would be a little less powerful than orange) other statistic.
This I believe would not make blues, greens, (name it) obsolete.
And new – ascended gear could be made to be the only with this special resistance and other statistics on the level of green today’s items.
What are your thoughs about this?
I thing that it would be very cool to play endgame with blue item acquired in first few hours of game
Cheers,
Gizmo
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