Forced PvP
You mention 3 keywords: “PvP”, “achievement”, “explorer”.
1) GW line of games are centered around PvP. You might not like it but that’s what the games are about and ANET never hidden that.
2) “Achievement” is something you achieve (doh!), not a welfare system whereby you are given stuff by rigtheous rights. So, get to work and earn it.
3) Explorer: do you actually believe the years 1800 (often English men) Explorers went to uncharted Africa taking zero risk and low effort? NO! They put their real life on the line and many of them died in atrocious ways.
If you want to have a star next to your name and be revered as Explorer then you have to risk your neck like they did.
It’s actually pretty easy, if I managed to do that, then everyone, in any game and any era can. Just avoid the battle icons and run for your life when you see red names around.
I like it. It forces you into the PvP zone, even if it’s just for a little while, which is good for PvE players. You might actually enjoy it, and never would have found out otherwise.
If it’s not your style, you can just wait until control shifts a bit or your matchup switches. If you find out you actually like it, then storm dem keeps!
PVE content should NEVER require PVP content and vice-versa.
i dont enjoy it in fact i hate it, as for hard work ive done all the exploring in the pve lands and im currently at lvl 300 of the last crafting profession in the game since ive maxed out the rest of them so i do work and play hard in this game and i hold no ill will towards any people that prefere to do pvp best to them but forcing those that have no wish to pvp to do it i feel is very unfair.
PVE content should NEVER require PVP content and vice-versa.
True, but 100% world completion is not purely PVE content in a world that has PvP it in.
It is combined.
I agree totally and even made a post about it here https://forum-en.gw2archive.eu/forum/game/gw2/WvW-from-100-Map-comletion-should-be-removed/first#post310428
The most troubling thing in this is that some parts of the map in WvWvW are almost always not accessible and i am supposed to waste my time sitting in WvW even thou i dont care about it…
Other choice is as some people that did the 100% world suggested is to jump servers and simply get the missing point in that way- atm i am still refusing to even consider that option, but i might change my mind…
I am a PVP player. Why am i forced to PVE to get 100% map completion?
you could always try to build up a forceof people working for the same thing…. should be easy to get if your all going for it in a huge zerg. also get on on saterday nights after about 8:00 EST for the WvW shift
I don’t think anyone is forced to do 100% world completion.
its hardly the same you are not stopped in pve from getting POI or vistas etc but unless your side controls most of the map in PvP you are stopped from getting them.
It is 100% completion. Not “only-what-I-like-to-do completion”.
All the more incentive to work together in PvP and take objectives.
And yes, in fact, there are issues in PvE that prevent you from completing maps. The bugged skillpoints in Orr kept me from 100% completion for a lot longer than the WvW POIs and Vistas, let me tell you, and the bugged SPs are still there.
To pose a counter-argument to the whole “but I don’t wanna go to the WvW maps, mommy!” thing, how about this? I like to PvP, but have no interest in going through the Human/Sylvari/Asura/Charr starer zones on my level 80 Norn to get 100% completion. I did, though, even though there was no reward in it for me except the map completion itself. That’s why it’s called 100% completion, because you did everything whether you liked each little bit or not. If you don’t want to go to WvW to get map completion, why should I have to spend hours clearing starter zones? What makes your desires more valid than mine?
My advice, deal with it. You might even enjoy yourself.
2) “Achievement” is something you achieve (doh!), not a welfare system whereby you are given stuff by rigtheous rights. So, get to work and earn it.
This sums it up. Stop crying, people, it’s not supposed to be easy.
Mario never forces you to PvP and you can save the princess! You should try that. No one will kill you there.
Just to clarify it has nothing to do with being “Scared” im playing a game….. i just dont like doing pvp and again pve bugs may prevent you from getting skill points but thats not in the game design its a bug so in fact had the game been functioning properly you would have nothing stopping you from doing it, enemy control being all of the pvp lands, does stop you.
My desires are to get 100% completion which im unable to do unless my team owns the map thus forcing me to pvp.
(edited by Warlordx.8062)
Actually, the OP (and others) seem to be missing the point. It is not stated as being PVE World Completion. It is just "World" completion - which is whatever definition of world Anet would like it to be.
