Fix the Aggro Switching Please!

Fix the Aggro Switching Please!

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I’ve lost count how many times I’ve died due to players sicking enemies onto me. They often aggro a whole train of them, run right past you (often deliberately ) and the enemy immediately switches aggro to you, leaving you to deal with them, while the person who sicked them onto simply runs off to get their precious nodes or w/ever.
Please fix this.
I believe you guys have worked hard to reduce/eliminate griefing via node sharing, kill sharing etc, but this is really getting on my nerves.
A solution: make it so the enemy only attaches its aggro to the original person that aggroed them, ignoring all other players they pass. When they lose that aggro, they simply return to their spawning location, once again, ignoring everyone else. I’ve never seen this aggro switching in any other game and if this was an intentional feature in gw2…well I really hate it and it will become much cause for complaints.

Has anyone experienced this and do you think it should be changed?
Thanks

Fix the Aggro Switching Please!

in Guild Wars 2 Discussion

Posted by: ProphetSword.5427

ProphetSword.5427

There’s probably no way they can program the enemies to attach to one target and keep aggro on that target without breaking the way that enemies work. There would be so many ways to exploit this, it would become an immediate game breaker.

Do what I do…if some jerk brings a train of monsters to you, follow him to the node or whatever and drop the monsters he brought to you back into his care. I’m sure he didn’t mean to leave them behind.