Fix Pre-Killing Monsters

Fix Pre-Killing Monsters

in Guild Wars 2 Discussion

Posted by: JJBigs.8456

JJBigs.8456

So theres a bug thats existing since launch that players are exploiting. Why its an exploit will be discussed later.

Issue: Monsters during “Farm” events, at least in Cursed Shore, such as Temple of Melandru Champ Spider,(Pentient Camp Pre) etc where basically alot of monsters spawn actually are killable, and lootable before the name of the monster even appears on the map (2-3 seconds before)

Player Abuse: This leads to engi’s spamming nades, ele’s casting aoe’s, guardians spamming staff 1, constantly to try and gain an edge on players who dont realize you can pre-kill monsters before it even spawns and encourages camping in the good spots instead of helping the event.

Its obvious on the champ spider in Melandru, but people have been doing this for all the big farm events. It also (People love this word) “Trivializes” the content, because the monsters dont attack you back, which means a zerg can literally either whittle down the monster HP to 25% before it even appears to do its first attack, or even kill it entirely and loot it.

How/Why its an exploit: During the linen farm in Fireheart, which noted players were banned for, partially was because when the waves would spawn, since the mobs were regular and level 65, they would be like 3/4 dead before they would even charge. The players were abusing the pre-kill method to 1. Outfarm newbs who didnt know 2. Make it so the monsters didnt even have a chance to attack etc.

I remember this happening ages ago. Its time to change it, or change the rules that pre-killing isnt an exploit because I have a feeling 25% of the people dont even realize this, but alot of people do.

Fix Pre-Killing Monsters

in Guild Wars 2 Discussion

Posted by: Stone.6751

Stone.6751

I see this every day. My server runs temples daily and people know exactly where mobs are going to spawn and they melt them within a second or two with the exception of vets and above which take a few seconds longer. Are they actually dead before they spawn, or before they load on your screen?

There are mobs that spawn with the Determined buff making them invincible for a few seconds. This happens in a few places, but I’m not sure that’s the answer either. When you have an event like that going, with that many players, it wouldn’t matter how long it took for the mobs to lose the Determined buff, they are going to melt.

When I run those events, I just don’t worry if I tag mobs or not, I’m mostly there for the event reward. Sure I’ll still get some bags too, but that’s not the main point of joining an event that size.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer