Fix Critical Food.

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Posted by: Daecollo.9578

Daecollo.9578

Critical Food is kind of useless atm compared to straight bonuses.

Can you please fix it to:

1 Cap how many times it can proc a second: Instead of having an internal cool-down, make it so it can proc 3-4 times a second, this nerfs stupid skills, but doesn’t make it ridiculous and useless to others that deserved it. I understand Axe whirl was healing it for 12x, however if you capped the amount of healing it can do a second instead of a straight nerf, it will make it a lot better.

2 Buff healing/damage significantly.

3 Retract the nerf, it wasn’t nessessary and it made it where some people just didn’t want to do dungeons, I for one have not ran a single dungeon or fractal since this nerf, I simply don’t have fun in them.

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Posted by: Leo G.4501

Leo G.4501

2 Buff healing/damage significantly.

Hmm? All ‘on crit’ food healed or did damage?

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Posted by: Daecollo.9578

Daecollo.9578

2 Buff healing/damage significantly.

Hmm? All ‘on crit’ food healed or did damage?

All of them. Even the Might ones.

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Posted by: killcannon.2576

killcannon.2576

2 Buff healing/damage significantly.

Hmm? All ‘on crit’ food healed or did damage?

All of them.

Not all on crit food heals or does damage. Some have other effects.

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Posted by: Daecollo.9578

Daecollo.9578

2 Buff healing/damage significantly.

Hmm? All ‘on crit’ food healed or did damage?

All of them.

Not all on crit food heals or does damage. Some have other effects.

Yes, gaining might as well. One also chills at night time.

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Posted by: Daecollo.9578

Daecollo.9578

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Toughness is kind of trash after 2600, and I have 2600 toughness on all my characters.

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Posted by: killcannon.2576

killcannon.2576

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

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Posted by: Daecollo.9578

Daecollo.9578

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

http://wiki.guildwars2.com/wiki/Arc_Lightning
http://wiki.guildwars2.com/wiki/Hundred_Blades
http://wiki.guildwars2.com/wiki/Whirling_Axe
http://wiki.guildwars2.com/wiki/Flame_Jet

These are the main reasons the food got nerfed in the first place. If you lesson the benefit of the food to cap how many times these attacks can actually proc it, then you nerf the food WITHOUT making it useless.

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Posted by: Leo G.4501

Leo G.4501

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present.

Well, the peppers had, at most, a 40% chance of proccing and the chill was only for 1sec.

My point was, even without an internal cooldown, Ghost Pepper Poppers weren’t that powerful (they also don’t offer straight stat bonuses). I won’t go into lifesteal food, but I certainly feel the poppers got nerfed too hard compared to other foods.

They could improve the chance the same as other stuff (66%) or add some extra stats to it or just add more/better on-crit food recipes that do new interesting things.

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Posted by: Daecollo.9578

Daecollo.9578

Removing all the interesting things from the game is what is killing it. Taking away all the uniqueness it had before.

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Posted by: killcannon.2576

killcannon.2576

Removing all the interesting things from the game is what is killing it. Taking away all the uniqueness it had before.

If unique means exploiting consumable that the devs never thoroughly play tested, I’m glad it’s not as unique any more.

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Posted by: Star Ace.5207

Star Ace.5207

There’s nothing wrong with consumables, but I can’t relate to how people feel the game is “broken” when a build can no longer be built around consumables. They should provide minimal bonuses, not make or break your build (IMHO-feel free to utterly disagree of course.)

I also believe it’s better if all Professions are balanced around being perfectly viable without the consumables, so that buffs can be seen as optional, rather than necessary. So I would ask for this, rather then “improving” consumables. They probably nerfed the stuff for a reason, not just because they wanted to cripple this or that Profession that “depended” on the consumable buff.

(I for one use sites such as gw2buildcraft without the consumables part, because of the principles above: considering food buffs as very nice things to have, but not essential to the build.)

Are consumables so necessary in other games that you can’t do without them on this one? This is an honest question, and one not meant to insult or troll anyone on this forum. And again, feel free to carry on with the discussion-I just think that nerfing food is actually a good thing if it makes people less dependent on them (a personal opinion not shared by many, it seems-and that’s OK.)