I appreciate someones preference may not be to do any PVP and that it doesn’t suit their playstyle, but why should an achievement have to cater for specific peoples preferences?
And as someone else stated, it isn’t actually that hard to achieve, but it may take time and effort (waiting till your server is matched against fairer/lower skilled servers, playing at different times, getting assistance, etc.) to get the end result.
Isn’t getting the result what matters...not the fact that you can necessarily get it quickly, or perhaps I am missing something? (I suspect this last comment refers to many topics.)
Nefser
We should just have separate completion maps. Everyone will be happy.
2) “Achievement” is something you achieve (doh!), not a welfare system whereby you are given stuff by rigtheous rights. So, get to work and earn it.
This sums it up. Stop crying, people, it’s not supposed to be easy.
Its not about being “easy”, “crying” or which ever flavor bait/attack of the week is. Its about having a player which prefer the main aspect of a game where being put into a situation where the rules change. This is essentially why PvP and PvE servers exist in other games. PvP isn’t pushed into PvE and vice versa. Blizzard will never push you into battlegrounds for map completion. That goes for a number of other MMO companies. They pride in making sure everyone is happy with the aspect of the game that players are aligned with.
Pushing users into situations that they do not care for is a recipe for disaster. PvP players do not like PvE and ditto for PvE players. You just don’t do that.
http://mists.cadimus.net
2) “Achievement” is something you achieve (doh!), not a welfare system whereby you are given stuff by rigtheous rights. So, get to work and earn it.
This sums it up. Stop crying, people, it’s not supposed to be easy.
Its not about being “easy”, “crying” or which ever flavor bait/attack of the week is. Its about having a player which prefer the main aspect of a game where being put into a situation where the rules change. This is essentially why PvP and PvE servers exist in other games. PvP isn’t pushed into PvE and vice versa. Blizzard will never push you into battlegrounds for map completion. That goes for a number of other MMO companies. They pride in making sure everyone is happy with the aspect of the game that players are aligned with.
Pushing users into situations that they do not care for is a recipe for disaster. PvP players do not like PvE and ditto for PvE players. You just don’t do that.
Exactly what i was trying to say…. thank you .
I only like lions arch, I don’t like pvp or pve.. I want 100% explore completion, I think it’s unfair that I should have to explore to get 100% compeltion..
so unfair
Piken Square
Except that the meat of the Guild Wars franchise has always been PvP. Be glad they didn’t require it to advance in the story like in GW1.
If anyone doesn’t want to PvP, then they don’t need to. Period.
I certainly don’t appreciate people moaning that they want X, but don’t want to do Y to get X, because they don’t like Y.
Anet decided that this achievement would require PVP map completion as well. I’m sure they had a lengthy discussion pro/con about it and this is what was decided.
I appreciate that people don’t agree, but perhaps it will require someone to change how they think about what an achievement means to them and make a decision about whether they want to do it. Not just come here and complain when one or more parts of an achievement (i.e., the time it takes, the effort, the cost, etc.) don’t happen to fit well with someones personal preference.
I remember when being a completionist used to mean something. When people would go above and beyond to get that 100%.
This is like a Pokemon player complaining they don’t want to trade with other people in order to “catch ’em all.”
If you’re not willing to do what it takes to get that 100% map then you don’t deserve to have that star above your name, it’s that simple.
I’m fine with this remove the need for WvW discovery. As long as when you complete it you don’t get the star and the title been there done that has an asterisk * next to it so we all know you didn’t complete WvW.
I mean the achievement does say 100% world completion as in all of it. And WvW isn’t some instanced area that’s made up, it’s a part of the world.
You mention 3 keywords: “PvP”, “achievement”, “explorer”.
1) GW line of games are centered around PvP. You might not like it but that’s what the games are about and ANET never hidden that.
Completely false . In fact in order for you to partake in HA in the beginning you had to be Ascended which was a COMPLETELY PvE thing . There is a whole 2 1/2 pages dedicated to PvP in the Prophesies Manual if GW was about PvP wouldent there be more?
The reason Guild Wars is called such is do to lore and lore alone .The Guild wars took place between 1013 and 1070 AE between the kingdoms of Kryta Ascalon and Orr. The only thing that brought them to an end essentially was the Charr invasion .
