Fix Pre-Killing Monsters
I see this every day. My server runs temples daily and people know exactly where mobs are going to spawn and they melt them within a second or two with the exception of vets and above which take a few seconds longer. Are they actually dead before they spawn, or before they load on your screen?
There are mobs that spawn with the Determined buff making them invincible for a few seconds. This happens in a few places, but I’m not sure that’s the answer either. When you have an event like that going, with that many players, it wouldn’t matter how long it took for the mobs to lose the Determined buff, they are going to melt.
When I run those events, I just don’t worry if I tag mobs or not, I’m mostly there for the event reward. Sure I’ll still get some bags too, but that’s not the main point of joining an event that size.
Raingarde – Level 80 Necromancer