Fix the things that really matter first.

Fix the things that really matter first.

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Posted by: Arrion.2185

Arrion.2185

Now I don’t know how many others have noticed this but as a few example, here are some “broken mobs” that are in serious need of fine tuning. Such as the fire imps that guard a skill point in the Ascalonian plains, Specifically the Ashford Plains. They hit harder than any veteran I’ve come across out there, and when I was leveling a char warrior, had to actually request help because they are to close together and far to powerful for gear of that level.

Another example is the Enraged mobs in the Asura starting area in the lake where you have to destroy the power pillars, If you have not taken the time to find another location to level your aquatic weapon skills their regeneration is impossible to beat, and you either run to the guards on the shore, or die, unless again you have friends with you.

Then there are some events that force us to lose way points unless we complete them, activating FAR to often. One such case is in Caledon Forest, where the frog people come in and attack the wardens. I cleared the event alone opened the waypoint, not even half an hour later, probably more like fifteen minutes later, the event is going again. The same thing happens in the Ascolonian Plains with a Champion Giant at a Waypoint.

Another issue is in the Norn lower level areas were the Dredge are in small clusters, but buff each other with protection Regen and other random boons, and again hard as hell to solo, even as a heavy armor class.

Now before anyone rages, kittenes at me, or tries to troll me, yes I am aware of what MMO stands for, but I’m also aware that not every zone is going to have people in it at every moment of the day, and my friends/guild mates will not always be online, or available to come help out. So seriously, before you go doing the traits system over, redesigning Runes/sigils, and what ever else you are doing in this feature pack, make the game more playable, by fixing your monsters and events.

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Posted by: Wanze.8410

Wanze.8410

Yeah, i agree, they should have fixed those instead of mayor rune and sigil rework, class balance, the wardrobe, etc.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Seras.5702

Seras.5702

I’ve honestly never had a problem with any of the examples you listed. If things hit hard, dodge and kite them. If they have boons, strip them. If they are clustered, pull some from range. Open world is pretty faceroll as it is. The last thing needed are a few hard fights to get dumbed down.

The few contested WPs in low level areas are there for incentive to do the events. There are enough WPs in those zones as it is that traveling by foot takes 1 minute. Is not being able to port there an inconvenience? Or is it another event for you to do? Perspective. Visit Orr and tell us about contested WPs.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: TheGrimm.5624

TheGrimm.5624

Nothing wrong with posting issues with npcs mobs, but that title. Not so much. That’s where you will get people. ‘Really Matter first’. Just a bit subjective maybe? With this size of playerbase Anet has close to 0 chance to realise a patch that everyone would agree on, but they do pretty good on touching most areas of the game and try and hit a good amount of issues. Anyway keep reporting, but no, npcs wouldn’t be high on everyone’s lists. Good hunting!

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Taygus.4571

Taygus.4571

well the plan with the megaserver, is EVERY zone will have people. Not to mention, dont have to do sp ‘right now’.

What I mean is, ..solo’ing? cant do it?…don’t. Walk on, there’s other things to do and other areas to see.

Some things are done in such a way that you’re really really meant to team up with others. dont have to. but they’re designed with teaming up in mind.

Also, try asking in gendarran for someone to explore ‘x’ map with you. I’m willing to bet my gold someone will say “sure”.

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Posted by: Saint.5647

Saint.5647

Yeah, i agree, they should have fixed those instead of mayor rune and sigil rework, class balance, the wardrobe, etc.

The perfect response.

One True God
Fashion Forward!
Guild Wars Dinosaur

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Posted by: Arrion.2185

Arrion.2185

I’ve honestly never had a problem with any of the examples you listed. If things hit hard, dodge and kite them. If they have boons, strip them. If they are clustered, pull some from range. Open world is pretty faceroll as it is. The last thing needed are a few hard fights to get dumbed down.

The few contested WPs in low level areas are there for incentive to do the events. There are enough WPs in those zones as it is that traveling by foot takes 1 minute. Is not being able to port there an inconvenience? Or is it another event for you to do? Perspective. Visit Orr and tell us about contested WPs.

Some of these mobs infinitely gain these boons so stripping them long enough to make headway is impossible, literally. And in some situations, yes, not having acess to a certain waypoint makes me run clear across the zone in one direction or another, including in Caledon Forest.

