Fix Temples - Do not Reward Failure

Fix Temples - Do not Reward Failure

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Posted by: Altone Argith.5129

Altone Argith.5129

Please fix the Temples where you can defend them easily and essentially block them from being Contested for 2 hours.

Currently the only way to Retake Temples is if people purposely Fail the Defense.
Usually people will defend the Temples because they do not know that Anet (You) have set up the system to reward people for Failure.

The Defense is Far to Easy and the Rewards for defending are not worth it for People who know this system. People defending prevent the Temple Retakes which is where the Real Loot is kept.

Now with Megaserver people will just troll defend or just do not care and defend a Temple and forgo the Loot acquired with a Retake. Basically you are letting a few people dictate who gets to retake temple for the Loot.

Please make the Temple Defenses harder on par to a Temple Retake. Keeping the current system rewarding failure is not how many people play.

Fix Temples - Do not Reward Failure

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Posted by: Teleoceras.1298

Teleoceras.1298

They are still defending temples? I figured since the trait system for that was taken away, people would let failures happen again.

29 characters!
League of Omnipotents [Omni], Fort Aspenwood

Fix Temples - Do not Reward Failure

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Yeah, with the trait system fixed, there’s no need for the defense events. Surprised they didn’t pull them with the update.

Fix Temples - Do not Reward Failure

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Posted by: Khisanth.2948

Khisanth.2948

They are still defending temples? I figured since the trait system for that was taken away, people would let failures happen again.

People are going to do the events just because they are there.

Fix Temples - Do not Reward Failure

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yeah, with the trait system fixed, there’s no need for the defense events. Surprised they didn’t pull them with the update.

There’s a lore need for defense events and some of them are fun to do.

Really, this is about people who like doing event chains (and getting the resulting loot from the massive amounts of mobs) being in conflict with those who just like doing whatever event is in front of them. The issue is the conflict, not about whether there should or should not be defense events.

That means there are other solutions, such as having a chain of events for failure (such as happens in Harathi Hinterlands and Gendarran Fields) or increasing the rewards during defense by adding the boss and chest, along with more mobs.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Fix Temples - Do not Reward Failure

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I think that taking a Temple should have a reward. Defending a temple successfully should have a greater reward, to stop people claiming ownership of an event over other players.

Blood & Merlot [Wine]

Fix Temples - Do not Reward Failure

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I think that taking a Temple should have a reward. Defending a temple successfully should have a greater reward, to stop people claiming ownership of an event over other players.

I like this idea. It works for lore, it works for the community, and it also removes the source of conflict.

It is curious that retaking is more valuable to the player, when theoretically most heads of state and military leaders would prefer not to lose strategic targets.

John Smith: “you should kill monsters, because killing monsters is awesome.”