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Posted by: Daecollo.9578

Daecollo.9578

Removing all the interesting things from the game is what is killing it. Taking away all the uniqueness it had before.

If unique means exploiting consumable that the devs never thoroughly play tested, I’m glad it’s not as unique any more.

I listed its exploits. However they took a SLEDGE hammer to it instead of leaving it balanced to its other skills.

There is a difference between fixing the skills it exploited and breaking it for the rest of the game. THOSE skills some of them turned it into a FULL heal.

Limiting how many times it can proc a second makes it balanced for the skills it was balanced for, and NERFS the ridiculous skills back down to what they were suppost to be.

I understand completely, those deserved there nerfs and it was exploited beyond belief, and it deserved to be nerfed. However it got nerfed far more then it needed to be.

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Posted by: Star Ace.5207

Star Ace.5207

Removing all the interesting things from the game is what is killing it. Taking away all the uniqueness it had before.

If unique means exploiting consumable that the devs never thoroughly play tested, I’m glad it’s not as unique any more.

Yes, that was what I was partially referring to above.

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Posted by: Kisses.1054

Kisses.1054

they broke it for non exploit builds too. If it is not even useful for someone who hits many mobs many times a second, how is it useful to anyone?

And people are annoyed bc this game already has a lack of variety in builds and they have further narrowed it.

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Posted by: Daecollo.9578

Daecollo.9578

they broke it for non exploit builds too. If it is not even useful for someone who hits many mobs many times a second, how is it useful to anyone?

And people are annoyed bc this game already has a lack of variety in builds and they have further narrowed it.

They nerf it every patch.

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Posted by: Leo G.4501

Leo G.4501

And people are annoyed bc this game already has a lack of variety in builds and they have further narrowed it.

Yeah, I’d have rather the devs didn’t add the internal cooldown on pies but altered the heal to be to heal for 1 + .22*healing power + .22*vitality. You’d have needed something like 800 or more points across healing and vitality to get the 340 heal/crit as before.

If you were zerker or knights though, you’d likely see alot of 10-20 HP heals which seems totally balanced since they also get a load of extra damage from the steal part.

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Posted by: Daecollo.9578

Daecollo.9578

And people are annoyed bc this game already has a lack of variety in builds and they have further narrowed it.

Yeah, I’d have rather the devs didn’t add the internal cooldown on pies but altered the heal to be to heal for 1 + .22*healing power + .22*vitality. You’d have needed something like 800 or more points across healing and vitality to get the 340 heal/crit as before.

If you were zerker or knights though, you’d likely see alot of 10-20 HP heals which seems totally balanced since they also get a load of extra damage from the steal part.

That wouldn’t fix the problem of it being OP with certain abilities.

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Posted by: Khisanth.2948

Khisanth.2948

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

That is not quite true. You can hit 5 targets in one swing and the single target weapons have high enough attack speed to hit that many time. However at 4/s it still translates into 1,300 HP/s of healing AND an additional 1,300 damage/s. It would still be in the OP category even if you removed the 1,300 additional DPS if you consider how much healing sources provide.

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Posted by: Leo G.4501

Leo G.4501

That wouldn’t fix the problem of it being OP with certain abilities.

Sure it would.

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Posted by: killcannon.2576

killcannon.2576

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

That is not quite true. You can hit 5 targets in one swing and the single target weapons have high enough attack speed to hit that many time. However at 4/s it still translates into 1,300 HP/s of healing AND an additional 1,300 damage/s. It would still be in the OP category even if you removed the 1,300 additional DPS if you consider how much healing sources provide.

You are quite correct, I retract my earlier statement.

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Posted by: Ensign.2189

Ensign.2189

Pies are still very strong. They are simply no longer so much stronger than every other food that they are the only option, and do not completely change the game with their use.

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Posted by: Daecollo.9578

Daecollo.9578

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

I played Knights, and I agree I don’t wanna go back to that. That is why i’m saying to change it to capping it to three to four times a second.

Are you sure you want to say three or four times a second there? That seems faster than what people can actually attack in most instances. Anywho, I’m pretty sure they won’t change it back. Used to run lifesteal on crit on my ranger and that toon just couldn’t die, was nice, but a tad OP.

