For future events, dont forget the zerg.

For future events, dont forget the zerg.

in Guild Wars 2 Discussion

Posted by: Rieselle.5079

Rieselle.5079

Presumably we’ll be having the xmas event in december.

I think ANet would be wise to learn this lesson:

Design your content to accomodate and scale with very large groups of people.

eg. - In large scale battle, spread the battle out amongst a very large area, and then randomly assign each party (or player if solo) an objective inside the area.

- In epic events and boss fights, make them an instance and split players into groups of 10 or so.

- In roaming “protect the NPC” type events, have multiple NPCs following multiple paths, scaled up by the number of players. Each player/party is assigned a particular NPC.


In other words, do everything they can in their design to spread players out and avoid the laggy clusterkitten we’ve seen in previous events. It doesnt show up in their internal testing – I’m sure their events were great there. But once content goes live, it will be played by large numbers of people simultaneously. They need to design for that.

For future events, dont forget the zerg.

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

I was so happy when this event gave a choice between landing points. Finally, I thought, they are going to split the zerg up!

Then about 5 minutes later the zergs connected with each other and formed megazerg and proceeded to wipe out every living thing on the island in seconds

Anyway, obviously I agree. The zerg made the event really boring because stuff would just spawn, then instantly get splattered.