As for world completion The Mists (where WvW takes place ) are not part of the world according to lore so it shouldn’t be needed for world completion
im not complaining about having to do the work for the achievement not once have i said that, willing to do the work however the “Work” is stopped because i have to rely on others on the server controlling most of the map before i can explore these area’s forcing me to pvp its not like pve as the only person i need to rely on is myself.
I remember when being a completionist used to mean something. When people would go above and beyond to get that 100%.
This is like a Pokemon player complaining they don’t want to trade with other people in order to “catch ’em all.”
If you’re not willing to do what it takes to get that 100% map then you don’t deserve to have that star above your name, it’s that simple.
Your kinda right i wouldn’t want to trade with other people in order to “catch them all” i would rather go to the lands they are and catch them myself but instead run into an army of evil breeders locked up behind a wall guarding em unable to get them unless other breeders band together
My gaming pleasure shouldnt have to rely on other people.
(edited by Warlordx.8062)
The question you should be asking yourself is “Why do I feel entitled to 100% completion without running all the content?”
This game is already lacking in things to do at the endgame. Please don’t encourage ANet to remove what little there is out there.
You are not forced to get 100% map completion as it’s not a requirement for anything.
It’s a want, and it requires you to explore all parts of the game (that’s why it’s called 100% exploration).
Then again, you’re not required to PvP in order to do WvW.
Many people do PvE in WvW, going against enemy NPCs, building supply and using Siege weapons.
Its been said a dozen times in this thread already, but:
1) You aren’t ‘forced’, that’s just something you personally want
2) 100% means 100%, not “95% and the bit I don’t like”
3) Complaining on the forums isn’t going to get you the achievement any faster, and it isn’t going to be changed. Dry your eyes and get in game if you really want it.
The question you should be asking yourself is “Why do I feel entitled to 100% completion without running all the content?”
This game is already lacking in things to do at the endgame. Please don’t encourage ANet to remove what little there is out there.
The majority of the content is pve im at 87% and i ve barely got any in the pvp lands so why force me into a completely different aspect of the game to get the remaining percentage.
I remember when being a completionist used to mean something. When people would go above and beyond to get that 100%.
This is like a Pokemon player complaining they don’t want to trade with other people in order to “catch ’em all.”
If you’re not willing to do what it takes to get that 100% map then you don’t deserve to have that star above your name, it’s that simple.
Your kinda right i wouldn’t want to trade with other people in order to “catch them all” i would rather go to the lands they are and catch them myself but instead run into an army of evil breeders locked up behind a wall guarding em unable to get them unless other breeders band together
My gaming pleasure shouldnt have to rely on other people.
Then would you mind explaining to me why you’re playing a Massively Multiplayer Online Roleplaying Game?
Its been said a dozen times in this thread already, but:
1) You aren’t ‘forced’, that’s just something you personally want
2) 100% means 100%, not “95% and the bit I don’t like”
3) Complaining on the forums isn’t going to get you the achievement any faster, and it isn’t going to be changed. Dry your eyes and get in game if you really want it.
Im sorry i thought the purpose of a forum was a place where others shared their own views on a particular subject im hardly crying.
To answer your question Revenant i play this mmorpg because i love the rpg aspect but dislike the mmo part. I love the crafting system and i enjoy farming for hours making something and selling it, maybe strange to others but its what i enjoy. I also enjoy completing achievements but this is the first case ive came across that an mmorpg forces its player to do pvp to complete an essentially 80% pve game.
(edited by Warlordx.8062)
Your ‘view’ on this is that world completion shouldn’t literally mean world completion, it should mean “what I personally view as world”-completion. As people have pointed out in your flawed logic, what if I’m not a fan of shiverpeaks areas? Can I just avoid those and still get the achievement? What about if I don’t want to leave Queensdale? Can’t I just complete Queensdale and have it count as my own personal world?
No. World means world. WvW is part of this world. Explore it, and you get the world explorer achievement.
The percentage is 93% PvE only, 7% WvW.
