Forums are negative seem more direct now tho

Forums are negative seem more direct now tho

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Posted by: Jaxom.7310

Jaxom.7310

right after the games release oct 21, 2012
https://web.archive.org/web/20121021235408/https://forum-en.gw2archive.eu/forum/game/gw2

just before living world season 1 jan 17, 2013
https://web.archive.org/web/20130117160738/https://forum-en.gw2archive.eu/forum/game/gw2

just after living world season 2 started jul 2, 2014
https://web.archive.org/web/20140702023829/https://forum-en.gw2archive.eu/forum/game/gw2

just before hot release sept 6 2015
https://web.archive.org/web/20150906013316/https://forum-en.gw2archive.eu/forum/game/gw2

is there a trend of incr negativity? maybe not. is this relevant? prob not. but it crossed my mind to see how the forums looked around releases of gw2 and so i thought i’d share the links, i think i got the best dates for the events i was looking for

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Posted by: Bruno.3812

Bruno.3812

thats i because anet has made some weird kitten changes to the game, or like angry joe would say, its al about the cash now. Like lets looks at the gold nerf,

They changed the amount of gold we get from dungeons, and who no’s what other stuff, but do the prices in Auc house change ? NOPE

because the rich haf jst become more richer and are flippen the ….. out of it now so they only get richer, but new players have no chance in frozen hell to compeet unless we buy gems and change them to gold.

Way the go Anet for making a gold sink and leaving bugs in the game that where there since day 1 :S

i thought well after a year or 2 not in gw2 i might come back give it a go with the new Hot exsp. Loved it but now after a week or 8 this game is getting more and more a sink (reminds me of some other companies that went under because of this concept)

dont get me wrong i love the game but some of the devs should have been fired for there weird kitten idears on “how to balance this game so we make more cash”

thats all i wanna say about it.

They nerfed gold in dungeons and added a gold faucet to general PvE for doing events, the Shiny Bauble which is worth 30 silver each. This means gold is going not to the people that do dungeons but to the people that do PvE on the maps.

Now, 30 silver at a time isn’t that much but when it’s 30 silver to all the people doing events it adds up and most likely is bringing in at least the same amount of gold to the economy.

so basicly you are telling me if i like to do dungeons im screwed because anet thinks i make to much gold thats way ? and are forcing me now to do pve event even if i wouldn’t like to do those ?

i thought we could play the game like we liked to play it, not like anet wants use to play it ?

I was only referring to the part of your comment about gold nerf to this game and how the pricing of items in the TP post hasn’t changed (and the reason is, it’s because the gold coming in to the game hasn’t appreciably changed).

But looking at it objectively, why should dungeoners (many who admitted cheesing thru dungeons by skipping mobs and stacking) get 30 gold a day when people who stayed in the open world and did events got a few silver? By nerfing dungeons and buffing open world they brought the rewards for playing them closer together. Previously it was the open world players who were screwed (for the last couple of years) for playing how they liked and now get some of the gold that dungeoners used to get.

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Posted by: darkt.9450

darkt.9450

well if they cheat in dungeons they should get banned for it, or maybe anet should fix these bugs ? seeing they are here since day one already.

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Posted by: Bruno.3812

Bruno.3812

well if they cheat in dungeons they should get banned for it, or maybe anet should fix these bugs ? seeing they are here since day one already.

No one said they were cheating. Running past mobs is not cheating and ANet has never said stacking in corners was cheating either. But it was cheesing and many admitted to doing dungeons the fastest and easiest ways possible to get it done, get the gold and do the next dungeon. There was really no reason for the game to reward dungeoners a gold or more for 15 minutes of playtime and reward open world players a silver or two for the same amount of time played. The two rewards were grossly unequal and now they’ve been brought closer together.

If you enjoy dungeons, do them. You’ll get rewarded for the time you spent there about the same as PvE players are now rewarded for playing PvE (and it will be a better reward that PvE players got for playing how they liked for the last couple of years).

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

well if they cheat in dungeons they should get banned for it, or maybe anet should fix these bugs ? seeing they are here since day one already.

No one said they were cheating. Running past mobs is not cheating and ANet has never said stacking in corners was cheating either. But it was cheesing and many admitted to doing dungeons the fastest and easiest ways possible to get it done, get the gold and do the next dungeon. There was really no reason for the game to reward dungeoners a gold or more for 15 minutes of playtime and reward open world players a silver or two for the same amount of time played. The two rewards were grossly unequal and now they’ve been brought closer together.

If you enjoy dungeons, do them. You’ll get rewarded for the time you spent there about the same as PvE players are now rewarded for playing PvE (and it will be a better reward that PvE players got for playing how they liked for the last couple of years).

