Fort Trinity Asura Gate Strangeness

Fort Trinity Asura Gate Strangeness

in Guild Wars 2 Discussion

Posted by: windyweather.1238

windyweather.1238

Ok. So complete “Battle for Fort Trinity” and get permission to use the Asura Gates to take you to the order head quarters… Fast free travel. Cool.

But. I’m Priory, and go to Chantry of Secrets. It works. I want to get to Lion’s Arch and it’s a quick walk from there.
But then I leave the instance using the button at the right of the screen assuming that I’ll be tossed outside into Blood Tide Coast, so I can walk to Lion’s Arch and from there, anywhere. BUT
When I exit the instance for Chantry of Secrets, there is a loading screen for Straits of Devastation. What back to Ft Trinity, I say? But no. I’m dumped right back into Chantry at the spawn point.

So then I can leave into Blood Tide by the Chantry exit. Ok. So I can go where I want, but looks like if you go to Chantry with that gate, they should set the Instance Exit point to Blood Tide coast rather than leave it… Well messed up.

Minor point… But then again easy to fix.
Of course, this is the only FT gate that goes into an instance, so the other two cases should be fine.
ww

(edited by windyweather.1238)

Fort Trinity Asura Gate Strangeness

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

I say: Why bother wasting so much time with loading screens when waypoints are just a click away?

But yeah, that is kind of a strange issue.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Fort Trinity Asura Gate Strangeness

in Guild Wars 2 Discussion

Posted by: OtterPaws.2036

OtterPaws.2036

Chantry of Secrets is an instance, so like with all other instances, you’ll be deposited where you entered it at.

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