Fire Elemental need to be HARDER

Fire Elemental need to be HARDER

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Posted by: keenedge.9675

keenedge.9675

Like Shatterer, it’s a big wait long time, spam 1 event. It’s time to make it harder like it was before.

Thanks for your support

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: Bomber.3872

Bomber.3872

Please make fire elemental easier!
It’s just boring to wait ~10 minutes for the pre event until you can finally have that 30 seconds rush and get some nice loot.
And I totally agree, shatterer, tequatl and triple trouble are like some other world bosses just so boring and long. Please reduce their health by 90%, that would make these bosses a fast, fun and action based encounter! (And please increase their loot! 5-15 min. defeating a world boss should at least loot an exo!)

IGN: Euer Verderben
[RUC] Riverside United Corps! For Riverside!

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Posted by: General Health.9678

General Health.9678

You know those “big wait long times”?
We call them “pre-events”
You should do them.
Makes the event more fun.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: maddoctor.2738

maddoctor.2738

Fire Elemental needs to target the fire tornado thingies at groups of players, needs to spawn more adds that deal some serious damage, and have way more hit points.

While doing that, make the pre-events last 1/4th of the current time… they are just boring and take too long. In a sense, take time from the pre-events and add it to the Fire Elemental. Problems solved, still same time to get your loot but a more rewarding fight.

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Posted by: Swagger.1459

Swagger.1459

Like Shatterer, it’s a big wait long time, spam 1 event. It’s time to make it harder like it was before.

Thanks for your support

I would prefer the devs not waste time on random zone bosses. Dragons are the main protagonists in the game so they should be upgraded to be more interesting, not trash bosses like these.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Fire elemental is a 1-15 area world boss

Like the frozen Maw, the shadow Behemoth and The Jungle Wurm…

All area’s except the Charr styarting area have 1… They are all easy simple spamfests and the should be easy simple spamfests, for starting players.

Please do not compare a lvl 15 boss with TEQ, TT, Shatterer or Claw of Jormag…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: kurfu.5623

kurfu.5623

No. It’s a level 15 boss, and it’s fine the way it is.

If you’re bored, maybe you should be helping with the pre’s instead of spamming /sleep while standing on the platform.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Like Shatterer, it’s a big wait long time, spam 1 event. It’s time to make it harder like it was before.

Thanks for your support

I am sorry but I can not support your opinion.

  1. Shatterer is a Lev. 50 Boss, Fire Elemental is Lev. 15
  2. The wait time between the end of the preevent and the start of the FE event is about 15 seconds.
  3. As you say it was harder before, they changed it because it mowed down most of the non L80 players.

You can’t have the difficulty level of a substantially higher level map in a starter map, because it will frustrate new players. Not a good plan for keeping player population.

If you are complaining about long wait time I think it is safe to assume you are just sitting up on the platform letting everyone else complete the preevents for you. Otherwise there is parctically NO wait time.

However, on your last note, I do somewhat agree. What ANet learned with Teq, Mark II Golem and Shatterer was that they cannot allow a well known safe spot to exist. As soon as the Fire Elemental realizes that a mass concentration of people on a pedestal allows for the opportunity for a massive pile of crispy bits, then this battle will change drastically.
How about if FE spawned a comparable amount of Embers on top of the pedestal as players… like rats from a sinking ship.

(edited by Yalora Istairiea.6287)

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Posted by: Mosferre.1246

Mosferre.1246

My personal favourite is the hoards of people after the event standing at the chamber going “Key? Key? Key?”….

I came, I saw, I continued watching as I’m a newbie…

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Posted by: Astralporing.1957

Astralporing.1957

Fire Elemental needs to target the fire tornado thingies at groups of players, needs to spawn more adds that deal some serious damage, and have way more hit points.

Seen all that already. Wasn’t fun. There was a reason why that boss got nerfed.

How about if FE spawned a comparable amount of Embers on top of the pedestal as players… like rats from a sinking ship.

It required around 40 players for the FE to spawn enough embers to cover whole room in aoe. Anyone trying to enter the event late was out of luck, and could at best die on the bridge (it was always full of corpses). The event practically couldn’t be done with the player numbers we usually get for bosses nowaday, in the Megaserver era.
Thanks, but no. Definitely not a good idea.

If you are complaining about long wait time I think it is safe to assume you are just sitting up on the platform letting everyone else complete the preevents for you. Otherwise there is parctically NO wait time.

The immediate preevent (area defence) is basically nothing but a 5 minutes wait time. And the preceding preevent also isn’t that short, and can’t be hurried even by a second by helping out.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Blude.6812

Blude.6812

Just change the pre. . After do the pre a few times, you just don’t want to do it. Sitting and waiting or participating in the pre doesn’t change the fact that it is too long and boring.