That’s like saying you should be rewarded for sitting in town exploring the same as someone who is running a raid.

If you do harder content, you should get rewarded appropriately. If they want to do Dungeons, they should get better rewards than someone who is just running around the open world exploring. Harder content should give better rewards. If everything was equal, then there would be no point in doing harder content.

At OP, the game has gone in different “directions” since its release. A lot of people were happy with the way things were, and the changes upset them. So, they come here to voice their concerns and provide feedback on why they are unhappy with the game.

In all honesty, GW2 doesn’t really have any clear direction right now. Or more like, it hasn’t had one for awhile. Things are constantly being 180’d, and then there are changes that just don’t make any sense. And then the focus keeps shifting all the time. I honestly feel Anet doesn’t know what they want to do with this game. Or they are trying to do too many different things at once, and it just isn’t working.

So yes, the post are going to get more negative as time goes by, cause people were happy with the way things used to be, and then it got changed. Simple as that. Happens with all games.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

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Posted by: Bruno.3812

Bruno.3812

well if they cheat in dungeons they should get banned for it, or maybe anet should fix these bugs ? seeing they are here since day one already.

No one said they were cheating. Running past mobs is not cheating and ANet has never said stacking in corners was cheating either. But it was cheesing and many admitted to doing dungeons the fastest and easiest ways possible to get it done, get the gold and do the next dungeon. There was really no reason for the game to reward dungeoners a gold or more for 15 minutes of playtime and reward open world players a silver or two for the same amount of time played. The two rewards were grossly unequal and now they’ve been brought closer together.

If you enjoy dungeons, do them. You’ll get rewarded for the time you spent there about the same as PvE players are now rewarded for playing PvE (and it will be a better reward that PvE players got for playing how they liked for the last couple of years).

That’s like saying you should be rewarded for sitting in town exploring the same as someone who is running a raid.

If you do harder content, you should get rewarded appropriately. If they want to do Dungeons, they should get better rewards than someone who is just running around the open world exploring. Harder content should give better rewards. If everything was equal, then there would be no point in doing harder content.

At OP, the game has gone in different “directions” since its release. A lot of people were happy with the way things were, and the changes upset them. So, they come here to voice their concerns and provide feedback on why they are unhappy with the game.

In all honesty, GW2 doesn’t really have any clear direction right now. Or more like, it hasn’t had one for awhile. Things are constantly being 180’d, and then there are changes that just don’t make any sense. And then the focus keeps shifting all the time. I honestly feel Anet doesn’t know what they want to do with this game. Or they are trying to do too many different things at once, and it just isn’t working.

So yes, the post are going to get more negative as time goes by, cause people were happy with the way things used to be, and then it got changed. Simple as that. Happens with all games.

I did dungeons. They were not that hard, certainly not 1 to 1.5 gold in 15 minutes worth of difficulty. They got nerfed down to a more appropriate level of reward for the time and effort. Dungeon players may be angry about that but they were overcompensated for what they did for a long time.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

In all honesty, GW2 doesn’t really have any clear direction right now. Or more like, it hasn’t had one for awhile. Things are constantly being 180’d, and then there are changes that just don’t make any sense. And then the focus keeps shifting all the time. I honestly feel Anet doesn’t know what they want to do with this game. Or they are trying to do too many different things at once, and it just isn’t working.

SpyderArachnid, you got it exactly right. All of this Esports/MLG foolishness is a prime example. This is especially laughable right after an expansion pack drops that completely upends any semblance of PvP balance and throws the meta into chaos.

ANet is trying to do everything at once, and managing to do it all half-kittened. We get an expansion pack with an unfinished story and an incomplete raid, a PvP season with an unstable meta (and missing basic features such as solo queue), and a new WvW map that satisfies nobody (along with the server population problems).

They’re trying to throw everything against the wall to see what sticks… and the customers are paying the price as ANet’s guinea pigs.

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Posted by: IntheCoconut.3497

IntheCoconut.3497

I think it just goes to show that the majority of the people who come to the forums, do so to complain.

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Posted by: kolompi.1287

kolompi.1287

Three years is plenty of time to kitten off every part of your player base. And then negativity increases.

I think it just goes to show that the majority of the people who come to the forums, do so to complain.

Well of course, people who don’t care or are content with what goes on won’t take the effort to post (they also don’t have anything to post about).

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Posted by: mauried.5608

mauried.5608

MMOs arnt free to run.
Too many people unfortunately think they are free.
Arenanet isnt a charity.
They have to make a profit to provide the game.
Of course they care about cash flow.
Would you rather pay a monthly sub like WOW.