Flame and Frost Interview - Feb 14th
MMORPG: Let’s talk about the Guild Missions now, as I know my own guild is going to be stoked about them. Can you give us some examples of how they’ll work, and what they’ll be about?
COLIN: The guild mission system is a really exciting advancement of our event system, and for guilds worldwide. The system allows people in a guild to work together to unlock guild upgrades that allow them to go on missions together. These missions can be kicked off by the specific guild that has researched that mission, but once they are activated, anyone can jump in and participate to help the guild finish the mission if they wish. The missions are designed such that some components of the mission can only be completed by the guild themselves, but each of them has aspects other players can assist with as well, so everyone has something they can do during the mission.
Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content. This serves two purposes. It’s a great recruiting tool for guilds to find players by having them join them on missions and if they stand out, inviting them to the guild. It also means guilds will really gain notoriety on their world; you’ll get to know the guilds creating this content and those guilds will become more famous and important in the community.
There are multiple categories of guild missions that a guild can kick off, and within each category there are numerous different challenges to overcome worldwide.
To give an example, one category is the guild rush. When a guild creates a guild rush in the world at one of the rush locations, a timer begins and the rush has to be completed X number of times within the allotted time in order for the guild to succeed. If the required number (or more) of players complete the mission before the timer runs out, the guild gets a reward which can be traded for guild-wide bonuses. Anyone can help the guild get their reward by joining in the guild rush and trying to complete it, but the rush doesn’t end until the timer runs out, so everyone can get a chance to complete it even if the minimum requirement for success is surpassed.
For personal motivation, anyone who completes the rush at least once will receive a personal reward regardless of if they are in the sponsoring guild or not. Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.
MMORPG: Will there be guild missions for PVP, WvW, dungeons, or will they all be in the open world?
COLIN: On the initial release of this system, guild missions will be PvE only, and will occur entirely in the open world. The goals of this system are to help make guilds more well known on their world, provide larger motivation to join a guild, to help drive players to every corner of our open world where they will run into other players and build stronger social experiences, to create a much larger diversity of content in our open world, and to allow players to specifically create content in our world for everyone to experience.
We’ll continue to expand this system in the future and add additional guild missions within the categories provided, as well as look at options for new categories of guild missions as well. We haven’t ruled out the possibility these could expand beyond PvE, or beyond the open world, but for now our major focus is on strengthening our open world experience as much as possible and making the living world of GW2 truly shine.
MMORPG: What sort of rewards can guilds obtain by completing them?
COLIN: There are a number of new rewards available from this system, from items specifically for players who complete the missions to rewards and upgrades for the guild itself. Guilds have a lot of new unlocks and really great bonuses they can purchase as a result of completing these missions. For example, you can purchase cheaper waypoint costs for your entire guild while the bonus is active.
Personal reward options vary from luxury goods and new types of items, to fun guild related stuff. One example of a personal reward you can buy I think is especially fun is a transform that turns you into your guild’s banner. It’s perfect for taunting enemies from the walls of a keep in WvW and reminding them who just stomped their face!
MMORPG: Can we touch base on the Two-Team PVP stuff? I’m not huge on sPVP, so consider me a layperson and speak to me in small words about what it means.
COLIN: It…is…more…gooder.
Slightly less simplified: two teams fight, we have ratings that track how well the players do, and the game uses matchmaking based on those ratings to determine which teams fight. In the future, we’ll use those ratings to show the best PvP players in the world based on their rating on our leaderboards.
This will allow new players to compete in PvP and get matched against other new players so they can learn the game against like skill levels of competition. This also means really skilled players have something to play for – their rating/bragging rights – and will get matched up against players of similar competitive skill and thus have better matches.
MMORPG: Okay now for: Daily achievements! I’ve been doing the new dailies, well… daily, whenever I login. But I’ve really been looking forward to this system. Can you explain how it’ll work?
COLIN: The new system will allow players to specifically pick from the list of daily achievements and complete the achievements they’re most interested in to earn their daily reward. We haven’t finalized the number, but it’ll be something like “do 5 out of 9 on the list to earn your reward.” If you decide you want to do more achievements from the list, for each additional achievement you do past the fifth, you’d also earn some bonus achievement points for your account. This is totally optional though.
MMORPG: Will there be more choices now than what we’ve seen cycled so far? Are there going to be dailies that direct us to certain zones or areas too?
COLIN: Absolutely! This new choice system comes with two benefits:
First, it allows us to add much more specific achievements to the rotating daily lists of options. We could ask you to go score 5 goals in keg brawl or complete 3 jumping puzzles as one of the achievement reward categories, since they are now optional, rather than mandatory.
Second, it allows us to send people to specific parts of the world and ask them to do things there, where before we could not do that because they might not be high enough level to complete that specific achievement. We could ask you to kill bosses in Fireheart Rise, or hunt down frogs in Sparkfly Fen if we wanted to in order to help drive stronger player participation in the open world and further strengthen the living world experience. (Don’t worry, we won’t do the frog thing!)
You’ll see new selectable achievements in our late February release, and we’ll continue to add new types and options down the road as the game expands and grows. It’s likely rather than having a unique rotation each day of the week; we’ll expand to have a unique rotation every day of the month to provide even more variety and a more diverse gaming experience. Of course, some achievements will be on the list multiple times over the course of the month.
MMORPG: One last question: do you guys sleep?
COLIN: We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. There is so much coffee in Seattle no one can sleep anyway.
MMORPG: Thanks for chatting with us, as always!
COLIN: Thanks very much for having me; it’s always a pleasure! Also, thank you to all the GW2 players out there who follow the MMORPG.com website.
There’s more discussion with a dev post in
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Missions-revealed/first#post1439878
For ref
There’s more discussion with a dev post in
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Missions-revealed/first#post1439878
For ref
Nice – I especially like the part about more difficult challenges. I’m getting tired of fractals!