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Posted by: Mosferre.1246

Mosferre.1246

But why sit and wait in the pre? shakes head

I came, I saw, I continued watching as I’m a newbie…

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Astralporing: You seemed to miss the point. The concentration of damage, as I said would be on top of the Pedestal where everyone stands in safety NOT spread around the room like in the old days. Once people realize it is no longer safe up there they will spread out, like what happened with Golem’s box removal and Shatterer’s right side ledge.

As for the preevents: I am not commenting on the quality of the preevents, just as to the timing between finishing one event and the starting of the next. If you are busy doing the prevents instead of just standing there, then there is no wait time.

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Posted by: maddoctor.2738

maddoctor.2738

But why sit and wait in the pre? shakes head

Because by the time you target any mob it’s already dead?

Fire Elemental needs to target the fire tornado thingies at groups of players, needs to spawn more adds that deal some serious damage, and have way more hit points.

Seen all that already. Wasn’t fun. There was a reason why that boss got nerfed.

No there was no reason to nerf that boss. People were getting killed by it when they were in whites/blues and maybe some greens at release. Then people were getting killed by it when they were doing a LOW LEVEL world boss for LOW LEVEL loot. When they changed World Boss loot so it’s viable for level 80s there was absolutely no reason to keep any of the World Bosses at trash quality.

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Posted by: Astralporing.1957

Astralporing.1957

But why sit and wait in the pre? shakes head

When actually participating does nothing, because no matter the zerg around, each pre can be done with ~5 people easily, and getting more actually slows things down with the escort part (more mobs to kill before golem moves to the next spot)?

As for the preevents: I am not commenting on the quality of the preevents, just as to the timing between finishing one event and the starting of the next. If you are busy doing the prevents instead of just standing there, then there is no wait time.

If you’re busy doing one of those preevents, then something is very wrong here, as they require no effort at all (and on top of that, your effort doesn’t matter).

Astralporing: You seemed to miss the point. The concentration of damage, as I said would be on top of the Pedestal where everyone stands in safety NOT spread around the room like in the old days.

That spot is no more safe than any other spot in similar distance from the FE.
What makes the spot safe is not the location, but the amount of players that are there, since they soak the incidental damage, so no single person gets endangered.

If that pedestal got targeted, people would just pick a different one. And if you’d make embers follow the players, then we’re back to the original design.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Will.6829

Will.6829

My personal favourite is the hoards of people after the event standing at the chamber going “Key? Key? Key?”….

When they could have spent their time searching for a matrix key and charging it, which is precisely why the delay exists!

(edited by Will.6829)

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

My personal favourite is the hoards of people after the event standing at the chamber going “Key? Key? Key?”….

LOL I know what you mean I just stand back watch the jumper who have to be first then when they start entering I go otherwise I watch and laugh!!

The First and Only Blaq Sheep

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Posted by: Palador.2170

Palador.2170

It sounds like the pre-event needs to be adjusted a bit to make it more interesting as a first step. Maybe between the Inquest rushes, have the unstable magic fly about resulting in random transformations if it hits a player? Add in a few random creature spawns at that time, and it might be amusing.

As for the FE fight itself, how about giving it some whirlwinds it can launch? Little to no damage, but they do knockback/launch, and it aims them at groups of players.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Beldin.5498

Beldin.5498

You know those “big wait long times”?
We call them “pre-events”
You should do them.
Makes the event more fun.

Best pre-events for me has still Maw Shaman .. it directly leeds from the start to
the boss, and no overlong wait time. While Fire Elemental is just endlos long and
then there is even a stupid waiting time for 2-3 minutes after the pre is done.

Claw of Jormag pre-events are also good btw.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Yargesh.4965

Yargesh.4965

Difficulty is fine, the pre events are fine up to the strange little 4 minute wait until the golem explodes. If that was reduced or changed somehow to make more sense would be fine but difficulty like I said is absolutely fine for the area it is in.

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Posted by: Blude.6812

Blude.6812

But why sit and wait in the pre? shakes head

I said why—BORING! and I just pop in when it’s a daily anyway. And champs that drop nothing doesn’t help. and it is a lvl1-15, so the 80s with all ascended and legendary should not be calling for a difficulty increase.

(edited by Blude.6812)

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I do not know enough about the programming logic behind the attacks, but it would be nice if there was something like x numbers of players in x radius, = attack zone.

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Posted by: Rauderi.8706

Rauderi.8706

The pre-events need to be buffed more than the fight itself. In a room of 80 people, 3 mobs spawn at a time. Not even champs. There should be a legion of Inquest popping up all over.

(Including one of those annoying knockback spinny golems on the ‘safety’ platform. Mwahaha)

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Renkencen.6127

Renkencen.6127

If you wanted hard, you should of been there during the release-

It used to spam ALOT of fire AOE and aswell the summoned fire ele aswell. So imagine that room being one great big firey inferno with costant burning conditions!