The biggest problem with having the explorer requiring the WvW maps is that you get people taking up very limited WvW space who do not actually want to participate. Many servers have massive queues, which is bad for both explorers trying to get in, and for PvP’ers who can’t get in because an explorer is in the map.
Primarily PvE players don’t like it because of the forced PvP. WvW players don’t like it because of space taken up by non-participants. The two should be separated and given different achievements. PvE world completion should remain the Gifts of Exploration. WvW completion could be given a bunch of tokens to get a headstart.
The percentage is 93% PvE only, 7% WvW.
The biggest problem with having the explorer requiring the WvW maps is that you get people taking up very limited WvW space who do not actually want to participate. Many servers have massive queues, which is bad for both explorers trying to get in, and for PvP’ers who can’t get in because an explorer is in the map.
Primarily PvE players don’t like it because of the forced PvP. WvW players don’t like it because of space taken up by non-participants. The two should be separated and given different achievements. PvE world completion should remain the Gifts of Exploration. WvW completion could be given a bunch of tokens to get a headstart.
Agreed.
To answer your question Revenant i play this mmorpg because i love the rpg aspect but dislike the mmo part. I love the crafting system and i enjoy farming for hours making something and selling it, maybe strange to others but its what i enjoy. I also enjoy completing achievements but this is the first case ive came across that an mmorpg forces its player to do pvp to complete an essentially 80% pve game.
Well, if you consider it an 80% PvE game then it seems that actually completing it should require more PvP.
Opposite argument can be made as well. Title could read “Forced PvE”. As a poster stated above, world completion is world completion, not the bits and pieces we don’t want to see. Which is why I’m only at around 58%.
it shouldnt require me to do any pvp like sarisa said it should be separate with the other separate pvp achievements that i will not be doing. Ive spent all my time exploring 80% only to find out i must do pvp to get the last bit.
it shouldnt require me to do any pvp like sarisa said it should be separate with the other separate pvp achievements that i will not be doing. Ive spent all my time exploring 80% only to find out i must do pvp to get the last bit.
It should as the WvW portion is part of the world. I spent all my time exploring in WvW only to find out I must do PvE to get the last bit.
Primarily PvE players don’t like it because of the forced PvP. WvW players don’t like it because of space taken up by non-participants. The two should be separated and given different achievements. PvE world completion should remain the Gifts of Exploration. WvW completion could be given a bunch of tokens to get a headstart.
Primarily PvP players don’t like doing forced PvE maps. How about giving the Gifts of Exploration to WvW completion because it is obviously much harder to get and Pve-completion could be rewarded with some blobs of ectoplasm?
See what I did there?
the last bit as u call it is the majority of the game 80% approx in ur case its hardly the same thing.
I am sorry to see so many people missing the main points in the whole thing…
1. Most parts of WvWvW maps are not accessible on many servers out of simple lack of map control, this promotes exploiting of server transfer to complete the achievement
2. PvE players taking up spots for WvWvW on many servers with over 1 hour queues and simply not contributing on the whole WvWvW front just roaming around trying to get one silly PoI or vista to get some achievement that has absolutely no connection to the whole WvWvW they are in atm…
I am simply confused by the amount of answers dont want it dont do it, and what are you afraid of since that has absolutely no sense at all…
you are not required to do a 100% world completion.
it is optional.
World completion was never advertized to be a PvE only feature. In GW1, if you didn’t cheat with the cartographer title, you also had to join at least two instances of PvP to max your cartographer title.
They never changed it.
It will be interesting later on when the more patient PvEers (aka the ones that can farm almost endlessly) will camp in WvW waiting for that PoI to come open. Gather enough people with that mind set; they will not “join” together and zerg. Nor will they help (as they are feeling forced) as they will, out of spite, sit there and wait… taking up a spot in the queue.
I’ve already gotten my 100%, so I am curious to see how this turns out as time goes.
ur right wasaguest already today ive spent a good 3 hours farming the wvw lands for mats etc while waiting on points opening up, farming like i would normally do in the pve lands
(edited by Warlordx.8062)
This is not for content, it is for an achievement. An achievement that claims “I have seen the entire world”. To claim somehow that this is a PVE reward is silly.
If you want the achievement that shows you have been everywhere, then go everywhere.