Fixed exploits but not the bugs
What bugs are you referring to specifically? They certainly fixed the largest and most problematic (in terms of being the only bug prior to this patch in FotM that was truly game-breaking) with the revised instancing system allowing players to re-enter.
That said, does it truly surprise anyone that exploits would take a higher priority than bugs? Things that were deliberately and knowingly used for unfair and/or unintended advantages vs. unintentional, possibly difficult to resolve, lower-profile issues which cause unexpected difficulty… that’s a no-brainer for prioritizing, based on ANet’s history with GW2 updates.
Again Anet have fixed 90% of the exploits in fractals, don’t get me wrong I’m not against them fixing the exploits.
But yet to see a single bug fix, did two daily runs today and the usual bugs are still there, plus a new bug that causes people to repeatedly died over and over and can’t be rezzed, or respawn after being killed in volcano.
Why no bug fixes?
Stabilizing and balancing the game are priorities competing with monthly events for developer resources. Monthly events are winning.
I do not doubt this, I agree exploits should be fixed first. But they don’t seem to care much about the smaller annoying bugs like for instance when the person carrying the hammer gets knocked off or falls, the hammer is lost and you have to wipe.
I could go on all day about small bugs in fractals, It’s the more irritating bugs that I mean, not game breaking but annoying. Probably pretty simple to fix too.
Heheh. I was kinda bummed that the jumping puzzle short cuts were fixed, but it just encouraged me to find a new short cut (which I did heheh). I guess it’s the explorer in me. Regardless where priorities are placed, consider that working on games (creating patches, content, etc.) can’t be that super easy. Be patient or just accept that it’s there. If it’s game breaking, they’ll fix it. Believe me, I’ve been part of teams that have submitted QA bugs for horrible issues, but were passed up because they weren’t blocking progression (granted that deadlines had to be met). No game is bug free… Not any that I can think of at least.
I do not doubt this, I agree exploits should be fixed first. But they don’t seem to care much about the smaller annoying bugs like for instance when the person carrying the hammer gets knocked off or falls, the hammer is lost and you have to wipe.
I could go on all day about small bugs in fractals, It’s the more irritating bugs that I mean, not game breaking but annoying. Probably pretty simple to fix too.
The hammer thing has been fixed – in most cases (I haven’t ever seen an issue with it since this was implemented) when the hammer bearer falls off, the hammer is placed on a pedestal next to the respawn point that the player is placed at. That was done in a hotfix weeks and possibly months ago.
well it happened today in our group, and a few days ago in another group, so not such a hot fix :P
(edited by Nibiru.1423)
well it happened today in our group, and a few days ago in another group, so not such a hot fix :P
If they fell of the edge into the void, the hammer was reverted to the respawn point. If they fell and landed on normal terrain below, you simply chose to wipe rather than walk back and pick it up.
The fix was that if the hammer carrier fell into the void, the hammer was lost permanently. There are no circumstances in which this is possible currently, although it is still possible for the hammer to be located on terrain which is not typically accessible, such as small intermediary ledges between areas through which the players path. In those cases, I’ve found that a player who’s halfway decent at platforming (i.e., jumping puzzles) and has a fall-damage reduction trait is generally easily able to retrieve the hammer.
(edited by Blueshield.6291)
Well we looked for it as long as could be expected, its shouldnt happen end of story. Its a bug that was NOT fixed correctly. For us today someone carrying the hammer got blown of by the wind and died somewhere off the map, hammer was gone and did not return to spawn point.
Well we looked for it as long as could be expected, its shouldnt happen end of story. Its a bug that was NOT fixed correctly. For us today someone carrying the hammer got blown of by the wind and died somewhere off the map, hammer was gone and did not return to spawn point.
I don’t know what to tell you. It was reported fixed, I haven’t experienced it in approximately 500 fractal runs since it was reported fixed, I haven’t communicated with anyone who has experienced it being broken since it was reported fixed, and a forum search did not pull up any recent reports of the hammer getting lost.
If you truly believe that your team experienced a bug, I’d recommend submitting a specific and detailed bug report.
I reiterate though that this specific issue was considered resolved by ANet. And yes, obviously removing exploitable details are going to be addressed before fixing bugs; people abusing features/unintended design flaws are clearly a higher priority to ANet and it is generally much more straightforward to address exploits.
if it happens again i will, it happened the other day too, but to be honest we never looked for it that time, it was like hammer as gone, lets wipe.
if it happens again i will, it happened the other day too, but to be honest we never looked for it that time, it was like hammer as gone, lets wipe.
That’s essentially my point. The ability to lose the hammer was a major issue that was discussed highly during the first week of Fractals, but ANet has since addressed it. If it was still possible to truly lose the hammer, there would be more posts about it than… none.
I can’t say I blame your team for wiping without seriously looking – I’ve been on teams where we decide it’s easier to wipe than to climb all the way down to the starting area, where players sometimes fall, with or without the hammer. But be aware in that case that the decision not to put in the effort of retrieving the player or hammer does not constitute a bug.
Your miss reading my post, i said we didn’t look the time before. This time we looked but it was not anywhere to be seen, and the player didn’t fall to the lower level he died off map this time.
Even if it was on the lower level they should not expect you to waste 10 minutes running to the bottom and back its ridicules, if not a bug its very POOR design.
Your miss reading my post, i said we didn’t look the time before. This time we looked but it was not anywhere to be seen, and the player didn’t fall to the lower level he died off map this time.
Even if it was on the lower level they should not expect you to waste 10 minutes running to the bottom and back its ridicules, if not a bug its very POOR design.
Your miss reading mine, I said “if you gave up without seriously looking.”
If it was truly still bugged, you would not be the only person the forums talking about it, period.
well i think we should agree to disagree on this, wasting 10 minutes or wiping for something out of your control, is a bug in my opinion. :P
But well thats just one of many small problems with fractals that have not been fixed.