That is not quite true. You can hit 5 targets in one swing and the single target weapons have high enough attack speed to hit that many time. However at 4/s it still translates into 1,300 HP/s of healing AND an additional 1,300 damage/s. It would still be in the OP category even if you removed the 1,300 additional DPS if you consider how much healing sources provide.

You are quite correct, I retract my earlier statement.

In the first best case ever, yes that is true. However that is not always true. Even with the food before. Maybe in PvE where everything stands still and lets you hit them.

That was rare even when the food didn’t have a cool-down.

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(edited by Daecollo.9578)

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Posted by: Manuhell.2759

Manuhell.2759

Imho, either they put a smaller internal cooldown on those food or they rework those fast hitting skill entirely. Crit foods and sigils and traits have cooldowns, while retaliation works per hit. Basically, there is no advantage on them being hitting many times and due to retaliation, it is actually harmful for yourself. Imho, it doesn’t make any sense, especially when we are talking about autoattacks (ele scepter and engineer flamethrower).

(edited by Manuhell.2759)

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Posted by: Drew.1865

Drew.1865

I fixed it by rolling crit ranger with a bear pet. You have no idea how op they are.

Is GW2 a game or a virtual casino?

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Posted by: Khisanth.2948

Khisanth.2948

Imho, either they put a smaller internal cooldown on those food or they rework those fast hitting skill entirely. Crit foods and sigils and traits have cooldowns, while retaliation works per hit. Basically, there is no advantage on them being hitting many times and due to retaliation, it is actually harmful for yourself. Imho, it doesn’t make any sense, especially when we are talking about autoattacks (ele scepter and engineer flamethrower).

Changing skills for food would be one of the dumbest move ever. THAT would be “use this food or don’t play”. Right now is how it should be, “if you need a little help, here are some food/potion/etc.”.

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Posted by: Daecollo.9578

Daecollo.9578

Imho, either they put a smaller internal cooldown on those food or they rework those fast hitting skill entirely. Crit foods and sigils and traits have cooldowns, while retaliation works per hit. Basically, there is no advantage on them being hitting many times and due to retaliation, it is actually harmful for yourself. Imho, it doesn’t make any sense, especially when we are talking about autoattacks (ele scepter and engineer flamethrower).

Changing skills for food would be one of the dumbest move ever. THAT would be “use this food or don’t play”. Right now is how it should be, “if you need a little help, here are some food/potion/etc.”.

Actually that isn’t what they had in mind, they wanted food to help people with builds and build around them. However they haven’t really put much effort into it. The one they did make (the developers who made the food are gone.) Intended it to be used this way. They weren’t stupid. They just didn’t have the development time to make anymore food.

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Posted by: Manuhell.2759

Manuhell.2759

Imho, either they put a smaller internal cooldown on those food or they rework those fast hitting skill entirely. Crit foods and sigils and traits have cooldowns, while retaliation works per hit. Basically, there is no advantage on them being hitting many times and due to retaliation, it is actually harmful for yourself. Imho, it doesn’t make any sense, especially when we are talking about autoattacks (ele scepter and engineer flamethrower).

Changing skills for food would be one of the dumbest move ever. THAT would be “use this food or don’t play”. Right now is how it should be, “if you need a little help, here are some food/potion/etc.”.

As i said, the matter applies to traits and sigils, too. It isn’t just related to food. And on top of that, the internal cooldown is on the player, and not per enemy.
So if you use flame jet toward two enemies with retaliation, you will get, like, one or two crit processing per food/trait/sigil and 20 hits from retaliation. Seems hardly fair.

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Posted by: krixis.9538

krixis.9538

i play a P/P zerker thief in pve. i use signet of malice + omnom pie to compensate for my 10.8k health pool and squishyness. yet warriors have 18.5k in zerker wtf ???

perhaps buff all armor class to same hp like war +gaurdian 18.5k, thief engi ranger 16k, ele necro mesmar 15k, for pve only. heavy armor class should have highest hp pool. medium armou should have second highest and light lowest as they are mostly always ranged and have nice abilitys

please make omnom and other life steal foods be based on 2 procs every 2 seconds. this atleast makes it balanced in pve.

better yet ban all food buffs in WvW and other pvp related QQness as i guess its a PvP nerf because who crys nerf for pve survival in fractals or arah exp ?

stop nerfing nice things. its like WoW all over again, everything nice and worth using gets nerfed because some ppl cry about it in pvp even if they suck and have no skill and know it.

