Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I’d be okay with the removal of sprocket pickups. My pick has earned back the investment.
Sprocket nodes should be added, and there are plenty of spots for ‘em — techy-type JPs, Jinx Isle in Malchor’s Leap, around CoE and the other Inquest areas, maybe Rata Novus — to give EVERYONE a fair shake at gathering sprockets at a decent rate.
I’d turn all of the wrecked probes Scarlet left around into sprocket nodes. It would make sense, right?
That’s a great idea actually.
I mean they did leave the spores in kessex.
A bit off track here – when first generation of perm harvesting tools came out, I immediately bought them for each of my 9 characters. At that time I didn’t think they’d create other versions and IIRC those were soulbound back then. Even if they were always accountbound to begin with, I’d have bought 9 copies anyway since I didn’t want to spend time shuffling those across characters via bank or whatever.
So when watchwork pick came out I was pretty upset because I could see benefits yet I couldn’t justify buying other 9 copies of a perm-pick.
IMO there should be an option for people to exchange older tools for new tools instead of having to decide between keeping old tools or buying new ones. For instance, the molten pick looks great on this character but flute pick would mesh better with other character, blah blah.
I’d even be satisfied with with a small exchange fee (75% off perhaps?) to exchange in old tools for new tools. Even if it’s just skin/animation effect change and nothing else I’d be fine with that. To clarify, in this situation if I was to turn in a molten pick for a watchwork pick using the exchange fee, I’d not receive the spocket bonus since it’s only the animation and skin change.
Anyway back to the discussion.
Lots of people in this thread who didn’t do their reseach. There’s test data out there that shows the watchwork pick offers little to no monetary gain because it sacrifices ore pieces in order to harvest sprockets from the node…
Its only good on Mithril, Silver, and Gold Ore.
Sounds interesting. Source?
Its easy enough to test yourself with several characters, a list of rich iron nodes, and a watchwork and normal orichalcum pick. Tests showed that whenever the pick would get a sprocket from the node, the bonus ore was lost.
https://www.reddit.com/r/Guildwars2/comments/1wfp5r/watchwork_pick_looking_for_data/
I quote from the thread:
Just tracked 120 swings of the watchwork pick on plat ore nodes.
Platinum Ore: 69
Platinum Ore + Watchwork Sprocket: 37
Platinum Ore + Jewel Shard: 8
Platinum Ore + Watchwork Sprocket + Jewel Shard: 6
Platinum Ore + Platinum Ore: 0Just tracked 120 swings of the Orichalcum Mining Pick on plat ore nodes.
Platinum Ore: 112
Platinum Ore + Jewel Shard: 8
Platinum Ore + Platinum Ore: 0Even for such a small test sample… 69 vs 112 speaks for itself. So this pick offers very little profit on valuable nodes like iron (currently 2.7s/ore on TP).
Not sure if I’m reading this right, but the watchwork pick acquired 120 plat, 8 jewel shards, and 37 sprockets.
Platinum Ore: 69
Platinum Ore + Watchwork Sprocket: 37
Platinum Ore + Jewel Shard: 8
Platinum Ore + Watchwork Sprocket + Jewel Shard: 6It did not mine only 69 plat ore. It mined only plat ore 69 times. 51 times, it mined plat ore and something else. I think I would have noticed if I was mining and was only getting around 1/2 the materials.
The Orich pick acquired 120 plat and 14 jewel shards. So the WW pick got more of shards and plat, and more sprockets. If anything, this shows the WW pick is plain better than the standard one because even if the sprocket doesn’t allow the possibility of an extra piece because that possibility and only relevant for mining ori.
Also, the thread was made a while back when sprockets were easier to get thanks to living story. At the bottom it says sprockets were worth 40 copper; they’re worth more than 7 times as much now.
You’re right. My memory was just fuzzy because it was so long ago. :c
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