Just to be clear, this was during release meanisn EVERYONE were all wearing the starter gears at that time so no ascended or even exotics. Maybe a few were abit stronger for having the level 15 rares on them if they were lucky!

So yeah everyone get burned and downed ALOT against the Fire Ele back then and it didb’t help that everyone usually end up bottle necking the mini brigde to the room

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Posted by: vesica tempestas.1563

vesica tempestas.1563

^^ yup scale elemental up again to give us this, much more interesting fight back then.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: DGraves.3720

DGraves.3720

Fire elemental should be combined with a statue for Balthazar effect and rain fire on the play area.

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Posted by: Dashingsteel.3410

Dashingsteel.3410

When Anet takes all the champs out of starting zones and replaces them with vets… not elites… vets, I doubt they will want to ramp up the difficulty level of Fire Elemental event.

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Posted by: Deedrick.4372

Deedrick.4372

After what they did to SB you want them to redo fire ele?

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Posted by: Seera.5916

Seera.5916

Fire Elemental could use a rework to be more the the Great Jungle Wurm in Caledon Forest.

Yes, the pre-events are easy. But they don’t last 10 minutes. And the Wurm doesn’t die in 30 seconds.

That’s the problem Fire Elemental has, long escort pre followed by a 30 second boss fight. The mechanics of the fight aren’t to hard, but with some minor tweaks to remove the safe spot and give it more health wouldn’t make the fight too hard for the players on level 15 characters.

It doesn’t need to go back to being so hard that you can die on the bridge trying to get close enough to attack the Fire Elemental. However, I do think they overshot the mark a tiny bit when they nerfed it.

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Posted by: Deleena.3406

Deleena.3406

Safe spot? i have actully seen more downed/defeated people on that platform then the rest of the room xD
buffing its health will not change much IMO
i though you only have to wait out the 5min pre o.o? the other pre just have a “must be done before the timer is up” kinda req.

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Posted by: Blude.6812

Blude.6812

(Including one of those annoying knockback spinny golems on the ‘safety’ platform. Mwahaha)

Best idea ever for FE ever! Make it an elite as well.

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Posted by: Seera.5916

Seera.5916

Safe spot? i have actully seen more downed/defeated people on that platform then the rest of the room xD
buffing its health will not change much IMO
i though you only have to wait out the 5min pre o.o? the other pre just have a “must be done before the timer is up” kinda req.

You have to wait for the golem to get from outside of the reactor to the spot where FE emerges before the 5 minute timer begins. and that takes ages as he has to go into some of the side rooms and clear out enemies there instead of just walking to the main room.

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Posted by: Sartharina.3542

Sartharina.3542

I thought people hung out on the “Safe Spot” because it was the tallest piece of flat space in the room.

But the boss does die too fast, IMO. Way, way too fast.

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Posted by: Astralporing.1957

Astralporing.1957

I thought people hung out on the “Safe Spot” because it was the tallest piece of flat space in the room.

That’s exactly why they do it. It’s no more safe than any other place in this room you can attack FE from.

Actions, not words.
Remember, remember, 15th of November

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Posted by: keenedge.9675

keenedge.9675

If you wanted hard, you should of been there during the release-

It used to spam ALOT of fire AOE and aswell the summoned fire ele aswell. So imagine that room being one great big firey inferno with costant burning conditions!

Just to be clear, this was during release meanisn EVERYONE were all wearing the starter gears at that time so no ascended or even exotics. Maybe a few were abit stronger for having the level 15 rares on them if they were lucky!

So yeah everyone get burned and downed ALOT against the Fire Ele back then and it didb’t help that everyone usually end up bottle necking the mini brigde to the room

^^ yup scale elemental up again to give us this, much more interesting fight back then.

I fondly remember those days . . . we had respect for a zone boss. Not contempt for a 15 sec kill.

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: DGraves.3720

DGraves.3720

Fire Elemental is a delicate boss.

Before it was too hard, what people called “respect” today they called “utter frustration” yesteryear. SB was painfully easy and Fire Elemental was stupidly hard no matter what you were wearing since you could easily suffer permanent burning.

Now that burning stacks it’s just worse for them to work with. People generally didn’t like either version of the boss, the easy or the hard, esp. since it’s level 15.

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Posted by: maddoctor.2738

maddoctor.2738

So yeah everyone get burned and downed ALOT against the Fire Ele back then and it didb’t help that everyone usually end up bottle necking the mini brigde to the room

I remember back then an engineer came once and soloed it (yes that “super hard” release Fire Elemental) proving that the elemental wasn’t impossible, but the players were just taking their first steps in the game and didn’t know how to play, or in the Fire Elemental case, didn’t know where to stand (the bridge was a death trap)

Similar case with things like Twilight Arbor with many groups struggling in the very first room (those kitten blossoms) or the Barrows in Ascalonian Catacombs.

Fire Ele was never hard.