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Posted by: Hermes.7014

Hermes.7014

Talk also about pirates with their endless torment skill.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Gyler.8150

Gyler.8150

Need more class balance honestly. Like way

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Posted by: Arrion.2185

Arrion.2185

Talk also about pirates with their endless torment skill.

I was giving examples I’ve personally noticed. Can’t say I’ve faced pirates yet, Going to guess that they are in the human area, and I don’t plan on rolling a human.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

What kind of sense does it make to fix mobs I will see a mere handful of times in the game ever instead on runes, sigils, traits, and skills I will use a thousand times a day?

That concept of “what matters” is disturbing.

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Posted by: Arrion.2185

Arrion.2185

Think of it from the perspective of the new player. You just spent twenty dollars on the game, you have no friends in it yet, and you find yourself against ridiculously powerful creatures, that you just can’t seem to compete with on your own.

This is not the full case for me, having played in various MMOs, and beta testing for a few others in the past three years, which allowed me, paired with my ability to analyze my options, come up with creative solutions.

A new first time player is probably going to be HIGHLY discouraged by these things and feel they wasted their money, and I can’t say I’d blame them. I’m not saying take the WoW road and just hyper nerf all of the lowbie zones, but there’s no denying something needs to be done about this, because it can MORE than kill the game for you pretty kitten quick.

I’m just sad to see that most of you look at this from such a narrow angle.

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Posted by: Seras.5702

Seras.5702

Talk also about pirates with their endless torment skill.

So stand still. It doesn’t take long to burn down a PvE enemy. Stand still and nuke em. Prioritize your targets wisely. If you’ve got 3 pulled, kill the one Tormenting you first. Use blocks, dodges, reflects, and cc. PvE really isn’t that hard. So if you’re having difficulty, see it as a challenge to overcome, not something to nerf.

A new first time player is probably going to be HIGHLY discouraged by these things and feel they wasted their money, and I can’t say I’d blame them. I’m not saying take the WoW road and just hyper nerf all of the lowbie zones, but there’s no denying something needs to be done about this, because it can MORE than kill the game for you pretty kitten quick.

I’m just sad to see that most of you look at this from such a narrow angle.

Honestly, it’s your view that is narrow. You’re failing to listen to veteran players telling you to learn how to use smart strategy and learn your class and even ask for help. Make sure you aren’t fighting enemies higher level than you. Make sure you aren’t pulling 3-4 at a time. Make sure you bring offense and defense. Make sure you dodge. A lot. Make sure you avoid telegraphed attacks.

You can’t say “there’s no denying…” when there absolutely is. I’ve never heard anyone making such a blanket statement about the difficulty of low level zones. Sure, “help me with survivability of my ele” for instance, but never “help, Caledon is too hard” or “there are 18 waypoints in this zone and 1 is contested…now I have to run for 2 mins.”

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

(edited by Seras.5702)

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Posted by: Beldin.5498

Beldin.5498

Talk also about pirates with their endless torment skill.

Oh yeah .. the pirates were already annyoing before torment, but now they got even worse.

And these Fire Imps in Plains of Asford .. yeah .. i remember that for one quest you had to touch some items where one of those spawns, and i think i got 3 red circles around me in under 1 second

Then there are also some Jellyfish underwater in Snwoden Drifts .. also really evil if you have more than one of them, even as a level 80 in full exo. And of course this Mesmer in Snowden Drifts ..

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Lucifers Heaven.2167

Lucifers Heaven.2167

Now before anyone rages, kittenes at me, or tries to troll me, yes I am aware of what MMO stands for, but I’m also aware that not every zone is going to have people in it at every moment of the day, and my friends/guild mates will not always be online, or available to come help out. So seriously, before you go doing the traits system over, redesigning Runes/sigils, and what ever else you are doing in this feature pack, make the game more playable, by fixing your monsters and events.

You, uh, you may want to have a look at a few of the other things they’re doing.
One of those things, the Megaserver tech, will greatly reduce this problem as the likely hood of you being on a map by yourself is going to drastically reduce.
https://www.guildwars2.com/en/news/introducing-the-megaserver-system/