One of the biggest issues with guild halls is the fact that small guilds have huge tasks ahead of them to upgrade anything, while large guilds can quickly fill any price. This disparity is corrected a small bit by the Aetherium ore, but it is still a massive task for small 5-10 man guilds.
I have thought up a solution for that, Collector NPC’s. These are a group of npc’s that will go out into the world(not really) and collect resources.
There would be four types.
Once per day resources are added to the guild treasury biased on what collector npc’s you have. What is deposited is random(so if you want a specific item it is still best to farm/buy it).
The cost of these npc’s is what makes them so good of balancing the disparity between small and large guilds. Each one requires a small gold payment(1-3g) and one player slot in the guild. They are then listed in the guild registrar and can be kicked at any time to free up a slot for a new player. You will have to pay again to reacquire the npc though.
I believe this will allow smaller guilds the help they need while preventing any exploits that might happen. Please post below if you see a way large guilds can exploit this system.
Please comment below if you like this idea so the devs will see it! otherwise please comment if you have an issue with it, this is just a rough idea so there is probally some improving.
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