Fix Eternity
Add fix Incinerator, Rodgort, Bolt, Moot and Bifrost to the list.
ArenaNet flat out lied about updating some legendary’s.
This has been mentioned many times before in discussion and bug reports.
Before you ask, no, ArenaNet has NOT acknowledged the bugs/failed updates.
If you had twilight and sunrise you could switch to whichever sword you preferred the look of at the time.
ANet are trying to tell people that dropping 4000g worth of weapons in the forge is a bad idea.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
For something that cost 2 legendary we’re again getting screw over.
Our aura is gone when we pull out our eternity, we throw default sword instead of sunrise or twilight, lost the ability to choose which to display, and only 1 kind of footfall.
For something that cost 2 legendary it should be way more flashy and freedom to choose which to display with the ability to house separate sigil.
Why not add rainsbow, floating orbs, and a foottrail of pouches of gold? Why not keep adding more stuff to Eternity? It seems you want everything added to it.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Glowing and GS throwing animations they should add. I agree with that.
I don’t even have eternity, but I’d like to see it match the weapons put into it. Though the new footfalls are the coolest thing ever.
Some legendaries still feel a bit underwhelming, or their special effects don’t function as effectively as they can, like with Flameseeker. I know it might sound greedy, but Meteorlogicus seems to be a bit bugged at the moment as well. Certain glows don’t seem that bright when sheathed during the different cycles, the twin tail still exists on the weapon, but seems to only appear at night and only when teleporting to the zone. Also I’m positive the clouds are supposed to appear before the lightning instead of after, looks rather awkward if that really was the decision. Also, the clouds seem to alternate between dark grey and light gray regardless of cycle.
It’s an ongoing process, I know, just some clarification would be lovely for the state of post-patch with legendaries, as well as other features with their functionality living in the open game.
When you look at the real dollar value it would take to outright purchase a legendary, it starts to become clear that Anet is dropping the ball in a bad way on delivering a product that holds any sort of value. It doesn’t matter if you used a credit card or spent hours grinding in CoF, or just spent your days in world, if you have a legendary, there is a value assigned to it that is equivalent to hundreds of dollars in US currency, and Anet needs to start treating legendaries like it.
There’s much bigger issues in the game than your gold seller acquired legendary not being flashy enough.
Step back folks we got a revolutionary on our hands.