Fighting pace altered by the new patch...?

Fighting pace altered by the new patch...?

in Guild Wars 2 Discussion

Posted by: Erebus.6893

Erebus.6893

This is what we saw in the patch notes:
“Made it harder to accidentally waste the player’s downed 2 skill when the player becomes downed while trying to use their weapon 2 skill.”

and what my friends and I have been feeling have been MUCH bigger…

the clearest example… necros used to be able to instantly shift into DS and use the DS3 skill to fear something away, possibly for a critical save on a fellow player, or countering some kind of attack. Now, that’s been made impossible. There’s a window of I-can’t-do-anything when you shift into DS. In fact, you enter a window of about 2 seconds of I-can’t-do-anything when you shift out of DS. That, in pvp, is lethal…

I’ve been feeling similar gaps between executions of moves on my other classes as well. Gaps that didn’t exist before this Oct 15 patch.

This issue has cost lives, victories, and armor repairs.

If all this slowing-everyone-down was just so that some button-masher wouldn’t waste their downed skill… sorry to have to put it this way but I’d say let them die and please give me my original pace back….

Fighting pace altered by the new patch...?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

This is what we saw in the patch notes:
“Made it harder to accidentally waste the player’s downed 2 skill when the player becomes downed while trying to use their weapon 2 skill.”

and what my friends and I have been feeling have been MUCH bigger…

the clearest example… necros used to be able to instantly shift into DS and use the DS3 skill to fear something away, possibly for a critical save on a fellow player, or countering some kind of attack. Now, that’s been made impossible. There’s a window of I-can’t-do-anything when you shift into DS. In fact, you enter a window of about 2 seconds of I-can’t-do-anything when you shift out of DS. That, in pvp, is lethal…

I’ve been feeling similar gaps between executions of moves on my other classes as well. Gaps that didn’t exist before this Oct 15 patch.

This issue has cost lives, victories, and armor repairs.

If all this slowing-everyone-down was just so that some button-masher wouldn’t waste their downed skill… sorry to have to put it this way but I’d say let them die and please give me my original pace back….

Haven’t been on my necro since before the patch. The really annoying delay between exiting DS and getting your utilities has been there for a long while — has it been increased???

Fighting pace altered by the new patch...?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

It has not, at least not noticeably.

source: played 2 hours of sPvP with my necro yesterday and never noticed any difference with usual flow/timing of my DeathShroud usage.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Fighting pace altered by the new patch...?

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Posted by: Khisanth.2948

Khisanth.2948

Pretty sure that change was just putting a small delay on when the #2 downed skill becomes available so that if you are pressing 2 as you are downed you don’t end up activating the downed #2. There shouldn’t even be any added delay to #1 and #4.