Fix for server drop will ever come?
WvW and EOTM have both been suffering from mass lag/ mass drop outs. Anet is aware and Gaile is looking into it.
https://forum-en.gw2archive.eu/forum/support/tech/Latency-Lag-for-EU-Players-merged
That is a very true and solid statement. Sice day 1 i never ever ever had issues with the connection. But since August it’s so bad I still wonder when it is going to be fixed.
I haven’t have lag problem in a few weeks. Last time I have lag problem is right after September patch.
I never have DC problem with world boss before(fortunately). Might be a location or ISP issue. I’m not sure how many people are having this problem(DC at tequalt)
I haven’t have lag problem in a few weeks. Last time I have lag problem is right after September patch.
I never have DC problem with world boss before(fortunately). Might be a location or ISP issue. I’m not sure how many people are having this problem(DC at tequalt)
it’s Frequent issue which happens daily.
Maybe you’re lucky, maybe dunno, but like I have mentioned, I am checking my connection to map on which I am all the time. While issues with other world boss maps is rather something I didn’t really paid attention, maybe because I realized that my ISP was acting up – when I am getting packet drops somewhere in eu and I can see it, and I see in logs that it’s happening, then obviously am not going to blame anet.
but like I did say, I am paying attention to it, and whole route till map server – after 2nd ncsoft server there is 100% drop on ping, there are no packet losses, ping is stable on <60ms, and I can see in game that my char isn’t responding while pingplotter shows that there are no issues on the whole way, then I’m certain that Anet server dropped me, or doesn’t respond.
It’s 2nd issue which happens a lot also, as my packets are received by server, but server doesn’t send packets back.
As example, your char doesn’t respond when you’re killing a mob while pressing all skills, but when connection with server returns, mob is dead.
And I’m asking seriously, is it really that hard in PvE maps to add a rule that slot on the map which stays occupied by character for 30sec~1min when connection has been lost?
For me? It’s easy as hell.
Because thanks to that rule, may it be Anet server fault or routing problem, allow players to log back to the map they were on and participate in events they have started to participate.
I’ve been disconnecting lately too, and noticing maybe some lag in dry top.
For the lag, I was soloing the vine events, I would dodge out of the red circles of its range attack. I see all evades on my screen, but I get poisoned, outside of a red ring….OK….
The second issue is the DC drops. This is occurring everywhere. I posted it in the tech forum, got one response from anet, then no more (I had stated that I hadn’t dropped in awhile, but soon enough…).
I’ve dropped saving zepherites in the mines, I’ve dropped fighting the vines, I’ve dropped taking on world bosses, I’ve even dropped standing at a crafting station in LA while crafting, looking through mats, and yes, even just by standing still.
That’s all fine in LA. But when you are on a dry top trying to get beyond tier five, its very frustrating to be booted, and go back to a tier 1 or 3.