Desolation EU
Fractal lvl 80 – 126 AR

(edited by krixis.9538)

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Posted by: Daecollo.9578

Daecollo.9578

i play a P/P zerker thief in pve. i use signet of malice + omnom pie to compensate for my 10.8k health pool and squishyness. yet warriors have 18.5k in zerker wtf ???

perhaps buff all armor class to same hp like war +gaurdian 18.5k, thief engi ranger 16k, ele necro mesmar 15k, for pve only. heavy armor class should have highest hp pool. medium armou should have second highest and light lowest as they are mostly always ranged and have nice abilitys

please make omnom and other life steal foods be based on 2 procs every 2 seconds. this atleast makes it balanced in pve.

better yet ban all food buffs in WvW and other pvp related QQness as i guess its a PvP nerf because who crys nerf for pve survival in fractals or arah exp ?

stop nerfing nice things. its like WoW all over again, everything nice and worth using gets nerfed because some ppl cry about it in pvp even if they suck and have no skill and know it.

I think it should be allowed to proc /at-least/ 3 times a second.

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Posted by: Leo G.4501

Leo G.4501

i play a P/P zerker thief in pve. i use signet of malice + omnom pie to compensate for my 10.8k health pool and squishyness. yet warriors have 18.5k in zerker wtf ???

perhaps buff all armor class to same hp like war +gaurdian 18.5k, thief engi ranger 16k, ele necro mesmar 15k, for pve only. heavy armor class should have highest hp pool. medium armou should have second highest and light lowest as they are mostly always ranged and have nice abilitys

please make omnom and other life steal foods be based on 2 procs every 2 seconds. this atleast makes it balanced in pve.

better yet ban all food buffs in WvW and other pvp related QQness as i guess its a PvP nerf because who crys nerf for pve survival in fractals or arah exp ?

stop nerfing nice things. its like WoW all over again, everything nice and worth using gets nerfed because some ppl cry about it in pvp even if they suck and have no skill and know it.

You do realize that HP level is class dependent, not armor dependent, right?

That is, current HP levels are…
High = Warrior, Necromancer (yes, a Necro has the same HP as War in zerker gear)
Medium = Mesmer, Ranger, Engineer
Low = Elementalist, Thief, Guardian.

Check out the wiki.

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Posted by: Wukunlin.8461

Wukunlin.8461

Imho, either they put a smaller internal cooldown on those food or they rework those fast hitting skill entirely. Crit foods and sigils and traits have cooldowns, while retaliation works per hit. Basically, there is no advantage on them being hitting many times and due to retaliation, it is actually harmful for yourself. Imho, it doesn’t make any sense, especially when we are talking about autoattacks (ele scepter and engineer flamethrower).

Doesn’t fast hitting abilities pretty much negate one-off blind abilities? Even black powder have a interval between blinds if people for some reason decide to stand in there.
Fast hitting abilities also allow those vigor-on-crit procs without having to invest a lot in precision

Oceanic [LOD]

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Posted by: Daecollo.9578

Daecollo.9578

I wish the developers would start fixing there game and not sucking away everything we have that is fun.

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Posted by: LFk.1408

LFk.1408

I would support this is if they tied the healing to scale with the healing power attribute, with 0 healing power meaning that it would virtually do nothing.

I really would love to see more stat balance in the game. Right now things like Healing Power really get the short end of the stick in PvE. Even condition damage builds are somewhat disadvantageous (partially due to max bleed stacking). The berserker build is all too prevalent.

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Posted by: Daecollo.9578

Daecollo.9578

I would support this is if they tied the healing to scale with the healing power attribute, with 0 healing power meaning that it would virtually do nothing.

