Few ideas
1. Or just make it so it does it consecutively like it does with crafting until the materials in the slots disappear. One-click solution is less carpal tunnel liability.
2. It would be really great if it worked, wasn’t ever buggy, and didn’t allow for glitching at certain times, etc. I would absolutely love to change to my toughness gear right when I’m about to die and then swap back into my berserker nonsense after the moment of truth has passed. I can understand 4000 clicks but at most this is 14, 2 weapons, 6 armor and 6 trinkets. Not worth blowing up the game for.
3. Stop throwing your money at the screen and put your pants back on.
4. They did think about this. And thus, Raids. What would be the point of making a dungeon system beside a dungeon system? Just make another raid for the casuals, weaklings, and hopeless and call it “Pretty Garden of Butterflies” since all a dungeon is happens to be a dumbed down raid. 3x the work for -1 profit.
1. Or just make it so it does it consecutively like it does with crafting until the materials in the slots disappear. One-click solution is less carpal tunnel liability.
Haven’t thought of that. This is even better!
I would absolutely love to change to my toughness gear right when I’m about to die and then swap back into my berserker nonsense after the moment of truth has passed.
Hmm, maybe we would be able to swap the gear only out of combat.
About those clicks: it’s connected with forging, not with armor/weapon changing. to forge 250 lodestones you have to click exactly 2250 times (not counting missing that tiny forge button or selecting wrong mats if your bag is a mess)