I really would love to see more stat balance in the game. Right now things like Healing Power really get the short end of the stick in PvE. Even condition damage builds are somewhat disadvantageous (partially due to max bleed stacking). The berserker build is all too prevalent.

I want them to fill the wound they left in the warrior class.

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Posted by: Daecollo.9578

Daecollo.9578

I would support this is if they tied the healing to scale with the healing power attribute, with 0 healing power meaning that it would virtually do nothing.

I really would love to see more stat balance in the game. Right now things like Healing Power really get the short end of the stick in PvE. Even condition damage builds are somewhat disadvantageous (partially due to max bleed stacking). The berserker build is all too prevalent.

I want them to fill the wound they left in the warrior class.

Warriors are still the top of the line for PvE; miles more ahead than the second most viable PvE class. The lifesteal nerf did next to nothing to their viability in PvE. It just made glass cannon less viable in dungeons, which honestly, should happen. Glass cannons should be high risk high reward, and not low risk high reward.

If you want survivability, just build toughness/vitality. You shouldn’t expect to only have fun playing on Godmode.

Um, What zones are they top of the line for? They suck in high end fractals and guild bounties and most harder dungeons.

They are only good in things like CoF Path 1.

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Posted by: Fror.2163

Fror.2163

This is nonsense.

You want to survive? Get some toughness, vitality or healing power on equipment!

Even the whole concept of lifesteal is nonsense is coming from games like Diablo II where everything and its opposite happens. That concept should entirely be removed at once, except for the necro for who it actually makes sense as he nourishes itself from others’ life.

Frór (yes, with the accent!)

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Posted by: nesh.7234

nesh.7234

i play a P/P zerker thief in pve. i use signet of malice + omnom pie to compensate for my 10.8k health pool and squishyness. yet warriors have 18.5k in zerker wtf ???

perhaps buff all armor class to same hp like war +gaurdian 18.5k, thief engi ranger 16k, ele necro mesmar 15k, for pve only. heavy armor class should have highest hp pool. medium armou should have second highest and light lowest as they are mostly always ranged and have nice abilitys

As others noted HP base is class based, and that’s one of the class balances. You should not have high DPS without loosing survivability (or other way around).

Even tough I’d love having base HP of the warrior on my guardian, that will be major IMBA — having 3k+ armor with 20k+ HP (moving EHP in the 40k+ range) LOL talk about bunker OP — I’d love to see that just see amount of kitten-storm which will happen after that…

EU / Aurora Glade

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Posted by: Manuhell.2759

Manuhell.2759

Doesn’t fast hitting abilities pretty much negate one-off blind abilities? Even black powder have a interval between blinds if people for some reason decide to stand in there.

Indeed. But if we’re talking about autoattacks, we aren’t talking exactly about a large gain…

Fast hitting abilities also allow those vigor-on-crit procs without having to invest a lot in precision

Regarding the four skills listed above, the only class that can directly gain vigor on crit is the elementalist. Even then, i doubt people are doing so, since they would probably lose in dps overall.

Anyway, whileas the crit food nerf did stop the unbalanced situation of high dps warriors healing themselves a lot…it has also weakened some other classes that weren’t doing good damage anyway and would have used those heals to be a bit more tankier (like i did with flamethrower).

Fix Critical Food.

in Guild Wars 2 Discussion

Posted by: Ruprect.7260

Ruprect.7260

This is obviously about the lifesteal food. Other on-crit food (chill would result in infinite kiting, might is self explanatory) would be extremely OP if internal cooldowns aren’t present. Lifesteal food gave glass cannon warriors the survivability of a guardian while being glass cannon.

The reason you’re not having fun in dungeons after the nerf is because you continue to insist on running glass cannon and expecting the survivability of a tank. Just put 3 pieces of soldier armor on yourself, or even knights. Warriors are strong enough as they are in PvE. They don’t need to be stronger.

This^^^^

I just switched to Knights armor and my warrior is still a beast but not OP with basically unlimited life regen in WvW zergs.

The only issue I had with it was it severely ruined my already broken necro. There were some other classes that took a hit as well with this nerf to food because people were using it to basically exploit with their warriors.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

(edited by Ruprect.7260)